SCI: Possible fix for bug #3053268 - "QFG1 VGA: Fetch spell crashes game"
svn-id: r52411
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@ -165,6 +165,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
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{ GID_PEPPER, -1, 894, 0, "Package", "doVerb", -1, 3, { WORKAROUND_FAKE, 0 } }, // using the hand on the book in the inventory - bug #3040012
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{ GID_QFG1, -1, 210, 0, "Encounter", "init", 0xbd0, 0, { WORKAROUND_FAKE, 0 } }, // hq1: going to the brigands hideout
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{ GID_QFG1, -1, 210, 0, "Encounter", "init", 0xbe4, 0, { WORKAROUND_FAKE, 0 } }, // qfg1: going to the brigands hideout
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{ GID_QFG1VGA, 16, 16, 0, "lassoFailed", "changeState ", -1, 0, { WORKAROUND_FAKE, 0 } }, // qfg1vga: casting the "fetch" spell in the screen with the flowers - bug #3053268
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{ GID_QFG2, -1, 71, 0, "theInvSheet", "doit", -1, 1, { WORKAROUND_FAKE, 0 } }, // accessing the inventory
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{ GID_QFG2, -1, 701, -1, "Alley", "at", -1, 0, { WORKAROUND_FAKE, 0 } }, // when walking inside the alleys in the town - bug #3035835 & #3038367
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{ GID_QFG2, -1, 990, 0, "Restore", "doit", -1, 364, { WORKAROUND_FAKE, 0 } }, // when pressing enter in restore dialog w/o any saved games present
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