MADS: Transformed ImageInterEntries to be User Interface UISlots

This commit is contained in:
Paul Gilbert 2014-03-17 21:53:22 -04:00
parent d57d4b876e
commit 0c8a3a47e2
16 changed files with 383 additions and 330 deletions

View file

@ -403,7 +403,7 @@ void Animation::update() {
for (uint idx = 0; idx < scene._spriteSlots.size(); ++idx) { for (uint idx = 0; idx < scene._spriteSlots.size(); ++idx) {
if (scene._spriteSlots[idx]._seqIndex >= 0x80) if (scene._spriteSlots[idx]._seqIndex >= 0x80)
scene._spriteSlots[idx]._spriteType = ST_EXPIRED; scene._spriteSlots[idx]._SlotType = ST_EXPIRED;
} }
// Validate the current frame // Validate the current frame
@ -445,7 +445,7 @@ void Animation::update() {
if (paChanged) { if (paChanged) {
newIndex = scene._spriteSlots.add(); newIndex = scene._spriteSlots.add();
scene._spriteSlots[newIndex]._seqIndex = -1; scene._spriteSlots[newIndex]._seqIndex = -1;
scene._spriteSlots[newIndex]._spriteType = ST_FULL_SCREEN_REFRESH; scene._spriteSlots[newIndex]._SlotType = ST_FULL_SCREEN_REFRESH;
} }
// Main frame animation loop - frames get animated by being placed, as necessary, into the // Main frame animation loop - frames get animated by being placed, as necessary, into the
@ -463,7 +463,7 @@ void Animation::update() {
int seqIndex = _frameEntries[_oldFrameEntry]._seqIndex - scene._spriteSlots[index]._seqIndex; int seqIndex = _frameEntries[_oldFrameEntry]._seqIndex - scene._spriteSlots[index]._seqIndex;
if (seqIndex == 0x80) { if (seqIndex == 0x80) {
if (scene._spriteSlots[index] == _frameEntries[_oldFrameEntry]._spriteSlot) { if (scene._spriteSlots[index] == _frameEntries[_oldFrameEntry]._spriteSlot) {
scene._spriteSlots[index]._spriteType = ST_NONE; scene._spriteSlots[index]._SlotType = ST_NONE;
spriteSlotIndex = -1; spriteSlotIndex = -1;
} }
} }
@ -479,7 +479,7 @@ void Animation::update() {
SpriteAsset &spriteSet = *scene._sprites[ SpriteAsset &spriteSet = *scene._sprites[
scene._spriteSlots[slotIndex]._spritesIndex]; scene._spriteSlots[slotIndex]._spritesIndex];
slot._spriteType = spriteSet.isBackground() ? ST_BACKGROUND : ST_FOREGROUND; slot._SlotType = spriteSet.isBackground() ? ST_BACKGROUND : ST_FOREGROUND;
} }
break; break;
} }

View file

@ -235,7 +235,12 @@ void Game::sectionLoop() {
_player._priorTimer = _scene._frameStartTime + _player._ticksAmount; _player._priorTimer = _scene._frameStartTime + _player._ticksAmount;
_player.idle(); _player.idle();
warning("TODO: _selectedObject IF block"); if (_scene._userInterface._selectedInvIndex >= 0) {
_scene._userInterface.loadInventoryAnim(
_objects._inventoryList[_scene._userInterface._selectedInvIndex]);
} else {
_scene._userInterface.noInventoryAnim();
}
_v1 = 5; _v1 = 5;
_scene._roomChanged = false; _scene._roomChanged = false;

View file

@ -197,7 +197,7 @@ void Scene201::enter() {
_scene->_sequences.addSubEntry(_globals._spriteIndexes[21], SM_FRAME_INDEX, 12, 70); _scene->_sequences.addSubEntry(_globals._spriteIndexes[21], SM_FRAME_INDEX, 12, 70);
_scene->_sequences.setDepth(_globals._spriteIndexes[21], 1); _scene->_sequences.setDepth(_globals._spriteIndexes[21], 1);
_globals._frameTime = 0; _globals._frameTime = 0;
_game._player.sub7E53C(Common::Point(157, 143), 8); _game._player.startWalking(Common::Point(157, 143), 8);
_vm->_palette->setEntry(252, 45, 63, 45); _vm->_palette->setEntry(252, 45, 63, 45);
_vm->_palette->setEntry(253, 20, 45, 20); _vm->_palette->setEntry(253, 20, 45, 20);
_scene->_kernelMessages.add(Common::Point(0, 0), 0x1110, 2, 0, 120, _game.getQuote(90)); _scene->_kernelMessages.add(Common::Point(0, 0), 0x1110, 2, 0, 120, _game.getQuote(90));

