MADS: Transformed ImageInterEntries to be User Interface UISlots
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16 changed files with 383 additions and 330 deletions
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@ -178,7 +178,7 @@ void SequenceList::setSpriteSlot(int seqIndex, SpriteSlot &spriteSlot) {
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SequenceEntry &timerEntry = _entries[seqIndex];
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SpriteAsset &spriteSet = *scene._sprites[timerEntry._spritesIndex];
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spriteSlot._spriteType = spriteSet.isBackground() ? ST_BACKGROUND : ST_FOREGROUND;
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spriteSlot._SlotType = spriteSet.isBackground() ? ST_BACKGROUND : ST_FOREGROUND;
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spriteSlot._seqIndex = seqIndex;
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spriteSlot._spritesIndex = timerEntry._spritesIndex;
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spriteSlot._frameNumber = (timerEntry._flipped ? 0x8000 : 0) | timerEntry._frameIndex;
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