LAB: Rewrite the save/load system
The two different save/load dialogs from the original have been dropped and replaced with the ScummVM save/load dialogs. The whole save/load code has been rewritten to be endian safe and use our common code. The original save format has not been preserved. The current implementation crashes when loading, but it's a good start
This commit is contained in:
parent
6af7abeab2
commit
0a71969018
10 changed files with 324 additions and 4628 deletions
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@ -28,6 +28,11 @@
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*
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*/
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#include "common/translation.h"
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#include "gui/message.h"
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#include "gui/saveload.h"
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#include "lab/lab.h"
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#include "lab/labfun.h"
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#include "lab/parsefun.h"
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@ -40,12 +45,6 @@
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#include "lab/stddefines.h"
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#include "lab/parsetypes.h"
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#define MODERNGAMESAVE 1
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#if defined(MODERNGAMESAVE)
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#include "lab/modernsavegame.h"
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#endif
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namespace Lab {
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#ifdef GAME_TRIAL
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@ -109,7 +108,7 @@ static byte *loadBackPict(const char *fileName, bool tomem) {
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static Image *Images[10];
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uint16 combination[6] = {0, 0, 0, 0, 0, 0}, solution[] = {0, 4, 0, 8, 7, 2};
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byte combination[6] = {0, 0, 0, 0, 0, 0}, solution[] = {0, 4, 0, 8, 7, 2};
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static uint16 combx[] = {45, 83, 129, 166, 211, 248};
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@ -942,528 +941,57 @@ void doJournal() {
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ungetVGABaseAddr();
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}
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/*
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struct SaveGameInfo {
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unsigned short RoomNumber;
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unsigned short Direction;
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byte *SaveGameImage;
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char SaveGameDate[128];
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};
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int getSaveGameList(SaveGameInfo *info, int maxNum);
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*/
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/*---------------------------------------------------------------------------*/
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/*------------------------- The Save/Restore stuff --------------------------*/
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/*---------------------------------------------------------------------------*/
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Image *Arrow1, *NoArrow1, *DriveButton;
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#define QUARTERNUM 30
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extern InventoryData *Inventory;
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extern uint16 RoomNum, Direction;
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extern char *SAVETEXT, *LOADTEXT, *BOOKMARKTEXT, *PERSONALTEXT, *DISKTEXT, *SAVEBOOK, *RESTOREBOOK, *SAVEFLASH, *RESTOREFLASH, *SAVEDISK, *RESTOREDISK, *SELECTDISK, *NODISKINDRIVE, *WRITEPROTECTED, *FORMATFLOPPY, *FORMATTING;
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static uint16 device;
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#define MAXDEVNAMES 5
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static char DriveName[5] [MAXDEVNAMES];
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/*----- Gets the devices -----*/
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/*****************************************************************************/
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/* Finds all the disk drives, puts them in an array of strings, sorts them, */
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/* and returned the number of drives that it found. */
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/*****************************************************************************/
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uint16 doDisks(void) {
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char str[5];
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str[0] = 'C';
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str[1] = ':';
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str[2] = '\\';
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str[3] = 0;
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strcpy(DriveName[0], str);
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return 1;
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}
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/*****************************************************************************/
