merge gfx_mod.h into gfx.h and stick functions into a class
svn-id: r14419
This commit is contained in:
parent
12e1c4711b
commit
0bbeb61f5e
29 changed files with 172 additions and 205 deletions
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@ -25,7 +25,7 @@
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#include "saga.h"
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#include "cvar_mod.h"
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#include "gfx_mod.h"
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#include "gfx.h"
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#include "console_mod.h"
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#include "actionmap.h"
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@ -159,11 +159,11 @@ int ActionMap::draw(R_SURFACE * ds, int color) {
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for (i = 0; i < _n_exits; i++) {
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if (_exits_tbl[i].pt_count == 2) {
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GFX_DrawFrame(ds,
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_vm->_gfx->drawFrame(ds,
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&_exits_tbl[i].pt_tbl[0],
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&_exits_tbl[i].pt_tbl[1], color);
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} else if (_exits_tbl[i].pt_count > 2) {
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GFX_DrawPolyLine(ds, _exits_tbl[i].pt_tbl,
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_vm->_gfx->drawPolyLine(ds, _exits_tbl[i].pt_tbl,
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_exits_tbl[i].pt_count, color);
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}
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}
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@ -23,7 +23,7 @@
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#include "saga.h"
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#include "yslib.h"
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#include "gfx_mod.h"
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#include "gfx.h"
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#include "game_mod.h"
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#include "cvar_mod.h"
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@ -220,7 +220,7 @@ int ACTOR_DrawList() {
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R_SURFACE *back_buf;
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back_buf = GFX_GetBackBuffer();
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back_buf = _vm->_gfx->getBackBuffer();
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for (walk_p = ys_dll_head(ActorModule.list); walk_p != NULL; walk_p = ys_dll_next(walk_p)) {
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actor = (R_ACTOR *)ys_dll_get_data(walk_p);
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@ -23,7 +23,7 @@
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// Background animation management module
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#include "saga.h"
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#include "gfx_mod.h"
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#include "gfx.h"
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#include "cvar_mod.h"
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#include "console_mod.h"
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@ -24,11 +24,10 @@
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// Console module
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#include "saga.h"
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#include "gfx_mod.h"
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#include "gfx.h"
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#include "font_mod.h"
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#include "cvar_mod.h"
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#include "events_mod.h"
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#include "gfx_mod.h"
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#include "console_mod.h"
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#include "console.h"
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@ -216,9 +215,9 @@ int CON_Draw(R_SURFACE *ds) {
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fill_rect.bottom = ConInfo.y_pos;
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fill_rect.right = ds->buf_w - 1;
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GFX_DrawRect(ds, &fill_rect, GFX_MatchColor(R_CONSOLE_BGCOLOR));
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txt_fgcolor = GFX_MatchColor(R_CONSOLE_TXTCOLOR);
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txt_shcolor = GFX_MatchColor(R_CONSOLE_TXTSHADOW);
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_vm->_gfx->drawRect(ds, &fill_rect, _vm->_gfx->matchColor(R_CONSOLE_BGCOLOR));
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txt_fgcolor = _vm->_gfx->matchColor(R_CONSOLE_TXTCOLOR);
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txt_shcolor = _vm->_gfx->matchColor(R_CONSOLE_TXTSHADOW);
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FONT_Draw(SMALL_FONT_ID, ds, ">", 1, 2, ConInfo.y_pos - 10, txt_fgcolor, txt_shcolor, FONT_SHADOW);
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FONT_Draw(SMALL_FONT_ID, ds, ConInfo.input_buf, strlen(ConInfo.input_buf),
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@ -353,7 +352,7 @@ int CON_DropConsole(double percent) {
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percent = 1.0;
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}
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back_buf = GFX_GetBackBuffer();
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back_buf = _vm->_gfx->getBackBuffer();
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CON_SetDropPos(percent);
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CON_Draw(back_buf);
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@ -368,7 +367,7 @@ int CON_RaiseConsole(double percent) {
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ConInfo.active = 0;
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}
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back_buf = GFX_GetBackBuffer();
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back_buf = _vm->_gfx->getBackBuffer();
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CON_SetDropPos(1.0 - percent);
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CON_Draw(back_buf);
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@ -23,7 +23,7 @@
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// Configuration Variable Module
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#include "saga.h"
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#include "gfx_mod.h"
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#include "gfx.h"
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#include "console_mod.h"
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@ -25,14 +25,13 @@
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#include "saga.h"
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#include "gfx_mod.h"
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#include "gfx.h"
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#include "yslib.h"
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#include "animation.h"
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#include "console_mod.h"
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#include "scene_mod.h"
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#include "gfx_mod.h"
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#include "interface_mod.h"
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#include "text_mod.h"
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#include "palanim_mod.h"
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@ -159,13 +158,13 @@ int HandleContinuous(R_EVENT *event) {
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case R_PAL_EVENT:
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switch (event->op) {
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case EVENT_BLACKTOPAL:
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back_buf = GFX_GetBackBuffer();
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GFX_BlackToPal(back_buf, (PALENTRY *)event->data, event_pc);
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back_buf = _vm->_gfx->getBackBuffer();
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_vm->_gfx->blackToPal(back_buf, (PALENTRY *)event->data, event_pc);
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break;
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case EVENT_PALTOBLACK:
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back_buf = GFX_GetBackBuffer();
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GFX_PalToBlack(back_buf, (PALENTRY *)event->data, event_pc);
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back_buf = _vm->_gfx->getBackBuffer();
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_vm->_gfx->palToBlack(back_buf, (PALENTRY *)event->data, event_pc);
