dummy o8_startVideo implementation
svn-id: r6166
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2046fc8217
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0965c929bc
2 changed files with 9 additions and 23 deletions
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@ -37,23 +37,6 @@
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#define OPCODE(x) { &Scumm_v8::x, #x }
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/*
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// FIXME: Move this somewhere better :)
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void Scumm_v8::loadCharset(int charset) {
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char fontname[256];
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sprintf(fontname, "resource/font%d.nut", charset);
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warning("Loading charset %s\n", fontname);
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_fr[charset] = new NutRenderer(this);
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if (!(_fr[charset]->loadFont(fontname, getGameDataPath()))) {
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delete _fr[charset];
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_fr[charset] = NULL;
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return;
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}
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_fr[charset]->bindDisplay(virtscr[0].screenPtr, _realWidth, _realHeight, _realWidth);
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}
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*/
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void Scumm_v8::setupOpcodes()
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{
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// TODO: any of the o6_ entries are potentially wrong and pure guesses :-)
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@ -290,7 +273,7 @@ void Scumm_v8::setupOpcodes()
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OPCODE(o6_drawBox),
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/* B8 */
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OPCODE(o6_invalid),
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OPCODE(o6_invalid),
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OPCODE(o8_startVideo),
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OPCODE(o6_kernelSetFunctions),
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OPCODE(o6_invalid),
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/* BC */
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@ -1251,6 +1234,13 @@ void Scumm_v8::o8_system()
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// }
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}
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void Scumm_v8::o8_startVideo()
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{
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int len = resStrLen((char*)_scriptPointer);
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warning("o8_startVideo(%s)", (char*)_scriptPointer);
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_scriptPointer += len + 1;
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}
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void Scumm_v8::o6_kernelSetFunctions()
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{
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// TODO
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