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/* Does the user interface to save or restore a game position */
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/*****************************************************************************/
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#if defined(MODERNGAMESAVE)
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extern const byte ThePalMap[];
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void getRoomMessage(int MyRoomNum, int MyDirection, char *msg);
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#define QUARTERNUM 30
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#define NEXTEMPTYSLOTTEXT "Next Empty Slot"
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extern char g_SaveGamePath[512];
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extern char g_PathSeperator[4];
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SaveGameInfo g_SaveGameInfo[MAX_SAVED_GAMES];
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int g_TotalSavedGames;
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char g_CommonPalette[3 * 256];
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int g_LastSaveGameNumber = 0;
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int g_CurSaveGameNumber = 0;
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int g_CurSaveSet = 0;
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int g_PendingNewSave = 0;
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enum UI_Ident {
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ID_SAVE,
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ID_LOAD,
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ID_NEWSLOT,
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ID_1_TO_5,
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ID_6_TO_10,
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ID_11_TO_15,
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ID_SLOT_A,
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ID_SLOT_B,
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ID_SLOT_C,
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ID_SLOT_D,
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ID_SLOT_E,
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ID_CANCEL,
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ID_LAST
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};
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struct ModernUI {
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int id;
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int x, y, w, h;
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};
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ModernUI theUI[ID_LAST] = {
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{ ID_LOAD, 491, 182, 128, 54 },
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{ ID_SAVE, 491, 255, 128, 54 },
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{ ID_NEWSLOT, 491, 328, 128, 54 },
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{ ID_1_TO_5, 27, 40, 146, 25 },
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{ ID_6_TO_10, 175, 40, 146, 25 },
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{ ID_11_TO_15, 323, 40, 146, 25 },
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{ ID_SLOT_A, 27, 67, 442, 72 },
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{ ID_SLOT_B, 27, 142, 442, 72 },
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{ ID_SLOT_C, 27, 217, 442, 72 },
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{ ID_SLOT_D, 27, 292, 442, 72 },
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{ ID_SLOT_E, 27, 367, 442, 72 },
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{ ID_CANCEL, 531, 405, 52, 52 }
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};
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enum {
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SG_BLACK = 1,
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SG_TAN = 14,
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SG_DKTAN = 38,
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SG_WHITE = 105,
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SG_YELLOW = 118
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};
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/*****************************************************************************/
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/* Draw display */
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/*****************************************************************************/
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static void flowTextBold(void *font, /* the TextAttr pointer */
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uint16 spacing, /* How much vertical spacing between the lines */
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uint16 pencolor, /* pen number to use for text */
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uint16 backpen, /* the background color */
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bool outline, /* Whether to outline in background color */
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bool centerh, /* Whether to center the text horizontally */
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bool centerv, /* Whether to center the text vertically */
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bool output, /* Whether to output any text */
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uint16 x1, /* Cords */
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uint16 y1, uint16 x2, uint16 y2, const char *text) { /* The text itself */
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if (outline) {
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flowText(font, spacing, backpen, 0, false, centerh, centerv, output, x1 - 1, y1, x2 - 1, y2, text);
