merge gfx_mod.h into gfx.h and stick functions into a class

svn-id: r14419
This commit is contained in:
Jonathan Gray 2004-08-01 11:48:53 +00:00
parent 12e1c4711b
commit 0bbeb61f5e
29 changed files with 172 additions and 205 deletions

View file

@ -25,7 +25,7 @@
// Intro sequence scene procedures
#include "saga.h"
#include "gfx_mod.h"
#include "gfx.h"
#include "yslib.h"
#include "animation.h"
@ -240,7 +240,7 @@ int ITE_IntroCave1Proc(int param, R_SCENE_INFO *scene_info) {
switch (param) {
case SCENE_BEGIN:
// Fade to black out of the intro DG/NWC logo animation
GFX_GetCurrentPal(current_pal);
_vm->_gfx->getCurrentPal(current_pal);
event.type = R_CONTINUOUS_EVENT;
event.code = R_PAL_EVENT;
event.op = EVENT_PALTOBLACK;