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break;
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default:
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break;
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@ -249,7 +248,7 @@ static int HandleOneShot(R_EVENT *event) {
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if (SCENE_GetMode() == R_SCENE_MODE_NORMAL) {
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back_buf = GFX_GetBackBuffer();
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back_buf = _vm->_gfx->getBackBuffer();
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_vm->_render->getBufferInfo(&rbuf_info);
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SCENE_GetBGInfo(&bginfo);
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@ -257,12 +256,12 @@ static int HandleOneShot(R_EVENT *event) {
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bg_pt.x = bginfo.bg_x;
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bg_pt.y = bginfo.bg_y;
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GFX_BufToBuffer(rbuf_info.r_bg_buf, rbuf_info.r_bg_buf_w, rbuf_info.r_bg_buf_h,
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_vm->_gfx->bufToBuffer(rbuf_info.r_bg_buf, rbuf_info.r_bg_buf_w, rbuf_info.r_bg_buf_h,
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bginfo.bg_buf, bginfo.bg_w, bginfo.bg_h, NULL, &bg_pt);
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if (event->param == SET_PALETTE) {
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PALENTRY *pal_p;
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SCENE_GetBGPal(&pal_p);
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GFX_SetPalette(back_buf, pal_p);
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_vm->_gfx->setPalette(back_buf, pal_p);
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}
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}
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}
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@ -23,7 +23,7 @@
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// Font management and font drawing module
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#include "saga.h"
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#include "gfx_mod.h"
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#include "gfx.h"
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#include "rscfile_mod.h"
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#include "game_mod.h"
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65
saga/gfx.cpp
65
saga/gfx.cpp
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@ -28,7 +28,6 @@
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// Coriolis Group Books, 1997
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#include "saga/saga.h"
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#include "saga/gfx_mod.h"
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#include "saga/gfx.h"
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#include "common/system.h"
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@ -41,7 +40,7 @@ static OSystem *_system;
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static byte cur_pal[R_PAL_ENTRIES * 4];
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int GFX_Init(OSystem *system, int width, int height) {
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Gfx::Gfx(OSystem *system, int width, int height) {
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R_SURFACE r_back_buf;
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_system = system;
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@ -66,10 +65,8 @@ int GFX_Init(OSystem *system, int width, int height) {
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GfxModule.black_index = -1;
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// For now, always show the mouse cursor.
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GFX_SetCursor(1);
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setCursor(1);
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g_system->showMouse(true);
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return R_SUCCESS;
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}
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/*
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}
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*/
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int GFX_DrawPalette(R_SURFACE *dst_s) {
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int Gfx::drawPalette(R_SURFACE *dst_s) {
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int x;
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int y;
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int color = 0;
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pal_rect.left = (x * 8) + 4;
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pal_rect.right = pal_rect.left + 8;
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GFX_DrawRect(dst_s, &pal_rect, color);
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drawRect(dst_s, &pal_rect, color);
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color++;
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}
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}
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return 0;
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}
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int GFX_SimpleBlit(R_SURFACE *dst_s, R_SURFACE *src_s) {
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int Gfx::simpleBlit(R_SURFACE *dst_s, R_SURFACE *src_s) {
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byte *src_p;
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byte *dst_p;
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int y, w, p;
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// - If src_rect is NULL, the entire buffer is copied./
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// - The surface must match the logical dimensions of the buffer exactly.
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// - Returns R_FAILURE on error
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int GFX_BufToSurface(R_SURFACE *ds, const byte *src, int src_w, int src_h,
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int Gfx::bufToSurface(R_SURFACE *ds, const byte *src, int src_w, int src_h,
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R_RECT *src_rect, R_POINT *dst_pt) {
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const byte *read_p;
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byte *write_p;
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return R_SUCCESS;
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}
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int GFX_BufToBuffer(byte *dst_buf, int dst_w, int dst_h, const byte *src,
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int Gfx::bufToBuffer(byte *dst_buf, int dst_w, int dst_h, const byte *src,
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int src_w, int src_h, R_RECT *src_rect, R_POINT *dst_pt) {
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const byte *read_p;
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byte *write_p;
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// Fills a rectangle in the surface ds from point 'p1' to point 'p2' using
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// the specified color.
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int GFX_DrawRect(R_SURFACE *ds, R_RECT *dst_rect, int color) {
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int Gfx::drawRect(R_SURFACE *ds, R_RECT *dst_rect, int color) {
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byte *write_p;
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int w;
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return R_SUCCESS;
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}
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int GFX_DrawFrame(R_SURFACE *ds, R_POINT *p1, R_POINT *p2, int color) {
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int Gfx::drawFrame(R_SURFACE *ds, R_POINT *p1, R_POINT *p2, int color) {
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int left, top, right, bottom;
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int min_x;
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@ -457,15 +454,15 @@ int GFX_DrawFrame(R_SURFACE *ds, R_POINT *p1, R_POINT *p2, int color) {
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n_p4.x = min_x;
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n_p4.y = max_y;
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GFX_DrawLine(ds, &n_p1, &n_p2, color);
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GFX_DrawLine(ds, &n_p2, &n_p3, color);
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GFX_DrawLine(ds, &n_p3, &n_p4, color);
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GFX_DrawLine(ds, &n_p4, &n_p1, color);
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drawLine(ds, &n_p1, &n_p2, color);
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drawLine(ds, &n_p2, &n_p3, color);
