SCI: Some cleanup; avoid taking square root unnecessarily
svn-id: r39612
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parent
07cc19df38
commit
09ecda7ca4
1 changed files with 39 additions and 31 deletions
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@ -254,20 +254,18 @@ struct PathfindingState {
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};
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static Vertex *vertex_cur;
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static Vertex *vertex_cur; // FIXME
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// Temporary hack to deal with points in reg_ts
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static int polygon_is_reg_t(unsigned char *list, int size) {
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int i;
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static bool polygon_is_reg_t(unsigned char *list, int size) {
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// Check the first three reg_ts
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for (i = 0; i < (size < 3 ? size : 3); i++)
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for (int i = 0; i < (size < 3 ? size : 3); i++)
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if ((((reg_t *) list) + i)->segment)
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// Non-zero segment, cannot be reg_ts
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return 0;
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return false;
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// First three segments were zero, assume reg_ts
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return 1;
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return true;
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}
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static Common::Point read_point(unsigned char *list, int is_reg_t, int offset) {
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@ -424,38 +422,38 @@ static int area(Common::Point a, Common::Point b, Common::Point c) {
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return (b.x - a.x) * (a.y - c.y) - (c.x - a.x) * (a.y - b.y);
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}
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static int left(Common::Point a, Common::Point b, Common::Point c) {
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static bool left(Common::Point a, Common::Point b, Common::Point c) {
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// Determines whether or not a point is to the left of a directed line
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// Parameters: (Common::Point) a, b: The directed line (a, b)
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// (Common::Point) c: The query point
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// Returns : (int) 1 if c is to the left of (a, b), 0 otherwise
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// Returns : (int) true if c is to the left of (a, b), false otherwise
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return area(a, b, c) > 0;
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}
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static int left_on(Common::Point a, Common::Point b, Common::Point c) {
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static bool left_on(Common::Point a, Common::Point b, Common::Point c) {
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// Determines whether or not a point is to the left of or collinear with a
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// directed line
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// Parameters: (Common::Point) a, b: The directed line (a, b)
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// (Common::Point) c: The query point
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// Returns : (int) 1 if c is to the left of or collinear with (a, b), 0
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// Returns : (int) true if c is to the left of or collinear with (a, b), false
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// otherwise
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return area(a, b, c) >= 0;
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}
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static int collinear(Common::Point a, Common::Point b, Common::Point c) {
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static bool collinear(Common::Point a, Common::Point b, Common::Point c) {
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// Determines whether or not three points are collinear
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// Parameters: (Common::Point) a, b, c: The three points
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// Returns : (int) 1 if a, b, and c are collinear, 0 otherwise
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// Returns : (int) true if a, b, and c are collinear, false otherwise
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return area(a, b, c) == 0;
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}
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static int between(Common::Point a, Common::Point b, Common::Point c) {
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static bool between(Common::Point a, Common::Point b, Common::Point c) {
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// Determines whether or not a point lies on a line segment
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// Parameters: (Common::Point) a, b: The line segment (a, b)
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// (Common::Point) c: The query point
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// Returns : (int) 1 if c lies on (a, b), 0 otherwise
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// Returns : (int) true if c lies on (a, b), false otherwise
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if (!collinear(a, b, c))
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return 0;
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return false;
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// Assumes a != b.
