MYST3: Reset viewport in menus

This commit is contained in:
Dries Harnie 2014-02-08 18:39:57 +01:00
parent 98d04e3516
commit 0c7d08cf1a

View file

@ -166,6 +166,7 @@ void ShaderRenderer::clear() {
void ShaderRenderer::setupCameraOrtho2D() {
glViewport(0, 0, kOriginalWidth, kOriginalHeight);
_viewport = Math::Rect2d(Math::Vector2d(0, 0), Math::Vector2d(kOriginalWidth, kOriginalHeight));
}
void ShaderRenderer::setupCameraPerspective(float pitch, float heading, float fov) {