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drawLine(ds, &n_p3, &n_p4, color);
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drawLine(ds, &n_p4, &n_p1, color);
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return R_SUCCESS;
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}
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int GFX_DrawPolyLine(R_SURFACE *ds, R_POINT *pts, int pt_ct, int draw_color) {
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int Gfx::drawPolyLine(R_SURFACE *ds, R_POINT *pts, int pt_ct, int draw_color) {
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R_POINT *first_pt = pts;
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int last_i = 1;
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int i;
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}
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for (i = 1; i < pt_ct; i++) {
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GFX_DrawLine(ds, &pts[i], &pts[i - 1], draw_color);
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drawLine(ds, &pts[i], &pts[i - 1], draw_color);
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last_i = i;
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}
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GFX_DrawLine(ds, &pts[last_i], first_pt, draw_color);
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drawLine(ds, &pts[last_i], first_pt, draw_color);
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return R_SUCCESS;
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}
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int GFX_GetClipInfo(R_CLIPINFO *clipinfo) {
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int Gfx::getClipInfo(R_CLIPINFO *clipinfo) {
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Common::Rect s;
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int d_x, d_y;
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return R_SUCCESS;
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}
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int GFX_ClipLine(R_SURFACE *ds, const R_POINT *src_p1, const R_POINT *src_p2,
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int Gfx::clipLine(R_SURFACE *ds, const R_POINT *src_p1, const R_POINT *src_p2,
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R_POINT *dst_p1, R_POINT *dst_p2) {
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const R_POINT *n_p1;
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const R_POINT *n_p2;
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@ -642,7 +639,7 @@ int GFX_ClipLine(R_SURFACE *ds, const R_POINT *src_p1, const R_POINT *src_p2,
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// Coriolis Group Books, 1997
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//
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// Performs no clipping
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void GFX_DrawLine(R_SURFACE *ds, R_POINT *p1, R_POINT *p2, int color) {
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void Gfx::drawLine(R_SURFACE *ds, R_POINT *p1, R_POINT *p2, int color) {
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byte *write_p;
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int clip_result;
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int temp;
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int left, top, right, bottom;
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int i, k;
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clip_result = GFX_ClipLine(ds, p1, p2, &clip_p1, &clip_p2);
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clip_result = clipLine(ds, p1, p2, &clip_p1, &clip_p2);
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if (clip_result < 0) {
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// Line not visible
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return;
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@ -817,19 +814,19 @@ void GFX_DrawLine(R_SURFACE *ds, R_POINT *p1, R_POINT *p2, int color) {
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return;
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}
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R_SURFACE *GFX_GetBackBuffer() {
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R_SURFACE *Gfx::getBackBuffer() {
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return &GfxModule.r_back_buf;
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}
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int GFX_GetWhite(void) {
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int Gfx::getWhite(void) {
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return GfxModule.white_index;
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}
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int GFX_GetBlack(void) {
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int Gfx::getBlack(void) {
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return GfxModule.black_index;
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}
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int GFX_MatchColor(unsigned long colormask) {
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int Gfx::matchColor(unsigned long colormask) {
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int i;
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int red = (colormask & 0x0FF0000UL) >> 16;
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int green = (colormask & 0x000FF00UL) >> 8;
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@ -866,7 +863,7 @@ int GFX_MatchColor(unsigned long colormask) {
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return best_index;
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}
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int GFX_SetPalette(R_SURFACE *surface, PALENTRY *pal) {
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int Gfx::setPalette(R_SURFACE *surface, PALENTRY *pal) {
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byte red;
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byte green;
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byte blue;
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@ -905,7 +902,7 @@ int GFX_SetPalette(R_SURFACE *surface, PALENTRY *pal) {
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// correct. We may have to reconsider this code later, but for now
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// there is only one cursor image.
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if (GfxModule.white_index != best_windex) {
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GFX_SetCursor(best_windex);
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setCursor(best_windex);
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}
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// Set whitest and blackest color indices
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@ -917,7 +914,7 @@ int GFX_SetPalette(R_SURFACE *surface, PALENTRY *pal) {
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return R_SUCCESS;
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}
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int GFX_GetCurrentPal(PALENTRY *src_pal) {
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int Gfx::getCurrentPal(PALENTRY *src_pal) {
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int i;
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byte *ppal;
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@ -930,7 +927,7 @@ int GFX_GetCurrentPal(PALENTRY *src_pal) {
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return R_SUCCESS;
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}
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int GFX_PalToBlack(R_SURFACE *surface, PALENTRY *src_pal, double percent) {
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int Gfx::palToBlack(R_SURFACE *surface, PALENTRY *src_pal, double percent) {
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int i;
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//int fade_max = 255;
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int new_entry;
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@ -980,7 +977,7 @@ int GFX_PalToBlack(R_SURFACE *surface, PALENTRY *src_pal, double percent) {
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return R_SUCCESS;
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}
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int GFX_BlackToPal(R_SURFACE *surface, PALENTRY *src_pal, double percent) {
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int Gfx::blackToPal(R_SURFACE *surface, PALENTRY *src_pal, double percent) {
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int new_entry;
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double fpercent;
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int color_delta;
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||||
|
@ -1051,7 +1048,7 @@ int GFX_BlackToPal(R_SURFACE *surface, PALENTRY *src_pal, double percent) {
|
|||
// correct. We may have to reconsider this code later, but for now
|
||||
// there is only one cursor image.