View file

@ -246,7 +246,7 @@ void Player::update() {
if (_forceRefresh || (_visible != _priorVisible)) { if (_forceRefresh || (_visible != _priorVisible)) {
int slotIndex = getSpriteSlot(); int slotIndex = getSpriteSlot();
if (slotIndex >= 0) if (slotIndex >= 0)
scene._spriteSlots[slotIndex]._spriteType = ST_EXPIRED; scene._spriteSlots[slotIndex]._SlotType = ST_EXPIRED;
int newDepth = 1; int newDepth = 1;
int yp = MAX(_playerPos.y, (int16)(MADS_SCENE_HEIGHT - 1)); int yp = MAX(_playerPos.y, (int16)(MADS_SCENE_HEIGHT - 1));
@ -264,7 +264,7 @@ void Player::update() {
if (_visible) { if (_visible) {
// Player sprite needs to be rendered // Player sprite needs to be rendered
SpriteSlot slot; SpriteSlot slot;
slot._spriteType = ST_FOREGROUND; slot._SlotType = ST_FOREGROUND;
slot._seqIndex = PLAYER_SEQ_INDEX; slot._seqIndex = PLAYER_SEQ_INDEX;
slot._spritesIndex = _spritesStart + _spritesIdx; slot._spritesIndex = _spritesStart + _spritesIdx;
slot._frameNumber = _frameOffset + _frameNum; slot._frameNumber = _frameOffset + _frameNum;
@ -285,7 +285,7 @@ void Player::update() {
if (equal) if (equal)
// Undo the prior expiry of the player sprite // Undo the prior expiry of the player sprite
s2._spriteType = ST_NONE; s2._SlotType = ST_NONE;
else else
slotIndex = -1; slotIndex = -1;
} }
@ -359,6 +359,16 @@ void Player::setDest(const Common::Point &pt, int facing) {
} }
} }
void Player::startWalking(const Common::Point &pos, int direction) {
Scene &scene = _vm->_game->_scene;
reset();
scene._action._startWalkFlag = true;
scene._action._walkFlag = true;
scene._destPos = pos;
scene._destFacing = direction;
}
void Player::nextFrame() { void Player::nextFrame() {
Scene &scene = _vm->_game->_scene; Scene &scene = _vm->_game->_scene;
@ -528,7 +538,7 @@ int Player::getSpriteSlot() {
for (uint idx = 0; idx < spriteSlots.size(); ++idx) { for (uint idx = 0; idx < spriteSlots.size(); ++idx) {
if (spriteSlots[idx]._seqIndex == PLAYER_SEQ_INDEX && if (spriteSlots[idx]._seqIndex == PLAYER_SEQ_INDEX &&
spriteSlots[idx]._spriteType >= ST_NONE) spriteSlots[idx]._SlotType >= ST_NONE)
return idx; return idx;
} }
@ -737,13 +747,4 @@ void Player::startMovement() {
_v8452E = -_v84530; _v8452E = -_v84530;
} }
void Player::sub7E53C(Common::Point pos, int direction) {
Scene &scene = _vm->_game->_scene;
reset();
scene._action._startWalkFlag = true;
scene._action._walkFlag = true;
scene._destPos = pos;
scene._destFacing = direction;
}
} // End of namespace MADS } // End of namespace MADS

View file

@ -152,9 +152,9 @@ public:
void setDest(const Common::Point &pt, int facing); void setDest(const Common::Point &pt, int facing);
void nextFrame(); void startWalking(const Common::Point &pos, int direction);
void sub7E53C(Common::Point pos, int direction); void nextFrame();
}; };
} // End of namespace MADS } // End of namespace MADS

