added engine states, separate fullscreen smush playback depend on engine mode

This commit is contained in:
Pawel Kolodziejski 2004-03-20 05:47:21 +00:00
parent 4b07d850fc
commit 098f0b2b2c
6 changed files with 73 additions and 42 deletions

View file

@ -121,6 +121,7 @@ int main(int argc, char *argv[]) {
lua_call("BOOT");
lua_endblock();
Engine::instance()->setMode(ENGINE_MODE_NORMAL);
Engine::instance()->mainLoop();
delete g_smush;