DRAGONS: Rename Actor class variables to conform our naming standards

This commit is contained in:
Eugene Sandulenko 2020-02-07 14:31:14 +01:00
parent dfee40fd24
commit 08fb9da119
16 changed files with 520 additions and 520 deletions

View file

@ -636,9 +636,9 @@ void ScriptOpcodes::opUnkE(ScriptOpCall &scriptOpCall) {
} else {
ini->x = point.x;
ini->actor->x_pos = point.x;
ini->actor->_x_pos = point.x;
ini->y = point.y;
ini->actor->y_pos = point.y;
ini->actor->_y_pos = point.y;
if (field4 != field6) {
ini->actor->_walkSpeed = field4;
@ -690,9 +690,9 @@ void ScriptOpcodes::opUnkF(ScriptOpCall &scriptOpCall) {
} else {
assert(ini->actor);
ini->x = field8;
ini->actor->x_pos = field8;
ini->actor->_x_pos = field8;
ini->y = fieldA;
ini->actor->y_pos = fieldA;
ini->actor->_y_pos = fieldA;
if (field4 != field6) {
ini->actor->_walkSpeed = field4;
@ -730,19 +730,19 @@ void ScriptOpcodes::opUnk10(ScriptOpCall &scriptOpCall) {
IMG *firstDragonImg1 = _vm->_dragonIMG->getIMG(firstIni->field_2);
int16 newXPos1 = firstDragonImg1->field_a + firstIni->field_1c;
secondIni->x = newXPos1;
secondIni->actor->x_pos = newXPos1;
secondIni->actor->_x_pos = newXPos1;
int16 newYPos1 = firstDragonImg1->field_c + firstIni->field_1e;
secondIni->y = newYPos1;
secondIni->actor->y_pos = newYPos1;
secondIni->actor->_y_pos = newYPos1;
}
}
else {
int16 newYPos2 = firstIni->actor->y_pos + firstIni->field_1e;
int16 newYPos2 = firstIni->actor->_y_pos + firstIni->field_1e;
firstIni->y = newYPos2;
secondIni->actor->y_pos = newYPos2;
someXParam = firstIni->actor->x_pos + firstIni->field_1c;
secondIni->actor->_y_pos = newYPos2;
someXParam = firstIni->actor->_x_pos + firstIni->field_1c;
secondIni->x = someXParam;
secondIni->actor->x_pos = someXParam;
secondIni->actor->_x_pos = someXParam;
}
if (field6 != -1) {
secondIni->actor->_walkSpeed = -1;
@ -782,8 +782,8 @@ void ScriptOpcodes::opUnk10(ScriptOpCall &scriptOpCall) {
}
}
else {
newXPosAgain = firstIni->actor->x_pos + firstIni->field_1c;
newYPosAgain = firstIni->actor->y_pos + firstIni->field_1e;
newXPosAgain = firstIni->actor->_x_pos + firstIni->field_1c;
newYPosAgain = firstIni->actor->_y_pos + firstIni->field_1e;
if (_vm->_dragonINIResource->isFlicker(secondIni)) {
someBooleanFlag = 0;
}
@ -881,8 +881,8 @@ void ScriptOpcodes::opCodeActorTalk(ScriptOpCall &scriptOpCall) {
}
else {
_vm->_talk->FUN_8003239c(dialog,
(int)(((uint)ini->actor->x_pos - (uint)_vm->_scene->_camera.x) * 0x10000) >> 0x13,
(int)(((ini->actor->y_pos - ini->actor->frame->yOffset) - (uint)_vm->_scene->_camera.y) * 0x10000) >> 0x13,
(int)(((uint)ini->actor->_x_pos - (uint)_vm->_scene->_camera.x) * 0x10000) >> 0x13,
(int)(((ini->actor->_y_pos - ini->actor->_frame->yOffset) - (uint)_vm->_scene->_camera.y) * 0x10000) >> 0x13,
READ_LE_INT16(_vm->_dragonOBD->getFromOpt(iniId) + 6),
1,
ini->actor, startSequenceId, endSequenceId, textIndex);
@ -940,7 +940,7 @@ void ScriptOpcodes::opCode_UnkA_setsProperty(ScriptOpCall &scriptOpCall) {
if (field2 == 0x1a && ini->field_1a_flags_maybe & 1 && ini->sceneId == _vm->getCurrentSceneId()) {
if (s1 & 2) {
ini->actor->_flags |= Dragons::ACTOR_FLAG_80;
ini->actor->scale = DRAGONS_ENGINE_SPRITE_100_PERCENT_SCALE;
ini->actor->_scale = DRAGONS_ENGINE_SPRITE_100_PERCENT_SCALE;
} else {
ini->actor->_flags &= ~Dragons::ACTOR_FLAG_80;
}
@ -1238,19 +1238,19 @@ void ScriptOpcodes::opCode_Unk7(ScriptOpCall &scriptOpCall) {
if (_vm->_inventory->getType() == 1) {
Actor *actor = _vm->_inventory->getInventoryItemActor(_vm->_cursor->iniItemInHand);
actor->_flags = 0;
actor->priorityLayer = 0;
actor->scale = DRAGONS_ENGINE_SPRITE_100_PERCENT_SCALE;
actor->_priorityLayer = 0;
actor->_scale = DRAGONS_ENGINE_SPRITE_100_PERCENT_SCALE;
actor->updateSequence((_vm->getINI(_vm->_cursor->iniItemInHand - 1)->field_8 * 2 + 10) & 0xfffe);
actor->setFlag(ACTOR_FLAG_40);
actor->setFlag(ACTOR_FLAG_80);
actor->setFlag(ACTOR_FLAG_100);
actor->setFlag(ACTOR_FLAG_200);
actor->priorityLayer = 6;
actor->_priorityLayer = 6;
}
}
DragonINI *flicker = _vm->_dragonINIResource->getFlickerRecord();
_vm->_cursor->updatePosition(flicker->actor->x_pos - _vm->_scene->_camera.x,
flicker->actor->y_pos - (_vm->_scene->_camera.y + 0x1e));
_vm->_cursor->updatePosition(flicker->actor->_x_pos - _vm->_scene->_camera.x,
flicker->actor->_y_pos - (_vm->_scene->_camera.y + 0x1e));
_vm->_cursor->data_800728b0_cursor_seqID = 5;
_vm->_cursor->_sequenceID = 5;
_vm->_cursor->data_8007283c = _vm->getINI(field2 - 1)->field_8 * 2 + 10;