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flowText(font, spacing, backpen, 0, false, centerh, centerv, output, x1 - 1, y1 - 1, x2 - 1, y2 - 1, text);
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flowText(font, spacing, backpen, 0, false, centerh, centerv, output, x1, y1 + 2, x2, y2 + 2, text);
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flowText(font, spacing, backpen, 0, false, centerh, centerv, output, x1 - 1, y1 + 2, x2 - 1, y2 + 2, text);
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flowText(font, spacing, backpen, 0, false, centerh, centerv, output, x1 + 2, y1, x2 + 2, y2, text);
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flowText(font, spacing, backpen, 0, false, centerh, centerv, output, x1 + 2, y1 + 2, x2 + 2, y2 + 2, text);
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flowText(font, spacing, backpen, 0, false, centerh, centerv, output, x1, y1 - 1, x2, y2 - 1, text);
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flowText(font, spacing, backpen, 0, false, centerh, centerv, output, x1 + 2, y1 - 1, x2 + 2, y2 - 1, text);
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}
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flowText(font, spacing, pencolor, 0, false, centerh, centerv, output, x1, y1, x2, y2, text);
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flowText(font, spacing, pencolor, 0, false, centerh, centerv, output, x1 + 1, y1, x2 + 1, y2, text);
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flowText(font, spacing, pencolor, 0, false, centerh, centerv, output, x1, y1 + 1, x2, y2 + 1, text);
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flowText(font, spacing, pencolor, 0, false, centerh, centerv, output, x1 + 1, y1 + 1, x2 + 1, y2 + 1, text);
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}
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/*****************************************************************************/
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/* Draw display */
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/*****************************************************************************/
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static void flowTextShadow(void *font, /* the TextAttr pointer */
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uint16 spacing, /* How much vertical spacing between the lines */
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uint16 pencolor, /* pen number to use for text */
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uint16 backpen, /* the background color */
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bool outline, /* Whether to outline in background color */
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bool centerh, /* Whether to center the text horizontally */
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bool centerv, /* Whether to center the text vertically */
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bool output, /* Whether to output any text */
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uint16 x1, /* Cords */
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uint16 y1, uint16 x2, uint16 y2, char *text) { /* The text itself */
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if (outline) {
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flowText(font, spacing, backpen, 0, false, centerh, centerv, output, x1 - 1, y1 - 1, x2 - 1, y2 - 1, text);
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flowText(font, spacing, backpen, 0, false, centerh, centerv, output, x1 - 1, y1 + 1, x2 - 1, y2 + 1, text);
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flowText(font, spacing, backpen, 0, false, centerh, centerv, output, x1 + 1, y1 + 1, x2 + 1, y2 + 1, text);
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flowText(font, spacing, backpen, 0, false, centerh, centerv, output, x1 + 1, y1 - 1, x2 + 1, y2 - 1, text);
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}
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flowText(font, spacing, pencolor, 0, false, centerh, centerv, output, x1, y1, x2, y2, text);
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}
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static void drawSaveLoad() {
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int i, j;
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flowTextBold(MsgFont, 0, g_CurSaveGameNumber < g_TotalSavedGames ? SG_YELLOW : SG_DKTAN, SG_BLACK, true, true, true, true, 491 + 3, 182, 619 + 3, 236, LOADTEXT);
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flowTextBold(MsgFont, 0, g_TotalSavedGames + g_PendingNewSave > 0 ? SG_YELLOW : SG_DKTAN, SG_BLACK, true, true, true, true, 491 + 3, 255, 619 + 3, 309, SAVETEXT);
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flowTextBold(MsgFont, 0, g_PendingNewSave ? SG_DKTAN : SG_YELLOW, SG_BLACK, true, true, true, true, 491 + 3, 328, 619 + 3, 382, NEXTEMPTYSLOTTEXT);
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flowTextBold(MsgFont, 0, (g_CurSaveSet == 0 ? SG_YELLOW : SG_WHITE), SG_BLACK, true, true, true, true, 27 + 3, 40, 175 + 3, 65, "Saves 1-5");
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flowTextBold(MsgFont, 0, (g_CurSaveSet == 1 ? SG_YELLOW : SG_WHITE), SG_BLACK, true, true, true, true, 175 + 3, 40, 321 + 3, 65, "Saves 6-10");
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flowTextBold(MsgFont, 0, (g_CurSaveSet == 2 ? SG_YELLOW : SG_WHITE), SG_BLACK, true, true, true, true, 323 + 3, 40, 469 + 3, 65, "Saves 11-15");
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for (i = 0, j = 5 * g_CurSaveSet; i < 5; i++, j++) {
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uint16 hue, y;
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char num_text[4];
