Added a FIXME comment to the adv. detector code regarding (not) using FSNode/FSList
svn-id: r27425
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@ -338,6 +338,9 @@ static ADGameDescList detectGame(const FSList *fslist, const Common::ADParams &p
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}
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}
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// TODO/FIXME: Fingolfin says: It's not good that we have two different code paths here,
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// one using a FSList, one using File::open, as that will lead to discrepancies and subtle
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// problems caused by those.
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if (fslist != 0) {
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// Get the information of the existing files
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for (FSList::const_iterator file = fslist->begin(); file != fslist->end(); ++file) {
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