TOLTECS: Save music in saved games

Also, move all music resource related code into its own class
This commit is contained in:
Filippos Karapetis 2011-11-24 00:01:29 +02:00
parent 0565d7dc20
commit 0b4a022018
6 changed files with 75 additions and 23 deletions

View file

@ -27,6 +27,7 @@
#include "toltecs/toltecs.h"
#include "toltecs/animation.h"
#include "toltecs/music.h"
#include "toltecs/palette.h"
#include "toltecs/script.h"
#include "toltecs/screen.h"
@ -40,7 +41,7 @@ namespace Toltecs {
- Maybe switch to SCUMM/Tinsel serialization approach?
*/
#define TOLTECS_SAVEGAME_VERSION 2
#define TOLTECS_SAVEGAME_VERSION 3
ToltecsEngine::kReadSaveHeaderError ToltecsEngine::readSaveHeader(Common::SeekableReadStream *in, bool loadThumbnail, SaveHeader &header) {
@ -133,6 +134,7 @@ void ToltecsEngine::savegame(const char *filename, const char *description) {
_anim->saveState(out);
_screen->saveState(out);
_sound->saveState(out);
_music->saveState(out);
out->finalize();
delete out;
@ -156,6 +158,7 @@ void ToltecsEngine::loadgame(const char *filename) {
}
_sound->stopAll();
_music->stopSequence();
g_engine->setTotalPlayTime(header.playTime * 1000);
_cameraX = in->readUint16LE();
@ -189,6 +192,8 @@ void ToltecsEngine::loadgame(const char *filename) {
_screen->loadState(in);
if (header.version >= 2)
_sound->loadState(in);
if (header.version >= 3)
_music->loadState(in);
delete in;