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Image thumbnail, screen;
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if (j < g_TotalSavedGames + g_PendingNewSave) {
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char msg[256];
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getRoomMessage(g_SaveGameInfo[j].RoomNumber, g_SaveGameInfo[j].Direction, msg);
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hue = (j == g_CurSaveGameNumber ? SG_YELLOW : SG_WHITE);
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y = 67 + 2 + i * 75;
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flowText(MsgFont, 0, hue, 0, false, false, false, true, 202 + 2, y, 469 - 2, y + 48, msg);
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y += 46;
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flowText(MsgFont, 0, hue, 0, false, false, false, true, 202 + 2, y, 469 - 2, y + 24, g_SaveGameInfo[j].SaveGameDate);
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// blast image
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thumbnail.Width = 128;
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thumbnail.Height = 72;
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thumbnail.ImageData = g_SaveGameInfo[j].SaveGameImage;
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screen.Width = VGAScreenWidth;
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screen.Height = VGAScreenHeight;
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screen.ImageData = getVGABaseAddr();
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bltBitMap(&thumbnail, 0, 0, &screen, 72, 67 + i * 75, 128, 72);
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ungetVGABaseAddr();
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hue = (j == g_CurSaveGameNumber ? SG_YELLOW : SG_WHITE);
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} else {
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y = 67 + 2 + i * 75;
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flowText(MsgFont, 0, SG_TAN, 0, false, true, true, true, 202 + 2, y, 469 - 2, y + 70, "[Empty Slot]");
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hue = SG_DKTAN;
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}
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y = 67 + i * 75;
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sprintf(num_text, "%d", j + 1);
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flowTextShadow(BigMsgFont, 0, hue, SG_BLACK, true, true, true, true, 27 + 4, y, 72 + 4, y + 72, num_text);
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}
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// Add ".1" to version number
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setAPen(SG_WHITE);
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rectFill(271, 454, 271, 454);
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rectFill(275, 449, 275, 454);
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rectFill(274, 450, 274, 450);
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rectFill(274, 454, 276, 454);
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WSDL_UpdateScreen();
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}
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static void makeThumbnail(SaveGameInfo *info) {
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char *pictName;
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CloseDataPtr CPtr = NULL;
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byte *BitMapMem;
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int x, y, u, v;
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// load pict
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pictName = getPictName(&CPtr);
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nopalchange = true;
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BitMapMem = readPictToMem(pictName, VGAScreenWidth, VGAScreenHeight);
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nopalchange = false;
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for (y = 0; y < 72; y++) {
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for (x = 0; x < 128; x++) {
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unsigned int r = 0, g = 0, b = 0;
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for (v = 5 * y; v < 5 * y + 5; v++) {
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for (u = 5 * x; u < 5 * x + 5; u++) {
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byte n = (byte)BitMapMem[u + v * VGAScreenWidth];
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// 6-bit color (VGA)
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r += (unsigned int)diffcmap[3 * n + 0];
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g += (unsigned int)diffcmap[3 * n + 1];
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b += (unsigned int)diffcmap[3 * n + 2];
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}
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}
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r = (r / 25) >> 1;
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g = (g / 25) >> 1;
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b = (b / 25) >> 1;
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warning("STUB: makeThumbnail");
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info->SaveGameImage[x + 128 * y] = ThePalMap[(r << 10) | (g << 5) | b];
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}
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}
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}
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static void addSaveSlot() {
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SaveGameInfo *info;
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if (g_PendingNewSave || g_TotalSavedGames == MAX_SAVED_GAMES)
