Add a few extra sprite correction and functions, based off HE100.
svn-id: r17536
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140a1d7c46
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0c5253c1eb
5 changed files with 68 additions and 35 deletions
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@ -985,7 +985,7 @@ protected:
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int spriteInfoGet_delayAmount(int spriteId);
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int spriteInfoGet_field_7C(int spriteId);
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int spriteInfoGet_field_80(int spriteId);
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int spriteInfoGet_field_88(int spriteId, int type);
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int spriteInfoGet_field_8C_90(int spriteId, int type);
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void getSpriteImageDim(int spriteId, int32 &w, int32 &h);
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void spriteInfoGet_tx_ty(int spriteId, int32 &tx, int32 &ty);
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void spriteInfoGet_dx_dy(int spriteId, int32 &dx, int32 &dy);
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@ -1022,10 +1022,10 @@ protected:
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void spriteInfoSet_flagMarkDirty(int spriteId, int value);
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void spriteInfoSet_flagHasImage(int spriteId, int value);
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void spriteInfoSet_delay(int spriteId, int value);
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void spriteInfoSet_setClassFlags(int spriteId, int value);
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void spriteInfoSet_setClassFlag(int spriteId, int classId, int toggle);
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void spriteInfoSet_resetClassFlags(int spriteId);
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void spriteInfoSet_field_88(int spriteId, int type, int value);
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void spriteInfoSet_field_84(int spriteId, int value);
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void spriteInfoSet_field_8C_90(int spriteId, int type, int value);
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void redrawSpriteGroup(int spriteGroupId);
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void spriteGroupSet_case0_0(int spriteGroupId, int value1, int value2);
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