- Started wrapping the current sound code around appropriate defines
- Introduced a new resource type, SoundResource, used in the new music code svn-id: r46421
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9 changed files with 152 additions and 2 deletions
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@ -1797,7 +1797,9 @@ static EngineState *_game_run(EngineState *&s, int restoring) {
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game_exit(s);
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script_init_engine(s);
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game_init(s);
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#ifdef USE_OLD_MUSIC_FUNCTIONS
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s->_sound.sfx_reset_player();
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#endif
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_init_stack_base_with_selector(s, s->_kernel->_selectorCache.play);
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send_selector(s, s->_gameObj, s->_gameObj, s->stack_base, 2, s->stack_base);
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