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if (a.x != b.x)
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@ -464,24 +462,24 @@ static int between(Common::Point a, Common::Point b, Common::Point c) {
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return ((a.y <= c.y) && (c.y <= b.y)) || ((a.y >= c.y) && (c.y >= b.y));
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}
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static int intersect_proper(Common::Point a, Common::Point b, Common::Point c, Common::Point d) {
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static bool intersect_proper(Common::Point a, Common::Point b, Common::Point c, Common::Point d) {
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// Determines whether or not two line segments properly intersect
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// Parameters: (Common::Point) a, b: The line segment (a, b)
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// (Common::Point) c, d: The line segment (c, d)
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// Returns : (int) 1 if (a, b) properly intersects (c, d), 0 otherwise
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// Returns : (int) true if (a, b) properly intersects (c, d), false otherwise
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int ab = (left(a, b, c) && left(b, a, d)) || (left(a, b, d) && left(b, a, c));
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int cd = (left(c, d, a) && left(d, c, b)) || (left(c, d, b) && left(d, c, a));
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return ab && cd;
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}
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static int intersect(Common::Point a, Common::Point b, Common::Point c, Common::Point d) {
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static bool intersect(Common::Point a, Common::Point b, Common::Point c, Common::Point d) {
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// Determines whether or not two line segments intersect
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// Parameters: (Common::Point) a, b: The line segment (a, b)
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// (Common::Point) c, d: The line segment (c, d)
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// Returns : (int) 1 if (a, b) intersects (c, d), 0 otherwise
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// Returns : (int) true if (a, b) intersects (c, d), false otherwise
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if (intersect_proper(a, b, c, d))
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return 1;
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return true;
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return between(a, b, c) || between(a, b, d) || between(c, d, a) || between(c, d, b);
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}
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@ -837,28 +835,38 @@ static void visible_vertices(PathfindingState *s, Vertex *vert) {
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free(vert_sorted);
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}
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static float distance(FloatPoint a, FloatPoint b) {
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// Computes the distance between two pointfs
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// Parameters: (Common::Point) a, b: The two pointfs
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// Returns : (int) The distance between a and b, rounded to int
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/**
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* Computes the distance between two FloatPoints.
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*/
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static float distance(const FloatPoint &a, const FloatPoint &b) {
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float w = a.x - b.x;
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float h = a.y - b.y;
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return sqrt(w * w + h * h);
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}
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static int point_on_screen_border(Common::Point p) {
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/**
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* Computes the square of the distance between two FloatPoints.
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*/
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static float distanceSqr(const FloatPoint &a, const FloatPoint &b) {
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float w = a.x - b.x;
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float h = a.y - b.y;
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return w * w + h * h;
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}
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static bool point_on_screen_border(const Common::Point &p) {
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// Determines if a point lies on the screen border
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// Parameters: (Common::Point) p: The point
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// Returns : (int) 1 if p lies on the screen border, 0 otherwise
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// Returns : (int) true if p lies on the screen border, false otherwise
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// FIXME get dimensions from somewhere?
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return (p.x == 0) || (p.x == 319) || (p.y == 0) || (p.y == 189);
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}
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static int edge_on_screen_border(Common::Point p, Common::Point q) {
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static bool edge_on_screen_border(const Common::Point &p, const Common::Point &q) {
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// Determines if an edge lies on the screen border
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// Parameters: (Common::Point) p, q: The edge (p, q)
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// Returns : (int) 1 if (p, q) lies on the screen border, 0 otherwise
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// Returns : (int) true if (p, q) lies on the screen border, false otherwise
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// FIXME get dimensions from somewhere?
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return ((p.x == 0 && q.x == 0) || (p.x == 319 && q.x == 319) || (p.y == 0 && q.y == 0) || (p.y == 189 && q.y == 189));
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}
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@ -934,7 +942,7 @@ static int near_point(Common::Point p, Polygon *polygon, Common::Point *ret) {
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new_point.x = p1.x + u * (p2.x - p1.x);
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new_point.y = p1.y + u * (p2.y - p1.y);
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new_dist = distance(toFloatPoint(p), new_point);
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new_dist = distanceSqr(toFloatPoint(p), new_point);
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if (new_dist < dist) {
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near_p = new_point;
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@ -1029,7 +1037,7 @@ static int nearest_intersection(PathfindingState *s, Common::Point p, Common::Po
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continue;
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}
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new_dist = distance(toFloatPoint(p), new_isec);
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new_dist = distanceSqr(toFloatPoint(p), new_isec);
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if (new_dist < dist) {
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ipolygon = polygon;
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isec = new_isec;
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