View file

@ -379,7 +379,7 @@ void Scene::doFrame() {
_kernelMessages.update(); _kernelMessages.update();
} }
_imageInterEntries.call(_vm->_game->_abortTimers2 == kTransitionFadeIn ? 0xff : 0, _userInterface._uiSlots.call(_vm->_game->_abortTimers2 == kTransitionFadeIn ? 0xff : 0,
_vm->_game->_abortTimers2); _vm->_game->_abortTimers2);
// Write any text needed by the interface // Write any text needed by the interface

View file

@ -90,7 +90,6 @@ public:
int _textSpacing; int _textSpacing;
Hotspots _hotspots; Hotspots _hotspots;
ScreenObjects _screenObjects; ScreenObjects _screenObjects;
ImageInterEntries _imageInterEntries;
DirtyAreas _dirtyAreas; DirtyAreas _dirtyAreas;
int _v1; int _v1;
SceneInfo *_sceneInfo; SceneInfo *_sceneInfo;

View file

@ -136,173 +136,11 @@ void ScreenObjects::proc1() {
/*------------------------------------------------------------------------*/ /*------------------------------------------------------------------------*/
MADSEngine *DirtyArea::_vm = nullptr; void SceneNode::load(Common::SeekableReadStream *f) {
_walkPos.x = f->readSint16LE();
DirtyArea::DirtyArea() { _walkPos.y = f->readSint16LE();
_active = false; for (int i = 0; i < MAX_ROUTE_NODES; ++i)
_textActive = false; _indexes[i] = f->readUint16LE();
}
void DirtyArea::setArea(int width, int height, int maxWidth, int maxHeight) {
if (_bounds.left % 2) {
--_bounds.left;
++width;
}
if (_bounds.left < 0)
_bounds.left = 0;
else if (_bounds.left > maxWidth)
_bounds.left = maxWidth;
int right = _bounds.left + width;
if (right < 0)
right = 0;
if (right > maxWidth)
right = maxWidth;
_bounds.right = right;
_bounds2.left = _bounds.width() / 2;
_bounds2.right = _bounds.left + (_bounds.width() + 1) / 2 - 1;
if (_bounds.top < 0)
_bounds.top = 0;
else if (_bounds.top > maxHeight)
_bounds.top = maxHeight;
int bottom = _bounds.top + height;
if (bottom < 0)
bottom = 0;
if (bottom > maxHeight)
bottom = maxHeight;
_bounds.bottom = bottom;
_bounds2.top = _bounds.height() / 2;
_bounds2.bottom = _bounds.top + (_bounds.height() + 1) / 2 - 1;
_active = true;
}
void DirtyArea::setSpriteSlot(const SpriteSlot *spriteSlot) {
int width, height;
Scene &scene = _vm->_game->_scene;
if (spriteSlot->_spriteType == ST_FULL_SCREEN_REFRESH) {
// Special entry to refresh the entire screen
_bounds.left = 0;
_bounds.top = 0;
width = MADS_SCREEN_WIDTH;
height = MADS_SCENE_HEIGHT;
} else {
// Standard sprite slots
_bounds.left = spriteSlot->_position.x - scene._posAdjust.x;
_bounds.top = spriteSlot->_position.y - scene._posAdjust.y;
SpriteAsset &spriteSet = *scene._sprites[spriteSlot->_spritesIndex];
MSprite *frame = spriteSet.getFrame(((spriteSlot->_frameNumber & 0x7fff) - 1) & 0x7f);
if (spriteSlot->_scale == -1) {
width = frame->w;
height = frame->h;
} else {
width = frame->w * spriteSlot->_scale / 100;
height = frame->h * spriteSlot->_scale / 100;
_bounds.left -= width / 2;
_bounds.top += -(height - 1);
}
}
setArea(width, height, MADS_SCREEN_WIDTH, MADS_SCENE_HEIGHT);
}
void DirtyArea::setTextDisplay(const TextDisplay *textDisplay) {
_bounds.left = textDisplay->_bounds.left;
_bounds.top = textDisplay->_bounds.top;
setArea(textDisplay->_bounds.width(), textDisplay->_bounds.height(),
MADS_SCREEN_WIDTH, MADS_SCENE_HEIGHT);
}
/*------------------------------------------------------------------------*/
DirtyAreas::DirtyAreas(MADSEngine *vm) : _vm(vm) {
DirtyArea::_vm = vm;
for (int i = 0; i < DIRTY_AREAS_SIZE; ++i) {
DirtyArea rec;
rec._active = false;
push_back(rec);
}
}
void DirtyAreas::merge(int startIndex, int count) {
if (startIndex >= count)
return;
for (int outerCtr = startIndex - 1, idx = 0; idx < count; ++outerCtr, ++idx) {
if (!(*this)[outerCtr]._active)
continue;
for (int innerCtr = outerCtr + 1; innerCtr < count; ++innerCtr) {
if (!(*this)[innerCtr]._active || !intersects(outerCtr, innerCtr))
continue;
if ((*this)[outerCtr]._textActive && (*this)[innerCtr]._textActive)
mergeAreas(outerCtr, innerCtr);
}
}
}
/**
* Returns true if two dirty areas intersect
*/
bool DirtyAreas::intersects(int idx1, int idx2) {
return (*this)[idx1]._bounds2.intersects((*this)[idx2]._bounds2);
}
void DirtyAreas::mergeAreas(int idx1, int idx2) {
DirtyArea &da1 = (*this)[idx1];
DirtyArea &da2 = (*this)[idx2];
da1._bounds.extend(da2._bounds);
da1._bounds2.left = da1._bounds.width() / 2;
da1._bounds2.right = da1._bounds.left + (da1._bounds.width() + 1) / 2 - 1;
da1._bounds2.top = da1._bounds.height() / 2;
da1._bounds2.bottom = da1._bounds.top + (da1._bounds.height() + 1) / 2 - 1;
da2._active = false;
da1._textActive = true;
}
void DirtyAreas::copy(MSurface *srcSurface, MSurface *destSurface, const Common::Point &posAdjust) {
for (uint i = 0; i < size(); ++i) {
const Common::Rect &srcBounds = (*this)[i]._bounds;
Common::Rect bounds(srcBounds.left + posAdjust.x, srcBounds.top + posAdjust.y,
srcBounds.right + posAdjust.x, srcBounds.bottom + posAdjust.y);
if ((*this)[i]._active && bounds.isValidRect()) {
srcSurface->copyTo(destSurface, bounds, Common::Point(bounds.left, bounds.top));
}
}
}
void DirtyAreas::copyToScreen(const Common::Point &posAdjust) {
for (uint i = 0; i < size(); ++i) {
const Common::Rect &srcBounds = (*this)[i]._bounds;
Common::Rect bounds(srcBounds.left + posAdjust.x, srcBounds.top + posAdjust.y,
srcBounds.right + posAdjust.x, srcBounds.bottom + posAdjust.y);
if ((*this)[i]._active && (*this)[i]._bounds.isValidRect()) {
_vm->_screen.copyRectToScreen(bounds);
}
}
}
void DirtyAreas::reset() {
for (uint i = 0; i < size(); ++i)
(*this)[i]._active = false;
} }
/*------------------------------------------------------------------------*/ /*------------------------------------------------------------------------*/

