GRIM: Enable screenshot saving on ES2
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66bcfa4ca6
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0a73f11e9c
1 changed files with 5 additions and 6 deletions
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@ -2034,8 +2034,8 @@ static void readPixels(int x, int y, int width, int height, byte *buffer) {
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}
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Bitmap *GfxOpenGLS::getScreenshot(int w, int h, bool useStored) {
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#ifndef USE_GLES2
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Graphics::PixelBuffer src(Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24), _screenWidth * _screenHeight, DisposeAfterUse::YES);
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#ifndef USE_GLES2
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if (useStored) {
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glBindTexture(GL_TEXTURE_2D, _storedDisplay);
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char *buffer = new char[_screenWidth * _screenHeight * 4];
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@ -2044,13 +2044,12 @@ Bitmap *GfxOpenGLS::getScreenshot(int w, int h, bool useStored) {
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memcpy(src.getRawBuffer(), buffer, _screenWidth * _screenHeight * 4);
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delete[] buffer;
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} else {
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} else
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#endif
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{
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readPixels(0, 0, _screenWidth, _screenHeight, src.getRawBuffer());
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}
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return createScreenshotBitmap(src, w, h, false);
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#else
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return nullptr;
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#endif
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return createScreenshotBitmap(src, w, h, true);
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}
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void GfxOpenGLS::createSpecialtyTextureFromScreen(uint id, uint8 *data, int x, int y, int width, int height) {
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