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return;
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g_PendingNewSave = 1;
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g_CurSaveGameNumber = g_TotalSavedGames;
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g_CurSaveSet = g_CurSaveGameNumber / 5;
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// set-up saved game
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info = &g_SaveGameInfo[g_CurSaveGameNumber];
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info->RoomNumber = RoomNum;
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info->Direction = Direction;
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// not really a date yet
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strcpy(info->SaveGameDate, "Click SAVE GAME to Confirm");
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info->SaveGameImage = (byte *)malloc(SAVED_IMAGE_SIZE);
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makeThumbnail(info);
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mouseHide();
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WSDL_IgnoreUpdateDisplay(1);
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loadBackPict("P:ModSave", false);
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WSDL_IgnoreUpdateDisplay(0);
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drawSaveLoad();
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mouseShow();
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}
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static void selectSave(int n) {
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if (g_CurSaveGameNumber == n || n >= g_TotalSavedGames + g_PendingNewSave)
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return;
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g_CurSaveGameNumber = n;
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mouseHide();
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WSDL_IgnoreUpdateDisplay(1);
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loadBackPict("P:ModSave", false);
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WSDL_IgnoreUpdateDisplay(0);
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drawSaveLoad();
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mouseShow();
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}
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static void selectSaveSet(int n) {
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if (g_CurSaveSet != n) {
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g_CurSaveSet = n;
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mouseHide();
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WSDL_IgnoreUpdateDisplay(1);
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loadBackPict("P:ModSave", false);
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WSDL_IgnoreUpdateDisplay(0);
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drawSaveLoad();
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mouseShow();
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}
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}
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/*****************************************************************************/
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/* Do modern save. */
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/*****************************************************************************/
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static bool doSaveGame() {
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bool isok;
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char DrivePath[260];
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if (g_CurSaveGameNumber != g_TotalSavedGames) {
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makeThumbnail(&g_SaveGameInfo[g_CurSaveGameNumber]);
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} else {
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// set time of save for new saved game
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//struct tm *create_date;
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//time_t ticks;
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warning("STUB: doSaveGame");
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//ticks = time(NULL);
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//create_date = localtime(&ticks);
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//strcpy(g_SaveGameInfo[g_CurSaveGameNumber].SaveGameDate, asctime(create_date));
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}
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memcpy(g_SaveGameImage, g_SaveGameInfo[g_CurSaveGameNumber].SaveGameImage, SAVED_IMAGE_SIZE);
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sprintf(DrivePath, "%s%s%d", g_SaveGamePath, g_PathSeperator, g_CurSaveGameNumber);
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isok = saveFloppy(DrivePath, RoomNum, Direction, Inventory[QUARTERNUM].Many, g_CurSaveGameNumber, device);
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g_music->resetMusic();
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if (isok)
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g_LastSaveGameNumber = g_CurSaveGameNumber;
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return isok;
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}
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/*****************************************************************************/
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/* Do modern load. */
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/*****************************************************************************/