View file

@ -108,61 +108,6 @@ public:
void check(bool scanFlag); void check(bool scanFlag);
}; };
class DirtyArea {
private:
static MADSEngine *_vm;
friend class DirtyAreas;
public:
Common::Rect _bounds;
Common::Rect _bounds2;
bool _textActive;
bool _active;
DirtyArea();
void setArea(int width, int height, int maxWidth, int maxHeight);
void setSpriteSlot(const SpriteSlot *spriteSlot);
/**
* Set up a dirty area for a text display
*/
void setTextDisplay(const TextDisplay *textDisplay);
};
class DirtyAreas: public Common::Array<DirtyArea> {
private:
MADSEngine *_vm;
public:
DirtyAreas(MADSEngine *vm);
/**
* Merge together any designated dirty areas that overlap
* @param startIndex 1-based starting dirty area starting index
* @param count Number of entries to process
*/
void merge(int startIndex, int count);
bool intersects(int idx1, int idx2);
void mergeAreas(int idx1, int idx2);
/**
* Copy the data specified by the dirty rect list between surfaces
* @param srcSurface Source surface
* @param destSurface Dest surface
* @param posAdjust Position adjustment
*/
void copy(MSurface *srcSurface, MSurface *destSurface, const Common::Point &posAdjust);
/**
* Use the lsit of dirty areas to copy areas of the screen surface to
* the physical screen
* @param posAdjust Position adjustment */
void copyToScreen(const Common::Point &posAdjust);
void reset();
};
class SceneLogic { class SceneLogic {
protected: protected:
MADSEngine *_vm; MADSEngine *_vm;

