Add a few extra sprite correction and functions, based off HE100.
svn-id: r17536
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140a1d7c46
commit
0c5253c1eb
5 changed files with 68 additions and 35 deletions
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@ -969,7 +969,7 @@ void ScummEngine_v90he::o90_getSpriteInfo() {
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flags = pop();
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spriteId = pop();
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if (spriteId)
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push(spriteInfoGet_field_88(spriteId, flags));
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push(spriteInfoGet_field_8C_90(spriteId, flags));
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else
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push(0);
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break;
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@ -1284,7 +1284,7 @@ void ScummEngine_v90he::o90_setSpriteInfo() {
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spriteId++;
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for (; spriteId <= _curMaxSpriteId; spriteId++)
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spriteInfoSet_field_88(spriteId, args[0], args[1]);
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spriteInfoSet_field_8C_90(spriteId, args[0], args[1]);
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break;
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case 106: // HE 99+
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args[0] = pop();
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