|
||||
if (GfxModule.white_index != best_windex) {
|
||||
GFX_SetCursor(best_windex);
|
||||
setCursor(best_windex);
|
||||
}
|
||||
|
||||
_system->setPalette(cur_pal, 0, R_PAL_ENTRIES);
|
||||
|
@ -1059,7 +1056,7 @@ int GFX_BlackToPal(R_SURFACE *surface, PALENTRY *src_pal, double percent) {
|
|||
return R_SUCCESS;
|
||||
}
|
||||
|
||||
void GFX_SetCursor(int best_white) {
|
||||
void Gfx::setCursor(int best_white) {
|
||||
int i;
|
||||
byte keycolor = (best_white == 0) ? 1 : 0;
|
||||
|
||||
|
|
70
saga/gfx.h
70
saga/gfx.h
|
@ -28,6 +28,49 @@
|
|||
|
||||
namespace Saga {
|
||||
|
||||
struct R_CLIPINFO {
|
||||
// input members
|
||||
const R_RECT *src_rect;
|
||||
const R_RECT *dst_rect;
|
||||
const R_POINT *dst_pt;
|
||||
|
||||
// output members
|
||||
int nodraw;
|
||||
int src_draw_x;
|
||||
int src_draw_y;
|
||||
int dst_draw_x;
|
||||
int dst_draw_y;
|
||||
int draw_w;
|
||||
int draw_h;
|
||||
};
|
||||
|
||||
struct PALENTRY {
|
||||
byte red;
|
||||
byte green;
|
||||
byte blue;
|
||||
};
|
||||
|
||||
struct R_COLOR {
|
||||
int red;
|
||||
int green;
|
||||
int blue;
|
||||
int alpha;
|
||||
};
|
||||
|
||||
struct R_SURFACE {
|
||||
byte *buf;
|
||||
int buf_w;
|
||||
int buf_h;
|
||||
int buf_pitch;
|
||||
R_RECT clip_rect;
|
||||
};
|
||||
|
||||
#define R_PAL_ENTRIES 256
|
||||
|
||||
#define R_RGB_RED 0x00FF0000UL
|
||||
#define R_RGB_GREEN 0x0000FF00UL
|
||||
#define R_RGB_BLUE 0x000000FFUL
|
||||
|
||||
#define R_CURSOR_W 7
|
||||
#define R_CURSOR_H 7
|
||||
|
||||
|
@ -47,7 +90,32 @@ struct R_GFX_MODULE {
|
|||
int black_index;
|
||||
};
|
||||
|
||||
void GFX_SetCursor(int best_white);
|
||||
class Gfx {
|
||||
public:
|
||||
int simpleBlit(R_SURFACE *dst_s, R_SURFACE *src_s);
|
||||
int drawPalette(R_SURFACE *dst_s);
|
||||
int bufToSurface(R_SURFACE *ds, const byte *src, int src_w, int src_h, R_RECT *src_rect, R_POINT *dst_pt);
|
||||
int bufToBuffer(byte * dst_buf, int dst_w, int dst_h, const byte *src,
|
||||
int src_w, int src_h, R_RECT *src_rect, R_POINT *dst_pt);
|
||||
int drawRect(R_SURFACE *ds, R_RECT *dst_rect, int color);
|
||||
int drawFrame(R_SURFACE *ds, R_POINT *p1, R_POINT *p2, int color);
|
||||
int drawPolyLine(R_SURFACE *ds, R_POINT *pts, int pt_ct, int draw_color);
|
||||
int getClipInfo(R_CLIPINFO *clipinfo);
|
||||
int clipLine(R_SURFACE *ds, const R_POINT *src_p1, const R_POINT *src_p2, R_POINT *dst_p1, R_POINT *dst_p2);
|
||||
void drawLine(R_SURFACE * ds, R_POINT *p1, R_POINT *p2, int color);
|
||||
|
||||
Gfx(OSystem *system, int width, int height);
|
||||
R_SURFACE *getBackBuffer();
|
||||
int getWhite();
|
||||
int getBlack();
|
||||
int matchColor(unsigned long colormask);
|
||||
int setPalette(R_SURFACE *surface, PALENTRY *pal);
|
||||
int getCurrentPal(PALENTRY *src_pal);
|
||||
int palToBlack(R_SURFACE *surface, PALENTRY *src_pal, double percent);
|
||||
int blackToPal(R_SURFACE *surface, PALENTRY *src_pal, double percent);
|
||||
private:
|
||||
void setCursor(int best_white);
|
||||
};
|
||||
|
||||
} // End of namespace Saga
|
||||
|
||||
|
|
|
@ -1,99 +0,0 @@
|
|||
/* ScummVM - Scumm Interpreter
|
||||
* Copyright (C) 2004 The ScummVM project
|
||||
*
|
||||
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
*
|
||||
* $Header$
|
||||
*
|
||||
*/
|
||||
// Graphics manipulation routines - module header file
|
||||
|
||||
#ifndef SAGA_GFX_MOD_H_
|
||||
#define SAGA_GFX_MOD_H_
|
||||
|
||||
namespace Saga {
|
||||
|
||||
struct R_CLIPINFO {
|
||||
// input members
|
||||
const R_RECT *src_rect;
|
||||
const R_RECT *dst_rect;
|
||||
const R_POINT *dst_pt;
|
||||
|
||||
// output members
|
||||
int nodraw;
|
||||
int src_draw_x;
|
||||
int src_draw_y;
|
||||
int dst_draw_x;
|
||||
int dst_draw_y;
|
||||
int draw_w;
|
||||
int draw_h;
|
||||
|
||||
};
|
||||
|
||||
struct PALENTRY {
|
||||
byte red;
|
||||
byte green;
|
||||
byte blue;
|
||||
};
|
||||
|
||||
struct R_COLOR {
|
||||
int red;
|
||||
int green;
|
||||
