LAB: Rewrite the save/load system
The two different save/load dialogs from the original have been dropped and replaced with the ScummVM save/load dialogs. The whole save/load code has been rewritten to be endian safe and use our common code. The original save format has not been preserved. The current implementation crashes when loading, but it's a good start
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@ -43,10 +43,6 @@
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namespace Lab {
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bool LabEngine::hasFeature(EngineFeature f) const {
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return (f == kSupportsRTL) ? true : false;
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}
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LabEngine *g_lab;
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LabEngine::LabEngine(OSystem *syst, const ADGameDescription *gameDesc)
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