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static bool doLoadGame() {
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bool isok;
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char drivePath[260];
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snprintf(drivePath, 260, "%s%s%d", g_SaveGamePath, g_PathSeperator, g_CurSaveGameNumber);
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isok = readFloppy(drivePath, &RoomNum, &Direction, &(Inventory[QUARTERNUM].Many), g_CurSaveGameNumber, device);
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g_music->resetMusic();
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if (isok)
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g_LastSaveGameNumber = g_CurSaveGameNumber;
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return isok;
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}
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/*****************************************************************************/
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/* Processes user input. */
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/*****************************************************************************/
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static bool processSaveLoad() {
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IntuiMessage *Msg;
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uint32 Class;
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uint16 Qualifier, MouseX, MouseY, Code;
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int i;
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drawSaveLoad();
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while (1) {
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g_music->checkMusic(); /* Make sure we check the music at least after every message */
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Msg = getMsg();
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if (Msg == NULL) {
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g_music->newCheckMusic();
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} else {
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Class = Msg->Class;
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Qualifier = Msg->Qualifier;
|
||||
MouseX = Msg->MouseX;
|
||||
MouseY = Msg->MouseY;
|
||||
Code = Msg->Code;
|
||||
|
||||
replyMsg(Msg);
|
||||
|
||||
if (((Class == MOUSEBUTTONS) && (IEQUALIFIER_RBUTTON & Qualifier)) ||
|
||||
((Class == RAWKEY) && (Code == 27)))
|
||||
return true;
|
||||
|
||||
if (Class == RAWKEY) {
|
||||
if (Code == 'l' || Code == 'L') {
|
||||
if (g_CurSaveGameNumber < g_TotalSavedGames)
|
||||
return doLoadGame();
|
||||
} else if (Code == 's' || Code == 'S') {
|
||||
if (g_TotalSavedGames + g_PendingNewSave > 0)
|
||||
return doSaveGame();
|
||||
} else if (Code == 'n' || Code == 'N') {
|
||||
addSaveSlot();
|
||||
} else if (Code == VKEY_LTARROW) {
|
||||
i = g_CurSaveSet - 1;
|
||||
|
||||
if (i < 0) i = 2;
|
||||
|
||||
selectSaveSet(i);
|
||||
} else if (Code == VKEY_RTARROW) {
|
||||
i = g_CurSaveSet + 1;
|
||||
|
||||
if (i > 2) i = 0;
|
||||
|
||||
selectSaveSet(i);
|
||||
} else if (Code == VKEY_UPARROW) {
|
||||
if (g_TotalSavedGames + g_PendingNewSave > 0) {
|
||||
i = g_CurSaveGameNumber - 1;
|
||||
|
||||
if (i < 0)
|
||||
i = g_TotalSavedGames + g_PendingNewSave - 1;
|
||||
|
||||
if (i / 5 != g_CurSaveSet)
|
||||
selectSaveSet(i / 5);
|
||||
|
||||
selectSave(i);
|
||||
}
|
||||
} else if (Code == VKEY_DNARROW) {
|
||||
if (g_TotalSavedGames + g_PendingNewSave > 0) {
|
||||
i = g_CurSaveGameNumber + 1;
|
||||
|
||||
if (i >= g_TotalSavedGames + g_PendingNewSave)
|
||||
i = 0;
|
||||
|
||||
if (i / 5 != g_CurSaveSet)
|
||||
selectSaveSet(i / 5);
|
||||
|
||||
selectSave(i);
|
||||
}
|
||||
}
|
||||
} else if ((Class == MOUSEBUTTONS) && (IEQUALIFIER_LEFTBUTTON & Qualifier)) {
|
||||
for (i = 0; i < ID_LAST; i++) {
|
||||
if (MouseX >= theUI[i].x && MouseY >= theUI[i].y &&
|
||||
MouseX < theUI[i].x + theUI[i].w && MouseY < theUI[i].y + theUI[i].h) {
|
||||
switch (theUI[i].id) {
|
||||
case ID_SAVE:
|
||||
if (g_TotalSavedGames + g_PendingNewSave > 0)
|
||||
return doSaveGame();
|
||||
|
||||
break;
|
||||
|
||||
case ID_LOAD:
|
||||
if (g_CurSaveGameNumber < g_TotalSavedGames)
|
||||
return doLoadGame();
|
||||
|
||||
break;
|
||||
|
||||
case ID_NEWSLOT:
|
||||
addSaveSlot();
|
||||
break;
|
||||
|
||||
case ID_1_TO_5:
|
||||
case ID_6_TO_10:
|
||||
case ID_11_TO_15:
|
||||
selectSaveSet(theUI[i].id - ID_1_TO_5);
|
||||
break;
|
||||
|
||||
case ID_SLOT_A:
|
||||
case ID_SLOT_B:
|
||||
case ID_SLOT_C:
|
||||
case ID_SLOT_D:
|
||||
case ID_SLOT_E:
|
||||
selectSave(5 * g_CurSaveSet + theUI[i].id - ID_SLOT_A);
|
||||
break;
|
||||
|
||||
case ID_CANCEL:
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool saveRestoreGame(void) {
|
||||
byte **buffer;
|
||||
bool isok = true;
|
||||
bool isOK = false;
|
||||
|
||||
blackAllScreen();
|
||||
// The original had one screen for saving/loading. We have two.
|
||||
// Ask the user which screen to use.
|
||||
GUI::MessageDialog saveOrLoad(_("Would you like to save or restore a game?"), _("Save"), _("Restore"));
|
||||
|
||||
BigMsgFont = &bmfont;
|
||||
int choice = saveOrLoad.runModal();
|
||||
if (choice == GUI::kMessageOK) {
|
||||
// Save
|
||||
GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"), true);
|
||||
int slot = dialog->runModalWithCurrentTarget();
|
||||
if (slot >= 0) {
|
||||
Common::String desc = dialog->getResultString();
|
||||
|
||||
if (!getFont("P:Map.fon", BigMsgFont)) {
|
||||
BigMsgFont = NULL;
|
||||
return false;
|
||||
if (desc.empty()) {
|
||||
// create our own description for the saved game, the user didn't enter it
|
||||
desc = dialog->createDefaultSaveDescription(slot);
|
||||
}
|
||||
|
||||