int blue;
|
||||
int alpha;
|
||||
};
|
||||
|
||||
struct R_SURFACE {
|
||||
byte *buf;
|
||||
int buf_w;
|
||||
int buf_h;
|
||||
int buf_pitch;
|
||||
R_RECT clip_rect;
|
||||
};
|
||||
|
||||
#define R_PAL_ENTRIES 256
|
||||
|
||||
#define R_RGB_RED 0x00FF0000UL
|
||||
#define R_RGB_GREEN 0x0000FF00UL
|
||||
#define R_RGB_BLUE 0x000000FFUL
|
||||
|
||||
int GFX_SimpleBlit(R_SURFACE *dst_s, R_SURFACE *src_s);
|
||||
int GFX_DrawPalette(R_SURFACE *dst_s);
|
||||
int GFX_BufToSurface(R_SURFACE *ds, const byte *src, int src_w, int src_h, R_RECT *src_rect, R_POINT *dst_pt);
|
||||
int GFX_BufToBuffer(byte * dst_buf, int dst_w, int dst_h, const byte *src,
|
||||
int src_w, int src_h, R_RECT *src_rect, R_POINT *dst_pt);
|
||||
int GFX_DrawRect(R_SURFACE *ds, R_RECT *dst_rect, int color);
|
||||
int GFX_DrawFrame(R_SURFACE *ds, R_POINT *p1, R_POINT *p2, int color);
|
||||
int GFX_DrawPolyLine(R_SURFACE *ds, R_POINT *pts, int pt_ct, int draw_color);
|
||||
int GFX_GetClipInfo(R_CLIPINFO *clipinfo);
|
||||
int GFX_ClipLine(R_SURFACE *ds, const R_POINT *src_p1, const R_POINT *src_p2, R_POINT *dst_p1, R_POINT *dst_p2);
|
||||
void GFX_DrawLine(R_SURFACE * ds, R_POINT *p1, R_POINT *p2, int color);
|
||||
|
||||
int GFX_Init(OSystem *system, int width, int height);
|
||||
R_SURFACE *GFX_GetBackBuffer();
|
||||
int GFX_GetWhite();
|
||||
int GFX_GetBlack();
|
||||
int GFX_MatchColor(unsigned long colormask);
|
||||
int GFX_SetPalette(R_SURFACE *surface, PALENTRY *pal);
|
||||
int GFX_GetCurrentPal(PALENTRY *src_pal);
|
||||
int GFX_PalToBlack(R_SURFACE *surface, PALENTRY *src_pal, double percent);
|
||||
int GFX_BlackToPal(R_SURFACE *surface, PALENTRY *src_pal, double percent);
|
||||
|
||||
|
||||
} // End of namespace Saga
|
||||
|
||||
#endif
|
|
@ -25,7 +25,7 @@
|
|||
|
||||
#include "saga.h"
|
||||
#include "yslib.h"
|
||||
#include "gfx_mod.h"
|
||||
#include "gfx.h"
|
||||
|
||||
#include "animation.h"
|
||||
#include "cvar_mod.h"
|
||||
|
@ -139,7 +139,7 @@ int IHNM_IntroMovieProc2(int param, R_SCENE_INFO *scene_info) {
|
|||
|
||||
case SCENE_BEGIN:
|
||||
// Fade to black out of the intro CyberDreams logo anim
|
||||
GFX_GetCurrentPal(current_pal);
|
||||
_vm->_gfx->getCurrentPal(current_pal);
|
||||
|
||||
event.type = R_CONTINUOUS_EVENT;
|
||||
event.code = R_PAL_EVENT;
|
||||
|
@ -199,7 +199,7 @@ int IHNM_IntroMovieProc3(int param, R_SCENE_INFO *scene_info) {
|
|||
switch (param) {
|
||||
case SCENE_BEGIN:
|
||||
// Fade to black out of the intro DG logo anim
|
||||
GFX_GetCurrentPal(current_pal);
|
||||
_vm->_gfx->getCurrentPal(current_pal);
|
||||
|
||||
event.type = R_CONTINUOUS_EVENT;
|
||||
event.code = R_PAL_EVENT;
|
||||
|
|
|
@ -22,7 +22,7 @@
|
|||
*/
|
||||
#include "saga/saga.h"
|
||||
|
||||
#include "saga/gfx_mod.h"
|
||||
#include "saga/gfx.h"
|
||||
#include "saga/actor_mod.h"
|
||||
#include "saga/console_mod.h"
|
||||
#include "saga/interface_mod.h"
|
||||
|
|
|
@ -24,7 +24,7 @@
|
|||
// Game interface module
|
||||
#include "saga.h"
|
||||
|
||||
#include "gfx_mod.h"
|
||||
#include "gfx.h"
|
||||
#include "game_mod.h"
|
||||
#include "cvar_mod.h"
|
||||
#include "actor_mod.h"
|
||||
|
@ -250,7 +250,7 @@ int INTERFACE_Draw() {
|
|||
R_RECT rect;
|
||||
R_POINT origin;
|
||||
|
||||
back_buf = GFX_GetBackBuffer();
|
||||
back_buf = _vm->_gfx->getBackBuffer();
|
||||
|
||||
if (!IfModule.active) {
|
||||
return R_SUCCESS;
|
||||
|
@ -266,7 +266,7 @@ int INTERFACE_Draw() {
|
|||
rect.right = g_di.logical_w - 1;
|
||||
rect.bottom = IfModule.i_desc.status_y;
|
||||
|
||||
GFX_DrawRect(back_buf, &rect, IfModule.i_desc.status_bgcol);
|
||||
_vm->_gfx->drawRect(back_buf, &rect, IfModule.i_desc.status_bgcol);
|
||||
|
||||
// Draw command panel background
|
||||
if (IfModule.panel_mode == PANEL_COMMAND) {
|
||||
|
@ -276,7 +276,7 @@ int INTERFACE_Draw() {
|
|||
origin.x = 0;
|
||||
origin.y = g_di.logical_h - IfModule.c_panel.img_h;
|
||||
|
||||
