TUCKER: Follow code formatting convention for switch statements

This commit is contained in:
Adrian Frühwirth 2018-03-28 21:40:10 +02:00
parent 2b9aa962d9
commit 0bf68e9581
3 changed files with 71 additions and 71 deletions

View file

@ -109,18 +109,18 @@ Common::Error TuckerEngine::loadGameState(int slot) {
if (savegameError) {
switch (savegameError) {
case kSavegameInvalidTypeError:
warning("Invalid savegame '%s' (does not look like a ScummVM Tucker-engine savegame)", fileName.c_str());
break;
case kSavegameInvalidTypeError:
warning("Invalid savegame '%s' (does not look like a ScummVM Tucker-engine savegame)", fileName.c_str());
break;
case kSavegameInvalidVersionError:
warning("Invalid savegame '%s' (expected savegame version v%i-v%i, got v%i)",
fileName.c_str(), kSavegameVersionMinimum, kSavegameVersionCurrent, header.version);
break;
case kSavegameInvalidVersionError:
warning("Invalid savegame '%s' (expected savegame version v%i-v%i, got v%i)",
fileName.c_str(), kSavegameVersionMinimum, kSavegameVersionCurrent, header.version);
break;
default:
warning("Failed to load savegame '%s'", fileName.c_str());
break;
default:
warning("Failed to load savegame '%s'", fileName.c_str());
break;
}
delete file;