View file

@ -28,6 +28,179 @@
namespace MADS { namespace MADS {
MADSEngine *DirtyArea::_vm = nullptr;
DirtyArea::DirtyArea() {
_active = false;
_textActive = false;
}
void DirtyArea::setArea(int width, int height, int maxWidth, int maxHeight) {
if (_bounds.left % 2) {
--_bounds.left;
++width;
}
if (_bounds.left < 0)
_bounds.left = 0;
else if (_bounds.left > maxWidth)
_bounds.left = maxWidth;
int right = _bounds.left + width;
if (right < 0)
right = 0;
if (right > maxWidth)
right = maxWidth;
_bounds.right = right;
_bounds2.left = _bounds.width() / 2;
_bounds2.right = _bounds.left + (_bounds.width() + 1) / 2 - 1;
if (_bounds.top < 0)
_bounds.top = 0;
else if (_bounds.top > maxHeight)
_bounds.top = maxHeight;
int bottom = _bounds.top + height;
if (bottom < 0)
bottom = 0;
if (bottom > maxHeight)
bottom = maxHeight;
_bounds.bottom = bottom;
_bounds2.top = _bounds.height() / 2;
_bounds2.bottom = _bounds.top + (_bounds.height() + 1) / 2 - 1;
_active = true;
}
void DirtyArea::setSpriteSlot(const SpriteSlot *spriteSlot) {
int width, height;
Scene &scene = _vm->_game->_scene;
if (spriteSlot->_SlotType == ST_FULL_SCREEN_REFRESH) {
// Special entry to refresh the entire screen
_bounds.left = 0;
_bounds.top = 0;
width = MADS_SCREEN_WIDTH;
height = MADS_SCENE_HEIGHT;
}
else {
// Standard sprite slots
_bounds.left = spriteSlot->_position.x - scene._posAdjust.x;
_bounds.top = spriteSlot->_position.y - scene._posAdjust.y;
SpriteAsset &spriteSet = *scene._sprites[spriteSlot->_spritesIndex];
MSprite *frame = spriteSet.getFrame(((spriteSlot->_frameNumber & 0x7fff) - 1) & 0x7f);
if (spriteSlot->_scale == -1) {
width = frame->w;
height = frame->h;
}
else {
width = frame->w * spriteSlot->_scale / 100;
height = frame->h * spriteSlot->_scale / 100;
_bounds.left -= width / 2;
_bounds.top += -(height - 1);
}
}
setArea(width, height, MADS_SCREEN_WIDTH, MADS_SCENE_HEIGHT);
}
void DirtyArea::setTextDisplay(const TextDisplay *textDisplay) {
_bounds.left = textDisplay->_bounds.left;
_bounds.top = textDisplay->_bounds.top;
setArea(textDisplay->_bounds.width(), textDisplay->_bounds.height(),
MADS_SCREEN_WIDTH, MADS_SCENE_HEIGHT);
}
/*------------------------------------------------------------------------*/
DirtyAreas::DirtyAreas(MADSEngine *vm) : _vm(vm) {
DirtyArea::_vm = vm;
for (int i = 0; i < DIRTY_AREAS_SIZE; ++i) {
DirtyArea rec;
rec._active = false;
push_back(rec);
}
}
void DirtyAreas::merge(int startIndex, int count) {
if (startIndex >= count)
return;
for (int outerCtr = startIndex - 1, idx = 0; idx < count; ++outerCtr, ++idx) {
if (!(*this)[outerCtr]._active)
continue;
for (int innerCtr = outerCtr + 1; innerCtr < count; ++innerCtr) {
if (!(*this)[innerCtr]._active || !intersects(outerCtr, innerCtr))
continue;
if ((*this)[outerCtr]._textActive && (*this)[innerCtr]._textActive)
mergeAreas(outerCtr, innerCtr);
}
}
}
/**
* Returns true if two dirty areas intersect
*/
bool DirtyAreas::intersects(int idx1, int idx2) {
return (*this)[idx1]._bounds2.intersects((*this)[idx2]._bounds2);
}
void DirtyAreas::mergeAreas(int idx1, int idx2) {
DirtyArea &da1 = (*this)[idx1];
DirtyArea &da2 = (*this)[idx2];
da1._bounds.extend(da2._bounds);
da1._bounds2.left = da1._bounds.width() / 2;
da1._bounds2.right = da1._bounds.left + (da1._bounds.width() + 1) / 2 - 1;
da1._bounds2.top = da1._bounds.height() / 2;
da1._bounds2.bottom = da1._bounds.top + (da1._bounds.height() + 1) / 2 - 1;
da2._active = false;
da1._textActive = true;
}
void DirtyAreas::copy(MSurface *srcSurface, MSurface *destSurface, const Common::Point &posAdjust) {
for (uint i = 0; i < size(); ++i) {
const Common::Rect &srcBounds = (*this)[i]._bounds;
Common::Rect bounds(srcBounds.left + posAdjust.x, srcBounds.top + posAdjust.y,
srcBounds.right + posAdjust.x, srcBounds.bottom + posAdjust.y);
if ((*this)[i]._active && bounds.isValidRect()) {
srcSurface->copyTo(destSurface, bounds, Common::Point(bounds.left, bounds.top));
}
}
}
void DirtyAreas::copyToScreen(const Common::Point &posAdjust) {
for (uint i = 0; i < size(); ++i) {
const Common::Rect &srcBounds = (*this)[i]._bounds;
Common::Rect bounds(srcBounds.left + posAdjust.x, srcBounds.top + posAdjust.y,
srcBounds.right + posAdjust.x, srcBounds.bottom + posAdjust.y);
if ((*this)[i]._active && (*this)[i]._bounds.isValidRect()) {
_vm->_screen.copyRectToScreen(bounds);
}
}
}
void DirtyAreas::reset() {
for (uint i = 0; i < size(); ++i)
(*this)[i]._active = false;
}
/*------------------------------------------------------------------------*/
ScreenSurface::ScreenSurface() { ScreenSurface::ScreenSurface() {
_dataP = nullptr; _dataP = nullptr;
} }