GFX_BufToSurface(back_buf, IfModule.c_panel.img, IfModule.c_panel.img_w,
|
||||
_vm->_gfx->bufToSurface(back_buf, IfModule.c_panel.img, IfModule.c_panel.img_w,
|
||||
IfModule.c_panel.img_h, NULL, &origin);
|
||||
} else {
|
||||
xbase = IfModule.d_panel.x;
|
||||
|
@ -285,7 +285,7 @@ int INTERFACE_Draw() {
|
|||
origin.x = 0;
|
||||
origin.y = g_di.logical_h - IfModule.c_panel.img_h;
|
||||
|
||||
GFX_BufToSurface(back_buf, IfModule.d_panel.img, IfModule.d_panel.img_w,
|
||||
_vm->_gfx->bufToSurface(back_buf, IfModule.d_panel.img, IfModule.d_panel.img_w,
|
||||
IfModule.d_panel.img_h, NULL, &origin);
|
||||
}
|
||||
|
||||
|
@ -314,7 +314,7 @@ int INTERFACE_Update(R_POINT *imouse_pt, int update_flag) {
|
|||
imouse_x = imouse_pt->x;
|
||||
imouse_y = imouse_pt->y;
|
||||
|
||||
back_buf = GFX_GetBackBuffer();
|
||||
back_buf = _vm->_gfx->getBackBuffer();
|
||||
|
||||
// Get game display info
|
||||
GAME_GetDisplayInfo(&g_di);
|
||||
|
@ -356,7 +356,7 @@ int DrawStatusBar(R_SURFACE *ds) {
|
|||
rect.right = g_di.logical_w - 1;
|
||||
rect.bottom = IfModule.i_desc.status_y + IfModule.i_desc.status_h - 1;
|
||||
|
||||
GFX_DrawRect(ds, &rect, IfModule.i_desc.status_bgcol);
|
||||
_vm->_gfx->drawRect(ds, &rect, IfModule.i_desc.status_bgcol);
|
||||
|
||||
string_w = FONT_GetStringWidth(SMALL_FONT_ID, IfModule.status_txt, 0, 0);
|
||||
|
||||
|
|
|
@ -25,7 +25,7 @@
|
|||
#include "saga.h"
|
||||
|
||||
#include "game_mod.h"
|
||||
#include "gfx_mod.h"
|
||||
#include "gfx.h"
|
||||
|
||||
#include "isomap_mod.h"
|
||||
#include "isomap.h"
|
||||
|
@ -138,7 +138,7 @@ int ISOMAP_Draw(R_SURFACE *dst_s) {
|
|||
R_GAME_DISPLAYINFO disp_info;
|
||||
GAME_GetDisplayInfo(&disp_info);
|
||||
R_RECT iso_rect(disp_info.logical_w - 1, disp_info.scene_h - 1);
|
||||
GFX_DrawRect(dst_s, &iso_rect, 0);
|
||||
_vm->_gfx->drawRect(dst_s, &iso_rect, 0);
|
||||
ISOMAP_DrawMetamap(dst_s, -1000, -500);
|
||||
|
||||
return R_SUCCESS;
|
||||
|
|
|
@ -25,7 +25,7 @@
|
|||
// Intro sequence scene procedures
|
||||
|
||||
#include "saga.h"
|
||||
#include "gfx_mod.h"
|
||||
#include "gfx.h"
|
||||
#include "yslib.h"
|
||||
|
||||
#include "animation.h"
|
||||
|
@ -240,7 +240,7 @@ int ITE_IntroCave1Proc(int param, R_SCENE_INFO *scene_info) {
|
|||
switch (param) {
|
||||
case SCENE_BEGIN:
|
||||
// Fade to black out of the intro DG/NWC logo animation
|
||||
GFX_GetCurrentPal(current_pal);
|
||||
_vm->_gfx->getCurrentPal(current_pal);
|
||||
event.type = R_CONTINUOUS_EVENT;
|
||||
event.code = R_PAL_EVENT;
|
||||
event.op = EVENT_PALTOBLACK;
|
||||
|
|
|
@ -28,7 +28,7 @@
|
|||
// p. 24-46, code: p. 34-45
|
||||
#include "saga.h"
|
||||
|
||||
#include "gfx_mod.h"
|
||||
#include "gfx.h"
|
||||
#include "cvar_mod.h"
|
||||
#include "console_mod.h"
|
||||
#include "font_mod.h"
|
||||
|
@ -291,7 +291,7 @@ int OBJECTMAP_GetEPNum(int object, int *ep_num) {
|
|||
return R_FAILURE;
|
||||
}
|
||||
|
||||
// Uses GFX_DrawLine to display all clickareas for each object in the
|
||||
// Uses Gfx::drawLine to display all clickareas for each object in the
|
||||
// currently loaded object map resource.
|
||||
int OBJECTMAP_Draw(R_SURFACE *ds, R_POINT *imouse_pt, int color, int color2) {
|
||||
R_OBJECTMAP_ENTRY *object_map;
|
||||
|
@ -338,16 +338,17 @@ int OBJECTMAP_Draw(R_SURFACE *ds, R_POINT *imouse_pt, int color, int color2) {
|
|||
pointcount = 0;
|
||||
if (clickarea->n_points == 2) {
|
||||
// 2 points represent a box
|
||||
GFX_DrawFrame(ds, &clickarea->points[0], &clickarea->points[1], draw_color);
|
||||
_vm->_gfx->drawFrame(ds, &clickarea->points[0], &clickarea->points[1], draw_color);
|
||||
} else if (clickarea->n_points > 2) {
|
||||
// Otherwise draw a polyline
|
||||
GFX_DrawPolyLine(ds, clickarea->points, clickarea->n_points, draw_color);
|
||||
_vm->_gfx->drawPolyLine(ds, clickarea->points, clickarea->n_points, draw_color);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (draw_txt) {
|
||||
