merge gfx_mod.h into gfx.h and stick functions into a class
svn-id: r14419
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12e1c4711b
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0bbeb61f5e
29 changed files with 172 additions and 205 deletions
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@ -25,7 +25,7 @@
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// Intro sequence scene procedures
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#include "saga.h"
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#include "gfx_mod.h"
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#include "gfx.h"
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#include "yslib.h"
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#include "animation.h"
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@ -240,7 +240,7 @@ int ITE_IntroCave1Proc(int param, R_SCENE_INFO *scene_info) {
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switch (param) {
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case SCENE_BEGIN:
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// Fade to black out of the intro DG/NWC logo animation
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GFX_GetCurrentPal(current_pal);
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_vm->_gfx->getCurrentPal(current_pal);
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event.type = R_CONTINUOUS_EVENT;
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event.code = R_PAL_EVENT;
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event.op = EVENT_PALTOBLACK;
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