View file

@ -45,6 +45,64 @@ enum ScreenTransition {
kVertTransition7, kCenterVertTransition kVertTransition7, kCenterVertTransition
}; };
class SpriteSlot;
class TextDisplay;
class DirtyArea {
private:
static MADSEngine *_vm;
friend class DirtyAreas;
public:
Common::Rect _bounds;
Common::Rect _bounds2;
bool _textActive;
bool _active;
DirtyArea();
void setArea(int width, int height, int maxWidth, int maxHeight);
void setSpriteSlot(const SpriteSlot *spriteSlot);
/**
* Set up a dirty area for a text display
*/
void setTextDisplay(const TextDisplay *textDisplay);
};
class DirtyAreas : public Common::Array<DirtyArea> {
private:
MADSEngine *_vm;
public:
DirtyAreas(MADSEngine *vm);
/**
* Merge together any designated dirty areas that overlap
* @param startIndex 1-based starting dirty area starting index
* @param count Number of entries to process
*/
void merge(int startIndex, int count);
bool intersects(int idx1, int idx2);
void mergeAreas(int idx1, int idx2);
/**
* Copy the data specified by the dirty rect list between surfaces
* @param srcSurface Source surface
* @param destSurface Dest surface
* @param posAdjust Position adjustment
*/
void copy(MSurface *srcSurface, MSurface *destSurface, const Common::Point &posAdjust);
/**
* Use the lsit of dirty areas to copy areas of the screen surface to
* the physical screen
* @param posAdjust Position adjustment */
void copyToScreen(const Common::Point &posAdjust);
void reset();
};
class ScreenSurface : public MSurface { class ScreenSurface : public MSurface {
private: private:
/** /**

