Add a few extra sprite correction and functions, based off HE100.

svn-id: r17536
This commit is contained in:
Travis Howell 2005-04-11 07:40:14 +00:00
parent 140a1d7c46
commit 0c5253c1eb
5 changed files with 68 additions and 35 deletions

View file

@ -985,7 +985,7 @@ protected:
int spriteInfoGet_delayAmount(int spriteId);
int spriteInfoGet_field_7C(int spriteId);
int spriteInfoGet_field_80(int spriteId);
int spriteInfoGet_field_88(int spriteId, int type);
int spriteInfoGet_field_8C_90(int spriteId, int type);
void getSpriteImageDim(int spriteId, int32 &w, int32 &h);
void spriteInfoGet_tx_ty(int spriteId, int32 &tx, int32 &ty);
void spriteInfoGet_dx_dy(int spriteId, int32 &dx, int32 &dy);
@ -1022,10 +1022,10 @@ protected:
void spriteInfoSet_flagMarkDirty(int spriteId, int value);
void spriteInfoSet_flagHasImage(int spriteId, int value);
void spriteInfoSet_delay(int spriteId, int value);
void spriteInfoSet_setClassFlags(int spriteId, int value);
void spriteInfoSet_setClassFlag(int spriteId, int classId, int toggle);
void spriteInfoSet_resetClassFlags(int spriteId);
void spriteInfoSet_field_88(int spriteId, int type, int value);
void spriteInfoSet_field_84(int spriteId, int value);
void spriteInfoSet_field_8C_90(int spriteId, int type, int value);
void redrawSpriteGroup(int spriteGroupId);
void spriteGroupSet_case0_0(int spriteGroupId, int value1, int value2);