SCI: fix getLanguage - fixes gk1 german (day number blood writing at the start), thx to waltervn

svn-id: r47795
This commit is contained in:
Martin Kiewitz 2010-02-01 13:27:20 +00:00
parent 80abaab1ae
commit 097b45db21

View file

@ -162,7 +162,7 @@ kLanguage EngineState::getLanguage() {
if (_kernel->_selectorCache.printLang != -1) {
lang = (kLanguage)GET_SEL32V(_segMan, _gameObj, printLang);
if ((getSciVersion() == SCI_VERSION_1_1) || (lang == K_LANG_NONE)) {
if ((getSciVersion() >= SCI_VERSION_1_1) || (lang == K_LANG_NONE)) {
// If language is set to none, we use the language from the game detector.
// SSCI reads this from resource.cfg (early games do not have a language
// setting in resource.cfg, but instead have the secondary language number