isOK = saveGame(RoomNum, Direction, Inventory[QUARTERNUM].Many, slot, desc);
|
||||
}
|
||||
} else {
|
||||
// Restore
|
||||
GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Restore game:"), _("Restore"), false);
|
||||
int slot = dialog->runModalWithCurrentTarget();
|
||||
if (slot >= 0)
|
||||
isOK = loadGame(&RoomNum, &Direction, &(Inventory[QUARTERNUM].Many), slot);
|
||||
}
|
||||
|
||||
buffer = g_music->newOpen("P:ModSave");
|
||||
|
||||
if (!buffer) {
|
||||
freeAllStolenMem();
|
||||
if (!isOK)
|
||||
return false;
|
||||
}
|
||||
|
||||
g_TotalSavedGames = getSaveGameList(g_SaveGameInfo, MAX_SAVED_GAMES);
|
||||
g_CurSaveGameNumber = g_LastSaveGameNumber;
|
||||
g_CurSaveSet = g_CurSaveGameNumber / 5;
|
||||
g_PendingNewSave = 0;
|
||||
g_music->resetMusic();
|
||||
|
||||
loadBackPict("P:ModSave", false);
|
||||
|
||||
mouseShow();
|
||||
|
||||
VGASetPal(diffcmap, 256);
|
||||
memcpy(g_CommonPalette, diffcmap, 3 * 256);
|
||||
|
||||
isok = processSaveLoad();
|
||||
eatMessages();
|
||||
|
||||
mouseHide();
|
||||
|
@ -1478,372 +1006,8 @@ bool saveRestoreGame(void) {
|
|||
|
||||
freeAllStolenMem();
|
||||
|
||||
freeSaveGameList(g_SaveGameInfo, g_TotalSavedGames);
|
||||
|
||||
return isok;
|
||||
return true;
|
||||
}
|
||||
#else
|
||||
|
||||
static uint16 manydisks = 0;
|
||||
|
||||
static uint16 issave, ghoast, arrow, ManyDrives, DriveInitX, DriveNum = -1, FileNum = -1;
|
||||
|
||||
/*****************************************************************************/
|
||||
/* Draws the number arrows. */
|
||||
/*****************************************************************************/
|
||||
static void doNumArrows(void) {
|
||||
uint16 counterx, countery, curnum, cordx[3], cordy[3];
|
||||
|
||||
cordx[0] = VGAScaleX(53) + SVGACord(3);
|
||||
cordx[1] = VGAScaleX(126) + SVGACord(1);
|
||||
cordx[2] = VGAScaleX(197) + SVGACord(3);
|
||||
|
||||
cordy[0] = VGAScaleY(58) + SVGACord(2);
|
||||
cordy[1] = VGAScaleY(86) + SVGACord(3);
|
||||
cordy[2] = VGAScaleY(114) + SVGACord(3);
|
||||
|
||||
mouseHide();
|
||||
|
||||
for (countery = 0; countery < 3; countery++) {
|
||||
for (counterx = 0; counterx < 3; counterx++) {
|
||||
curnum = countery + counterx * 3;
|
||||
|
||||
if INBIT(arrow, curnum)
|
||||
drawImage(Arrow1, cordx[counterx], cordy[countery]);
|
||||
else
|
||||
drawImage(NoArrow1, cordx[counterx], (int32) cordy[countery]);
|
||||
|
||||
if INBIT(ghoast, curnum)
|
||||
ghoastRect(0, cordx[counterx], cordy[countery], cordx[counterx] + VGAScaleX(69), cordy[countery] + NoArrow1->Height);
|
||||
}
|
||||
}
|
||||
|
||||
mouseShow();
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
/* Does the drive buttons for the final save/restore screen. */
|
||||
/*****************************************************************************/
|
||||
static void doDriveButtons(void) {
|
||||
uint16 curx, counter;
|
||||
|
||||
if (ManyDrives > 5)
|
||||
ManyDrives = 5;
|
||||
|
||||
DriveInitX = (VGAScreenWidth / 2) - ((ManyDrives * DriveButton->Width) / 2);
|
||||
curx = DriveInitX;
|
||||
|
||||
mouseHide();
|
||||
|
||||
for (counter = 0; counter < ManyDrives; counter++) {
|
||||
drawImage(DriveButton, curx, VGAScaleY(153));
|
||||
|
||||
flowText(BigMsgFont, 0, 1, 0, false, true, true, true, curx + VGAScaleX(5), VGAScaleY(158), curx + DriveButton->Width - VGAScaleX(5), VGAScaleY(148) + DriveButton->Height, DriveName[counter]);
|
||||
|
||||
curx += DriveButton->Width;
|
||||
}
|
||||
|
||||
mouseShow();
|
||||
}
|
||||
|
||||
|
||||
static void drawSRMessage(char *rtext) {
|
||||
mouseHide();
|
||||
flowText(BigMsgFont, 0, 1, 10, true, true, true, true, VGAScaleX(22), VGAScaleY(21), VGAScaleX(289), VGAScaleY(48), rtext);
|
||||
mouseShow();
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
/* Draws the correct message to the message box. */
|
||||
/*****************************************************************************/
|
||||
static void doSaveRestoreText(void) {
|
||||
char *rtext, text[100];
|
||||
|
||||
if (DriveNum >= ManyDrives) {
|
||||
rtext = SELECTDISK;
|
||||
} else if (issave) {
|
||||
strcpy(text, SAVEDISK);
|
||||
strcat(text, " ");
|
||||
strcat(text, DriveName[DriveNum]);
|
||||
rtext = text;
|
||||
} else {
|
||||
strcpy(text, RESTOREDISK);
|
||||
strcat(text, " ");
|
||||
strcat(text, DriveName[DriveNum]);
|
||||
rtext = text;
|
||||
}
|
||||
|
||||
drawSRMessage(rtext);
|
||||
}
|
||||
|
||||
static uint16 processSaveRestore(uint16 type);
|
||||
|
||||
static char DrivePath[50];
|
||||
|
||||
/*****************************************************************************/
|
||||
/* Checks for the existence of previous saved game positions on disk. */
|
||||
/*****************************************************************************/
|
||||
static void floppyCheckFiles(void) {
|
||||
char temp[7], *name, len;
|
||||
int fl;
|
||||
uint16 counter;
|
||||
|
||||
doSaveRestoreText();
|
||||
|
||||
arrow = 0;
|
||||
ghoast = 0;
|
||||
|
||||
strcpy(DrivePath, DriveName[DriveNum]);
|
||||
strcat(DrivePath, "LabSaves");
|
||||
|
||||
warning("STUB: floppyCheckFiles");
|
||||
|
||||
#if 0
|
||||
#if defined(WIN32)
|
||||
mkdir(DrivePath);
|
||||
#else
|
||||
mkdir(DrivePath, 0x644);
|
||||
#endif
|
||||
strcat(DrivePath, "\\");
|
||||
|
||||
len = strlen(DrivePath);
|
||||
|
||||
for (counter = 0; counter < 9; counter++) {
|
||||
name = numtostr(temp, counter);
|
||||
strcat(DrivePath, name);
|
||||
|
||||
if ((fl = open(DrivePath, O_RDONLY)) != -1) {
|
||||
close(fl);
|
||||
SETBIT(arrow, counter);
|
||||
} else
|
||||
SETBIT(ghoast, counter);
|
||||
|
||||
DrivePath[len] = 0;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
/* Checks for the existence of previously saved game positions. */
|
||||
/*****************************************************************************/
|
||||
static void checkFiles(void) {
|
||||
ghoast = -1;