View file

@ -178,7 +178,7 @@ void SequenceList::setSpriteSlot(int seqIndex, SpriteSlot &spriteSlot) {
SequenceEntry &timerEntry = _entries[seqIndex]; SequenceEntry &timerEntry = _entries[seqIndex];
SpriteAsset &spriteSet = *scene._sprites[timerEntry._spritesIndex]; SpriteAsset &spriteSet = *scene._sprites[timerEntry._spritesIndex];
spriteSlot._spriteType = spriteSet.isBackground() ? ST_BACKGROUND : ST_FOREGROUND; spriteSlot._SlotType = spriteSet.isBackground() ? ST_BACKGROUND : ST_FOREGROUND;
spriteSlot._seqIndex = seqIndex; spriteSlot._seqIndex = seqIndex;
spriteSlot._spritesIndex = timerEntry._spritesIndex; spriteSlot._spritesIndex = timerEntry._spritesIndex;
spriteSlot._frameNumber = (timerEntry._flipped ? 0x8000 : 0) | timerEntry._frameIndex; spriteSlot._frameNumber = (timerEntry._flipped ? 0x8000 : 0) | timerEntry._frameIndex;

View file

@ -139,7 +139,7 @@ byte MSprite::getTransparencyIndex() const {
MADSEngine *SpriteSlot::_vm = nullptr; MADSEngine *SpriteSlot::_vm = nullptr;
SpriteSlot::SpriteSlot() { SpriteSlot::SpriteSlot() {
_spriteType = ST_NONE; _SlotType = ST_NONE;
_seqIndex = 0; _seqIndex = 0;
_spritesIndex = 0; _spritesIndex = 0;
_frameNumber = 0; _frameNumber = 0;
@ -147,8 +147,8 @@ SpriteSlot::SpriteSlot() {
_scale = 0; _scale = 0;
} }
SpriteSlot::SpriteSlot(SpriteType type, int seqIndex) { SpriteSlot::SpriteSlot(SlotType type, int seqIndex) {
_spriteType = type; _SlotType = type;
_seqIndex = seqIndex; _seqIndex = seqIndex;
_spritesIndex = 0; _spritesIndex = 0;
_frameNumber = 0; _frameNumber = 0;
@ -208,11 +208,11 @@ void SpriteSlots::setDirtyAreas() {
Scene &scene = _vm->_game->_scene; Scene &scene = _vm->_game->_scene;
for (uint i = 0; i < size(); ++i) { for (uint i = 0; i < size(); ++i) {
if ((*this)[i]._spriteType >= ST_NONE) { if ((*this)[i]._SlotType >= ST_NONE) {
scene._dirtyAreas[i].setSpriteSlot(&(*this)[i]); scene._dirtyAreas[i].setSpriteSlot(&(*this)[i]);
scene._dirtyAreas[i]._textActive = ((*this)[i]._spriteType <= ST_NONE) ? 0 : 1; scene._dirtyAreas[i]._textActive = ((*this)[i]._SlotType <= ST_NONE) ? 0 : 1;
(*this)[i]._spriteType = ST_NONE; (*this)[i]._SlotType = ST_NONE;
} }
} }
} }
@ -247,14 +247,14 @@ void SpriteSlots::drawBackground() {
SpriteSlot &spriteSlot = (*this)[i]; SpriteSlot &spriteSlot = (*this)[i];
DirtyArea &dirtyArea = scene._dirtyAreas[i]; DirtyArea &dirtyArea = scene._dirtyAreas[i];
if (spriteSlot._spriteType >= ST_NONE) { if (spriteSlot._SlotType >= ST_NONE) {
// Foreground sprite, so we can ignore it // Foreground sprite, so we can ignore it
dirtyArea._active = false; dirtyArea._active = false;
} else { } else {
dirtyArea._active = true; dirtyArea._active = true;
dirtyArea.setSpriteSlot(&spriteSlot); dirtyArea.setSpriteSlot(&spriteSlot);
if (spriteSlot._spriteType == ST_BACKGROUND) { if (spriteSlot._SlotType == ST_BACKGROUND) {
// Background object, so need to draw it // Background object, so need to draw it
assert(spriteSlot._frameNumber > 0); assert(spriteSlot._frameNumber > 0);
SpriteAsset *asset = scene._sprites[spriteSlot._spritesIndex]; SpriteAsset *asset = scene._sprites[spriteSlot._spritesIndex];