FONT_Draw(SMALL_FONT_ID, ds, txt_buf, 0, 2, 2, GFX_GetWhite(), GFX_GetBlack(), FONT_OUTLINE);
|
||||
FONT_Draw(SMALL_FONT_ID, ds, txt_buf, 0, 2, 2,
|
||||
_vm->_gfx->getWhite(), _vm->_gfx->getBlack(), FONT_OUTLINE);
|
||||
}
|
||||
|
||||
return R_SUCCESS;
|
||||
|
|
|
@ -23,7 +23,7 @@
|
|||
|
||||
// Palette animation module
|
||||
#include "saga.h"
|
||||
#include "gfx_mod.h"
|
||||
#include "gfx.h"
|
||||
|
||||
#include "events_mod.h"
|
||||
#include "game_mod.h"
|
||||
|
@ -146,8 +146,8 @@ int PALANIM_CycleStep(int vectortime) {
|
|||
return R_FAILURE;
|
||||
}
|
||||
|
||||
GFX_GetCurrentPal(pal);
|
||||
back_buf = GFX_GetBackBuffer();
|
||||
_vm->_gfx->getCurrentPal(pal);
|
||||
back_buf = _vm->_gfx->getBackBuffer();
|
||||
|
||||
for (i = 0; i < PAnimData.entry_count; i++) {
|
||||
cycle = PAnimData.entries[i].cycle;
|
||||
|
@ -167,7 +167,7 @@ int PALANIM_CycleStep(int vectortime) {
|
|||
}
|
||||
}
|
||||
|
||||
GFX_SetPalette(back_buf, pal);
|
||||
_vm->_gfx->setPalette(back_buf, pal);
|
||||
|
||||
event.type = R_ONESHOT_EVENT;
|
||||
event.code = R_PALANIM_EVENT;
|
||||
|
|
|
@ -24,7 +24,7 @@
|
|||
// Main rendering loop
|
||||
#include "saga.h"
|
||||
|
||||
#include "gfx_mod.h"
|
||||
#include "gfx.h"
|
||||
#include "timer.h"
|
||||
#include "actor_mod.h"
|
||||
#include "console_mod.h"
|
||||
|
@ -56,9 +56,8 @@ Render::Render(SagaEngine *vm, OSystem *system) : _vm(vm), _system(system), _ini
|
|||
// Initialize system graphics
|
||||
GAME_GetDisplayInfo(&disp_info);
|
||||
|
||||
if (GFX_Init(system, disp_info.logical_w, disp_info.logical_h) != R_SUCCESS) {
|
||||
return;
|
||||
}
|
||||
_vm->_gfx = new Gfx(system, disp_info.logical_w, disp_info.logical_h);
|
||||
_gfx = _vm->_gfx;
|
||||
|
||||
// Initialize FPS timer callback
|
||||
g_timer->installTimerProc(&fpsTimerCallback, 1000000, this);
|
||||
|
@ -87,7 +86,7 @@ Render::Render(SagaEngine *vm, OSystem *system) : _vm(vm), _system(system), _ini
|
|||
_tmp_buf_w = tmp_w;
|
||||
_tmp_buf_h = tmp_h;
|
||||
|
||||
_backbuf_surface = GFX_GetBackBuffer();
|
||||
_backbuf_surface = _gfx->getBackBuffer();
|
||||
_flags = 0;
|
||||
|
||||
_initialized = true;
|
||||
|
@ -135,8 +134,8 @@ int Render::drawScene() {
|
|||
|
||||
// Display scene maps, if applicable
|
||||
if (getFlags() & RF_OBJECTMAP_TEST) {
|
||||
OBJECTMAP_Draw(backbuf_surface, &mouse_pt, GFX_GetWhite(), GFX_GetBlack());
|
||||
_vm->_actionMap->draw(backbuf_surface, GFX_MatchColor(R_RGB_RED));
|
||||
OBJECTMAP_Draw(backbuf_surface, &mouse_pt, _gfx->getWhite(), _gfx->getBlack());
|
||||
_vm->_actionMap->draw(backbuf_surface, _gfx->matchColor(R_RGB_RED));
|
||||
}
|
||||
|
||||
// Draw queued actors
|
||||
|
@ -155,7 +154,7 @@ int Render::drawScene() {
|
|||
sprintf(txt_buf, "%d", _fps);
|
||||
fps_width = FONT_GetStringWidth(SMALL_FONT_ID, txt_buf, 0, FONT_NORMAL);
|
||||
FONT_Draw(SMALL_FONT_ID, backbuf_surface, txt_buf, 0, backbuf_surface->buf_w - fps_width, 2,
|
||||
GFX_GetWhite(), GFX_GetBlack(), FONT_OUTLINE);
|
||||
_gfx->getWhite(), _gfx->getBlack(), FONT_OUTLINE);
|
||||
}
|
||||
|
||||
// Display "paused game" message, if applicable
|
||||
|
@ -163,7 +162,7 @@ int Render::drawScene() {
|
|||
int msg_len = strlen(R_PAUSEGAME_MSG);
|
||||
int msg_w = FONT_GetStringWidth(BIG_FONT_ID, R_PAUSEGAME_MSG, msg_len, FONT_OUTLINE);
|
||||
FONT_Draw(BIG_FONT_ID, backbuf_surface, R_PAUSEGAME_MSG, msg_len,
|
||||
(backbuf_surface->buf_w - msg_w) / 2, 90, GFX_GetWhite(), GFX_GetBlack(), FONT_OUTLINE);
|
||||
(backbuf_surface->buf_w - msg_w) / 2, 90, _gfx->getWhite(), _gfx->getBlack(), FONT_OUTLINE);
|
||||
}
|
||||
|
||||
// Update user interface
|
||||
|
@ -173,12 +172,12 @@ int Render::drawScene() {
|
|||
// Display text formatting test, if applicable
|
||||
if (_flags & RF_TEXT_TEST) {
|
||||
TEXT_Draw(MEDIUM_FONT_ID, backbuf_surface, test_txt, mouse_pt.x, mouse_pt.y,
|
||||
GFX_GetWhite(), GFX_GetBlack(), FONT_OUTLINE | FONT_CENTERED);
|
||||
_gfx->getWhite(), _gfx->getBlack(), FONT_OUTLINE | FONT_CENTERED);