|
||||
arrow = 0;
|
||||
|
||||
g_music->fillUpMusic(true);
|
||||
|
||||
/* NYI: check for empty drive */
|
||||
floppyCheckFiles();
|
||||
|
||||
if (issave)
|
||||
ghoast = 0;
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
/* Processes user input. */
|
||||
/*****************************************************************************/
|
||||
static uint16 processSaveRestore(uint16 type) {
|
||||
IntuiMessage *Msg;
|
||||
|
||||
uint32 Class;
|
||||
uint16 Qualifier, MouseX, MouseY, Code, Temp;
|
||||
|
||||
while (1) {
|
||||
g_music->checkMusic(); /* Make sure we check the music at least after every message */
|
||||
Msg = getMsg();
|
||||
|
||||
if (Msg == NULL) {
|
||||
g_music->newCheckMusic();
|
||||
} else {
|
||||
Class = Msg->Class;
|
||||
Qualifier = Msg->Qualifier;
|
||||
MouseX = Msg->MouseX;
|
||||
MouseY = Msg->MouseY;
|
||||
Code = Msg->Code;
|
||||
|
||||
replyMsg(Msg);
|
||||
|
||||
if (((Class == MOUSEBUTTONS) && (IEQUALIFIER_RBUTTON & Qualifier)) ||
|
||||
((Class == RAWKEY) && (Code == 27)))
|
||||
return -1;
|
||||
|
||||
else if ((Class == MOUSEBUTTONS) && (IEQUALIFIER_LEFTBUTTON & Qualifier)) {
|
||||
if (type == 0) { /* The save or restore screen */
|
||||
if ((MouseX >= VGAScaleX(64)) && (MouseX <= VGAScaleX(257))) {
|
||||
if ((MouseY >= VGAScaleY(57)) && (MouseY <= VGAScaleY(92)))
|
||||
return true;
|
||||
else if ((MouseY >= VGAScaleY(108)) && (MouseY <= VGAScaleY(142)))
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
else if (type == 2) { /* The files screen */
|
||||
if ((MouseY >= VGAScaleY(153)) && (MouseY <= VGAScaleY(180))) { /* the drive buttons */
|
||||
Temp = ((MouseX - DriveInitX) / DriveButton->Width);
|
||||
|
||||
if (Temp < ManyDrives) {
|
||||
DriveNum = Temp;
|
||||
|
||||
fade(false, 0);
|
||||
checkFiles();
|
||||
|
||||
loadBackPict("P:Disk/Nums.pic", false);
|
||||
doNumArrows();
|
||||
doDriveButtons();
|
||||
doSaveRestoreText();
|
||||
|
||||
fade(true, 0);
|
||||
}
|
||||
}
|
||||
|
||||
else if ((MouseX >= VGAScaleX(53)) && (MouseY >= VGAScaleY(58)) &&
|
||||
(MouseX <= VGAScaleX(266)) && (MouseY <= VGAScaleY(142))) {
|
||||
MouseX = (MouseX - VGAScaleX(53)) / VGAScaleX(71);
|
||||
MouseY = (MouseY - VGAScaleY(58)) / VGAScaleY(28);
|
||||
|
||||
Temp = MouseY + (MouseX * 3);
|
||||
|
||||
if (!(INBIT(ghoast, Temp))) {
|
||||
|
||||
SETBIT(arrow, Temp);
|
||||
doNumArrows();
|
||||
|
||||
FileNum = Temp;
|
||||
return FileNum;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/*****************************************************************************/
|
||||
/* Sets up the Save or Restore screen. */
|
||||
/*****************************************************************************/
|
||||
static uint16 saveOrRestore(void) {
|
||||
uint16 res;
|
||||
|
||||
mouseHide();
|
||||
loadBackPict("P:Disk/Choose.pic", false);
|
||||
|
||||
flowText(BigMsgFont, 0, 1, 4, false, true, true, true, VGAScaleX(74), VGAScaleY(65), VGAScaleX(247), VGAScaleY(84), SAVETEXT);
|
||||
flowText(BigMsgFont, 0, 1, 4, false, true, true, true, VGAScaleX(74), VGAScaleY(116), VGAScaleX(247), VGAScaleY(135), LOADTEXT);
|
||||
mouseShow();
|
||||
|
||||
fade(true, 0);
|
||||
res = processSaveRestore(0);
|
||||
fade(false, 0);
|
||||
eatMessages();
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/*****************************************************************************/
|
||||
/* Sets up the final save/restore screen. */
|
||||
/*****************************************************************************/
|
||||
static uint16 saveRestore(void) {
|
||||
uint16 res;
|
||||
|
||||
loadBackPict("P:Disk/Nums.pic", false);
|
||||
|
||||
if ((DriveNum < ManyDrives)) {
|
||||
checkFiles();
|
||||
} else {
|
||||
ghoast = -1;
|
||||
arrow = 0;
|
||||
}
|
||||
|
||||
doNumArrows();
|
||||
doDriveButtons();
|
||||
doSaveRestoreText();
|
||||
g_music->newCheckMusic();
|
||||
|
||||
eatMessages();
|
||||
fade(true, 0);
|
||||
res = processSaveRestore(2);
|
||||
fade(false, 0);
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
|
||||
#define QUARTERNUM 30
|
||||
|
||||
|
||||
bool saveRestoreGame(void) {
|
||||
uint16 filenum;
|
||||
byte **buffer;
|
||||
char temp[10], *name;
|
||||
bool isok = true;
|
||||
|
||||
blackAllScreen();
|
||||
|
||||
ManyDrives = doDisks();
|
||||
|
||||
FadePalette = hipal;
|
||||
memset(&(hipal[0]), 0, 32L);
|
||||
|
||||
BigMsgFont = &bmfont;
|
||||
|
||||
if (!getFont("P:Map.fon", BigMsgFont)) {
|
||||
BigMsgFont = NULL;
|
||||
return false;
|
||||
}
|
||||
|
||||
buffer = g_music->newOpen("P:SaveImage");
|
||||
|
||||
if (!buffer) {
|
||||
freeAllStolenMem();
|
||||
return false;
|
||||
}
|
||||
|
||||
readImage(buffer, &Arrow1);
|
||||
readImage(buffer, &NoArrow1);
|
||||
readImage(buffer, &DriveButton);
|
||||
|
||||
mouseShow();
|
||||
|
||||
if ((issave = saveOrRestore()) != (uint16) - 1) {
|
||||
eatMessages();
|
||||
|
||||
if ((filenum = saveRestore()) != (uint16) - 1) {
|
||||
name = numtostr(temp, filenum);
|
||||
strcat(DrivePath, name);
|
||||
|
||||
eatMessages();
|
||||
|
||||
if (issave)
|
||||
isok = saveFloppy(DrivePath, RoomNum, Direction, Inventory[QUARTERNUM].Many, filenum, device);
|
||||
else {
|
||||
isok = readFloppy(DrivePath, &RoomNum, &Direction, &(Inventory[QUARTERNUM].Many), filenum, device);
|
||||
g_music->resetMusic();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
mouseHide();
|
||||
setAPen(0);
|
||||
rectFill(0, 0, VGAScreenWidth - 1, VGAScreenHeight - 1);
|
||||
blackScreen();
|
||||
|
||||
journalCleanUp();
|
||||
|
||||
freeAllStolenMem();
|
||||
|
||||
return isok;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
/*---------------------------------------------------------------------------*/
|
||||
/*--------------------------- The Monitors stuff ----------------------------*/
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue