TWINE: removed unused method parameter
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parent
c1b89c9878
commit
0ab84e47ba
4 changed files with 12 additions and 12 deletions
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@ -806,7 +806,7 @@ void Menu::drawInfoMenu(int16 left, int16 top) {
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int32 newBoxLeft2 = left + 9;
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_engine->_grid->drawSprite(0, newBoxLeft2, top + 13, _engine->_resources->spriteData[SPRITEHQR_LIFEPOINTS]);
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_engine->_grid->drawSprite(newBoxLeft2, top + 13, _engine->_resources->spriteData[SPRITEHQR_LIFEPOINTS]);
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int32 boxRight = left + 325;
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int32 newBoxLeft = left + 25;
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@ -818,7 +818,7 @@ void Menu::drawInfoMenu(int16 left, int16 top) {
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drawBox(newBoxLeft, boxTop, left + 324, boxTop + 14);
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if (!_engine->_gameState->inventoryDisabled() && _engine->_gameState->hasItem(InventoryItems::kiTunic)) {
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_engine->_grid->drawSprite(0, newBoxLeft2, top + 36, _engine->_resources->spriteData[SPRITEHQR_MAGICPOINTS]);
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_engine->_grid->drawSprite(newBoxLeft2, top + 36, _engine->_resources->spriteData[SPRITEHQR_MAGICPOINTS]);
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if (_engine->_gameState->magicLevelIdx > 0) {
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_engine->_interface->drawSplittedBox(Common::Rect(newBoxLeft, top + 35, _engine->_screens->crossDot(newBoxLeft, boxRight, 80, _engine->_gameState->inventoryMagicPoints), top + 50), 75);
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}
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@ -828,13 +828,13 @@ void Menu::drawInfoMenu(int16 left, int16 top) {
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boxLeft = left + 340;
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/** draw coin sprite */
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_engine->_grid->drawSprite(0, boxLeft, top + 15, _engine->_resources->spriteData[SPRITEHQR_KASHES]);
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_engine->_grid->drawSprite(boxLeft, top + 15, _engine->_resources->spriteData[SPRITEHQR_KASHES]);
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_engine->_text->setFontColor(155);
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Common::String inventoryNumKashes = Common::String::format("%d", _engine->_gameState->inventoryNumKashes);
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_engine->_text->drawText(left + 370, top + 5, inventoryNumKashes.c_str());
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/** draw key sprite */
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_engine->_grid->drawSprite(0, boxLeft, top + 55, _engine->_resources->spriteData[SPRITEHQR_KEY]);
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_engine->_grid->drawSprite(boxLeft, top + 55, _engine->_resources->spriteData[SPRITEHQR_KEY]);
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_engine->_text->setFontColor(155);
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Common::String inventoryNumKeys = Common::String::format("%d", _engine->_gameState->inventoryNumKeys);
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_engine->_text->drawText(left + 370, top + 40, inventoryNumKeys.c_str());
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@ -846,12 +846,12 @@ void Menu::drawInfoMenu(int16 left, int16 top) {
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// Clover leaf boxes
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for (int32 i = 0; i < _engine->_gameState->inventoryNumLeafsBox; i++) {
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_engine->_grid->drawSprite(0, _engine->_screens->crossDot(left + 25, left + 325, 10, i), top + 58, _engine->_resources->spriteData[SPRITEHQR_CLOVERLEAFBOX]);
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_engine->_grid->drawSprite(_engine->_screens->crossDot(left + 25, left + 325, 10, i), top + 58, _engine->_resources->spriteData[SPRITEHQR_CLOVERLEAFBOX]);
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}
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// Clover leafs
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for (int32 i = 0; i < _engine->_gameState->inventoryNumLeafs; i++) {
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_engine->_grid->drawSprite(0, _engine->_screens->crossDot(left + 25, left + 325, 10, i) + 2, top + 60, _engine->_resources->spriteData[SPRITEHQR_CLOVERLEAF]);
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_engine->_grid->drawSprite(_engine->_screens->crossDot(left + 25, left + 325, 10, i) + 2, top + 60, _engine->_resources->spriteData[SPRITEHQR_CLOVERLEAF]);
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}
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_engine->copyBlockPhys(left, top, left + width, top + 135);
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