implement alpha channel for tinygl renderer

This commit is contained in:
Pawel Kolodziejski 2008-07-13 21:03:12 +00:00
parent 8d74f4030e
commit 0abec3e163
5 changed files with 132 additions and 96 deletions

View file

@ -120,50 +120,50 @@ void glopBindTexture(GLContext *c,TGLParam *p)
c->current_texture=t;
}
void glopTexImage2D(GLContext *c,TGLParam *p)
{
int target=p[1].i;
int level=p[2].i;
int components=p[3].i;
int width=p[4].i;
int height=p[5].i;
int border=p[6].i;
int format=p[7].i;
int type=p[8].i;
void *pixels=p[9].p;
GLImage *im;
unsigned char *pixels1;
int do_free;
void glopTexImage2D(GLContext *c, TGLParam *p) {
int target = p[1].i;
int level = p[2].i;
int components = p[3].i;
int width = p[4].i;
int height = p[5].i;
int border = p[6].i;
int format = p[7].i;
int type = p[8].i;
void *pixels = p[9].p;
GLImage *im;
unsigned char *pixels1;
int do_free;
if (!(target == TGL_TEXTURE_2D && level == 0 && components == 3 &&
border == 0 && format == TGL_RGB &&
type == TGL_UNSIGNED_BYTE)) {
gl_fatal_error("glTexImage2D: combinaison of parameters not handled");
}
if (!(target == TGL_TEXTURE_2D && level == 0 && components == 3 &&
border == 0 && format == TGL_RGBA &&
type == TGL_UNSIGNED_BYTE)) {
gl_fatal_error("glTexImage2D: combination of parameters not handled");
}
do_free=0;
if (width != 256 || height != 256) {
pixels1 = (unsigned char *)gl_malloc(256 * 256 * 3);
/* no interpolation is done here to respect the original image aliasing ! */
//gl_resizeImageNoInterpolate(pixels1,256,256,(unsigned char *)pixels,width,height);
// used interpolation anyway, it look much better :) --- aquadran
gl_resizeImage(pixels1,256,256,(unsigned char *)pixels,width,height);
do_free=1;
width=256;
height=256;
do_free = 0;
if (width != 256 || height != 256) {
pixels1 = (unsigned char *)gl_malloc(256 * 256 * 4);
// no interpolation is done here to respect the original image aliasing !
//gl_resizeImageNoInterpolate(pixels1, 256, 256, (unsigned char *)pixels, width, height);
// used interpolation anyway, it look much better :) --- aquadran
gl_resizeImage(pixels1, 256, 256, (unsigned char *)pixels, width, height);
do_free = 1;
width = 256;
height = 256;
} else {
pixels1=(unsigned char *)pixels;
pixels1 = (unsigned char *)pixels;
}
im=&c->current_texture->images[level];
im->xsize=width;
im->ysize=height;
if (im->pixmap!=NULL) gl_free(im->pixmap);
im->pixmap=gl_malloc(width*height*2);
if(im->pixmap) {
gl_convertRGB_to_5R6G5B((unsigned short *)im->pixmap,pixels1,width,height);
}
if (do_free) gl_free(pixels1);
im = &c->current_texture->images[level];
im->xsize = width;
im->ysize = height;
if (im->pixmap)
gl_free(im->pixmap);
im->pixmap = gl_malloc(width * height * 3);
if (im->pixmap)
gl_convertRGB_to_5R6G5B8A((unsigned short *)im->pixmap, pixels1, width, height);
if (do_free)
gl_free(pixels1);
}