KYRA: (EOB/LOL) - rename some vars
(all cases of Eob to EoB, all cases of Lol to LoL, all cases of LolEobCommon to RpgCommon)
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4e4f4164be
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0aa3238523
49 changed files with 5062 additions and 5062 deletions
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@ -414,10 +414,10 @@ Common::Error LoLEngine::init() {
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_wllAutomapData = new uint8[80];
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memset(_wllAutomapData, 0, 80);
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_monsters = new LolMonsterInPlay[30];
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memset(_monsters, 0, 30 * sizeof(LolMonsterInPlay));
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_monsterProperties = new LolMonsterProperty[5];
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memset(_monsterProperties, 0, 5 * sizeof(LolMonsterProperty));
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_monsters = new LoLMonsterInPlay[30];
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memset(_monsters, 0, 30 * sizeof(LoLMonsterInPlay));
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_monsterProperties = new LoLMonsterProperty[5];
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memset(_monsterProperties, 0, 5 * sizeof(LoLMonsterProperty));
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_tempBuffer5120 = new uint8[5120];
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memset(_tempBuffer5120, 0, 5120);
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@ -1956,7 +1956,7 @@ void LoLEngine::setupDialogueButtons(int numStr, const char *s1, const char *s2,
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removeInputTop();
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}
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void LoLEngine::giveItemToMonster(LolMonsterInPlay *monster, Item item) {
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void LoLEngine::giveItemToMonster(LoLMonsterInPlay *monster, Item item) {
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uint16 *c = &monster->assignedItems;
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while (*c)
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c = &_itemsInPlay[*c].nextAssignedObject;
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@ -2403,7 +2403,7 @@ int LoLEngine::processMagicIce(int charNum, int spellLevel) {
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int might = rollDice(iceDamageMin[spellLevel], iceDamageMax[spellLevel]) + iceDamageAdd[spellLevel];
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int dmg = calcInflictableDamagePerItem(charNum, 0, might, 3, 2);
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LolMonsterInPlay *m = &_monsters[o & 0x7fff];
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LoLMonsterInPlay *m = &_monsters[o & 0x7fff];
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if (m->hitPoints <= dmg) {
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increaseExperience(charNum, 2, m->hitPoints);
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o = m->nextAssignedObject;
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@ -2482,7 +2482,7 @@ int LoLEngine::processMagicFireball(int charNum, int spellLevel) {
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while (o & 0x8000) {
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static const uint8 fireballDamage[] = { 20, 40, 80, 100 };
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int dmg = calcInflictableDamagePerItem(charNum, o, fireballDamage[spellLevel], 4, 1);
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LolMonsterInPlay *m = &_monsters[o & 0x7fff];
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LoLMonsterInPlay *m = &_monsters[o & 0x7fff];
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o = m->nextAssignedObject;
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_envSfxUseQueue = true;
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inflictDamage(m->id | 0x8000, dmg, charNum, 2, 4);
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@ -2647,7 +2647,7 @@ int LoLEngine::processMagicHandOfFate(int spellLevel) {
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uint16 o = _levelBlockProperties[b1].assignedObjects;
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while (o & 0x8000) {
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uint16 o2 = o;
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LolMonsterInPlay *m = &_monsters[o & 0x7fff];
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LoLMonsterInPlay *m = &_monsters[o & 0x7fff];
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o = findObject(o)->nextAssignedObject;
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int nX = 0;
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int nY = 0;
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@ -2916,7 +2916,7 @@ int LoLEngine::processMagicVaelansCube() {
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uint16 o = _levelBlockProperties[bl].assignedObjects;
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while (o & 0x8000) {
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LolMonsterInPlay *m = &_monsters[o & 0x7fff];
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LoLMonsterInPlay *m = &_monsters[o & 0x7fff];
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if (m->properties->flags & 0x1000) {
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inflictDamage(o, 100, 0xffff, 0, 0x80);
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v = 1;
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@ -3396,7 +3396,7 @@ int LoLEngine::calcInflictableDamage(int16 attacker, int16 target, int hitType)
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}
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int LoLEngine::inflictDamage(uint16 target, int damage, uint16 attacker, int skill, int flags) {
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LolMonsterInPlay *m = 0;
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LoLMonsterInPlay *m = 0;
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LoLCharacter *c = 0;
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if (target & 0x8000) {
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@ -3613,7 +3613,7 @@ void LoLEngine::checkForPartyDeath() {
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}
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}
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void LoLEngine::applyMonsterAttackSkill(LolMonsterInPlay *monster, int16 target, int16 damage) {
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void LoLEngine::applyMonsterAttackSkill(LoLMonsterInPlay *monster, int16 target, int16 damage) {
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if (rollDice(1, 100) > monster->properties->attackSkillChance)
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return;
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@ -3683,7 +3683,7 @@ void LoLEngine::applyMonsterAttackSkill(LolMonsterInPlay *monster, int16 target,
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}
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}
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void LoLEngine::applyMonsterDefenseSkill(LolMonsterInPlay *monster, int16 attacker, int flags, int skill, int damage) {
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void LoLEngine::applyMonsterDefenseSkill(LoLMonsterInPlay *monster, int16 attacker, int flags, int skill, int damage) {
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if (rollDice(1, 100) > monster->properties->defenseSkillChance)
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return;
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@ -3942,7 +3942,7 @@ uint16 LoLEngine::getNearestMonsterFromCharacterForBlock(uint16 block, int charN
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int o = _levelBlockProperties[block].assignedObjects;
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while (o & 0x8000) {
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LolMonsterInPlay *m = &_monsters[o & 0x7fff];
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LoLMonsterInPlay *m = &_monsters[o & 0x7fff];
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if (m->mode >= 13) {
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o = m->nextAssignedObject;
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continue;
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