MYST3: Reset viewport in menus
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@ -166,6 +166,7 @@ void ShaderRenderer::clear() {
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void ShaderRenderer::setupCameraOrtho2D() {
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glViewport(0, 0, kOriginalWidth, kOriginalHeight);
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_viewport = Math::Rect2d(Math::Vector2d(0, 0), Math::Vector2d(kOriginalWidth, kOriginalHeight));
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}
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void ShaderRenderer::setupCameraPerspective(float pitch, float heading, float fov) {
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