Many MM NES fixes/improvements from Quietust:
o Doesn't crash when going upstairs. Now game is playable up to the green tentacle o Proper subtitles colors o Room mask is decoded but doesn't affect sprites yet o Inventory draw issues fixed o Fix actors position when they're facing right svn-id: r17191
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parent
11a1f9bb00
commit
0bcb0ac257
8 changed files with 116 additions and 43 deletions
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@ -818,8 +818,10 @@ void ScummEngine_v2::o2_verbOps() {
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slot = getVarOrDirectByte(PARAM_1) + 1;
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int prep = fetchScriptByte(); // Only used in V1?
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// V1 Maniac verbs are relative to the 'verb area' - under the sentence
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if (_features & GF_NES)
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if (_features & GF_NES) {
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y -= 16;
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x -= 8;
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}
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else if ((_gameId == GID_MANIAC) && (_version == 1))
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y += 8;
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@ -831,7 +833,11 @@ void ScummEngine_v2::o2_verbOps() {
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vs = &_verbs[slot];
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vs->verbid = verb;
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if (_version == 1) {
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if (_features & GF_NES) {
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vs->color = 1;
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vs->hicolor = 1;
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vs->dimcolor = 1;
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} else if (_version == 1) {
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vs->color = (_gameId == GID_MANIAC && _demoMode) ? 16 : 5;
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vs->hicolor = 7;
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vs->dimcolor = 11;
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@ -851,7 +857,7 @@ void ScummEngine_v2::o2_verbOps() {
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vs->curRect.left = x;
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vs->curRect.top = y;
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// FIXME: again, this map depends on the language of the game.
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// E.g. a german keyboard has 'z' and 'y' swapped, while a french
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// keyboard starts with "awert", etc.
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@ -1029,7 +1035,9 @@ void ScummEngine_v2::o2_drawSentence() {
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_string[2].charset = 1;
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_string[2].ypos = virtscr[2].topline;
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_string[2].xpos = 0;
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if (_version == 1)
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if (_features & GF_NES)
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_string[2].color = 0;
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else if (_version == 1)
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_string[2].color = 16;
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else
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_string[2].color = 13;
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