|
||||
}
|
||||
|
||||
// Display palette test, if applicable
|
||||
if (_flags & RF_PALETTE_TEST) {
|
||||
GFX_DrawPalette(backbuf_surface);
|
||||
_gfx->drawPalette(backbuf_surface);
|
||||
}
|
||||
|
||||
// Draw console
|
||||
|
|
|
@ -70,6 +70,7 @@ private:
|
|||
SagaEngine *_vm;
|
||||
OSystem *_system;
|
||||
bool _initialized;
|
||||
Gfx *_gfx;
|
||||
|
||||
// Module data
|
||||
R_SURFACE *_backbuf_surface;
|
||||
|
|
|
@ -43,6 +43,7 @@ class Music;
|
|||
class Anim;
|
||||
class Render;
|
||||
class ActionMap;
|
||||
class Gfx;
|
||||
|
||||
using Common::MemoryReadStream;
|
||||
|
||||
|
@ -91,6 +92,7 @@ public:
|
|||
Anim *_anim;
|
||||
Render *_render;
|
||||
ActionMap *_actionMap;
|
||||
Gfx *_gfx;
|
||||
|
||||
private:
|
||||
int decodeBGImageRLE(const byte *inbuf, size_t inbuf_len, byte *outbuf, size_t outbuf_len);
|
||||
|
|
|
@ -25,7 +25,7 @@
|
|||
#include "saga.h"
|
||||
#include "yslib.h"
|
||||
|
||||
#include "gfx_mod.h"
|
||||
#include "gfx.h"
|
||||
#include "game_mod.h"
|
||||
#include "animation.h"
|
||||
#include "console_mod.h"
|
||||
|
@ -731,7 +731,7 @@ int SCENE_Draw(R_SURFACE *dst_s) {
|
|||
switch (SceneModule.scene_mode) {
|
||||
|
||||
case R_SCENE_MODE_NORMAL:
|
||||
GFX_BufToSurface(dst_s, buf_info.r_bg_buf, disp_info.logical_w,
|
||||
_vm->_gfx->bufToSurface(dst_s, buf_info.r_bg_buf, disp_info.logical_w,
|
||||
MAX(disp_info.scene_h, SceneModule.bg.h), NULL, &bg_pt);
|
||||
break;
|
||||
case R_SCENE_MODE_ISO:
|
||||
|
@ -855,7 +855,7 @@ int initialScene(int param, R_SCENE_INFO *scene_info) {
|
|||
_vm->_sound->stopVoice();
|
||||
|
||||
// Fade palette to black from intro scene
|
||||
GFX_GetCurrentPal(current_pal);
|
||||
_vm->_gfx->getCurrentPal(current_pal);
|
||||
|
||||
event.type = R_CONTINUOUS_EVENT;
|
||||
event.code = R_PAL_EVENT;
|
||||
|
|
|
@ -25,7 +25,7 @@
|
|||
#include "saga.h"
|
||||
#include "yslib.h"
|
||||
|
||||
#include "gfx_mod.h"
|
||||
#include "gfx.h"
|
||||
#include "rscfile_mod.h"
|
||||
#include "game_mod.h"
|
||||
#include "text_mod.h"
|
||||
|
|
|
@ -23,7 +23,7 @@
|
|||
// Type SDataWord_T must be unpadded
|
||||
#include "saga.h"
|
||||
|
||||
#include "gfx_mod.h"
|
||||
#include "gfx.h"
|
||||
#include "text_mod.h"
|
||||
#include "script_mod.h"
|
||||
#include "script.h"
|
||||
|
|
|
@ -24,7 +24,7 @@
|
|||
// Scripting module simple thread debugging support
|
||||
#include "saga.h"
|
||||
|
||||
#include "gfx_mod.h"
|
||||
#include "gfx.h"
|
||||
#include "actor_mod.h"
|
||||
#include "console_mod.h"
|
||||
#include "text_mod.h"
|
||||
|
|
|
@ -25,7 +25,7 @@
|
|||
|
||||
#include "saga.h"
|
||||
|
||||
#include "gfx_mod.h"
|
||||
#include "gfx.h"
|
||||
#include "actor_mod.h"
|
||||
#include "animation.h"
|
||||
#include "console_mod.h"
|
||||
|
|
|
@ -25,7 +25,7 @@
|
|||
#include "saga.h"
|
||||
|
||||
#include "game_mod.h"
|
||||
#include "gfx_mod.h"
|
||||
#include "gfx.h"
|
||||
#include "scene_mod.h"
|
||||
#include "rscfile_mod.h"
|
||||
|
||||
|
@ -360,7 +360,7 @@ int SPRITE_DrawOccluded(R_SURFACE *ds, R_SPRITELIST *sprite_list, int sprite_num
|
|||
ci.src_rect = &spr_src_rect;
|
||||
ci.dst_pt = &spr_pt;
|
||||
|
||||
GFX_GetClipInfo(&ci);
|
||||
_vm->_gfx->getClipInfo(&ci);
|
||||
|
||||
if (ci.nodraw) {
|
||||
return R_SUCCESS;
|
||||
|
|
|
@ -25,7 +25,7 @@
|
|||
|
||||
#include "saga.h"
|
||||
|
||||
#include "gfx_mod.h"
|
||||
#include "gfx.h"
|
||||
#include "console_mod.h"
|
||||
#include "text_mod.h"
|
||||
|
||||
|
|
|
@ -26,7 +26,7 @@
|
|||
|
||||
#include "yslib.h"
|
||||
|
||||
#include "gfx_mod.h"
|
||||
#include "gfx.h"
|
||||
#include "actor_mod.h"
|
||||
#include "console_mod.h"
|
||||
#include "text_mod.h"
|
||||
|
|
|
@ -26,7 +26,7 @@
|
|||
#include "saga.h"
|
||||
#include "yslib.h"
|
||||
|
||||
#include "gfx_mod.h"
|
||||
#include "gfx.h"
|
||||
#include "font_mod.h"
|
||||
|
||||
#include "text_mod.h"
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue