Early init of the scaler - to prevent ComI trying to use a huge window by default.

This may require porters to make a small backend change, not to reinit a scaler on hotswap if the display has not been init_size'ed.

svn-id: r6449
This commit is contained in:
James Brown 2003-01-13 18:59:53 +00:00
parent 62780b34d7
commit 0b46f85b7e
2 changed files with 8 additions and 5 deletions

View file

@ -191,6 +191,8 @@ void OSystem_SDL::unload_gfx_mode() {
}
void OSystem_SDL::hotswap_gfx_mode() {
if (!_screen)
return;
// Keep around the old _screen & _tmpscreen so we can restore the screen data
// after the mode switch.

View file

@ -124,6 +124,12 @@ Scumm::Scumm (GameDetector *detector, OSystem *syst)
_sound->_sound_volume_sfx = detector->_sfx_volume;
_sound->_sound_volume_music = detector->_music_volume;
// Override global scaler with any game-specific define
if (g_config->get("gfx_mode")) {
prop.gfx_mode = detector->parseGraphicsMode(g_config->get("gfx_mode"));
syst->property(OSystem::PROP_SET_GFX_MODE, &prop);
}
/* Initialize backend */
syst->init_size(_realWidth, _realHeight);
prop.cd_num = detector->_cdrom;
@ -136,11 +142,6 @@ Scumm::Scumm (GameDetector *detector, OSystem *syst)
syst->property(OSystem::PROP_TOGGLE_FULLSCREEN, 0);
}
// Override global scaler with any game-specific define
if (g_config->get("gfx_mode")) {
prop.gfx_mode = detector->parseGraphicsMode(g_config->get("gfx_mode"));
syst->property(OSystem::PROP_SET_GFX_MODE, &prop);
}
#ifndef __GP32__ //ph0x FIXME, "quick dirty hack"
/* Bind the mixer to the system => mixer will be invoked