ANDROID: Disable game/overlay blending
Doesn't work on some drivers, need to do it differently
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1 changed files with 5 additions and 3 deletions
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@ -442,8 +442,9 @@ void OSystem_Android::updateScreen() {
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GLCALL(glTranslatex(0, -_shake_offset << 16, 0));
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}
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if (_show_overlay)
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GLCALL(glColor4ub(0x9f, 0x9f, 0x9f, 0x9f));
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// TODO this doesnt work on those sucky drivers, do it differently
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// if (_show_overlay)
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// GLCALL(glColor4ub(0x9f, 0x9f, 0x9f, 0x9f));
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if (_focus_rect.isEmpty()) {
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_game_texture->drawTextureRect();
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@ -467,7 +468,8 @@ void OSystem_Android::updateScreen() {
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int cs = _mouse_targetscale;
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if (_show_overlay) {
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GLCALL(glColor4ub(0xff, 0xff, 0xff, 0xff));
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// TODO see above
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// GLCALL(glColor4ub(0xff, 0xff, 0xff, 0xff));
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// ugly, but the modern theme sets a wacko factor, only god knows why
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cs = 1;
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