@ -304,7 +304,7 @@ void SpriteSlots::drawForeground(MSurface *s) {
// Get a list of sprite object depths for active objects // Get a list of sprite object depths for active objects
for (uint i = 0; i < size(); ++i) { for (uint i = 0; i < size(); ++i) {
SpriteSlot &spriteSlot = (*this)[i]; SpriteSlot &spriteSlot = (*this)[i];
if (spriteSlot._spriteType >= ST_NONE) { if (spriteSlot._SlotType >= ST_NONE) {
DepthEntry rec(16 - spriteSlot._depth, i); DepthEntry rec(16 - spriteSlot._depth, i);
depthList.push_back(rec); depthList.push_back(rec);
} }
@ -367,7 +367,7 @@ void SpriteSlots::drawForeground(MSurface *s) {
void SpriteSlots::cleanUp() { void SpriteSlots::cleanUp() {
for (int i = (int)size() - 1; i >= 0; --i) { for (int i = (int)size() - 1; i >= 0; --i) {
if ((*this)[i]._spriteType < ST_NONE) if ((*this)[i]._SlotType < ST_NONE)
remove_at(i); remove_at(i);
} }
} }
@ -391,6 +391,7 @@ int SpriteSets::add(SpriteAsset *asset, int idx) {
} }
int SpriteSets::addSprites(const Common::String &resName, int flags) { int SpriteSets::addSprites(const Common::String &resName, int flags) {
++_assetCount;
return add(new SpriteAsset(_vm, resName, flags)); return add(new SpriteAsset(_vm, resName, flags));
} }
@ -398,52 +399,17 @@ void SpriteSets::clear() {
for (uint i = 0; i < size(); ++i) for (uint i = 0; i < size(); ++i)
delete (*this)[i]; delete (*this)[i];
_assetCount = 0;
Common::Array<SpriteAsset *>::clear(); Common::Array<SpriteAsset *>::clear();
} }
/*------------------------------------------------------------------------*/ void SpriteSets::remove(int idx) {
if (idx >= 0) {
delete (*this)[idx];
(*this)[idx] = nullptr;
ImageInterEntry::ImageInterEntry() { --_assetCount;
_field0 = 0; }
_field2 = 0;
_field3 = 0;
_field4 = 0;
_field6 = 0;
_field8 = 0;
}
/*------------------------------------------------------------------------*/
void ImageInterEntries::add(int v1, int v2) {
ImageInterEntry ie;
ie._field0 = -2;
ie._field2 = -1;
push_back(ie);
}
void ImageInterEntries::add(int v1, int v2, int v3, int v4) {
assert(size() < 50);
ImageInterEntry ie;
ie._field0 = -3;
ie._field2 = 201;
ie._field6 = v1;
ie._field8 = v2;
ie._field4 = v3;
ie._field3 = v4;
push_back(ie);
}
ImageInterEntry &ImageInterEntries::add() {
resize(size() + 1);
return (*this)[size() - 1];
}
void ImageInterEntries::call(int v1, int v2) {
debug("TODO: ImageInterEntries::call");
} }
} // End of namespace MADS } // End of namespace MADS

View file

@ -30,7 +30,7 @@
namespace MADS { namespace MADS {
enum SpriteType { enum SlotType {
ST_NONE = 0, ST_FOREGROUND = 1, ST_BACKGROUND = -4, ST_NONE = 0, ST_FOREGROUND = 1, ST_BACKGROUND = -4,
ST_FULL_SCREEN_REFRESH = -2, ST_EXPIRED = -1 ST_FULL_SCREEN_REFRESH = -2, ST_EXPIRED = -1
}; };
@ -129,11 +129,11 @@ private:
static MADSEngine *_vm; static MADSEngine *_vm;
friend class SpriteSlots; friend class SpriteSlots;
public: public:
SpriteType _spriteType; SlotType _SlotType;
int _seqIndex; int _seqIndex;
public: public:
SpriteSlot(); SpriteSlot();
SpriteSlot(SpriteType type, int seqIndex); SpriteSlot(SlotType type, int seqIndex);
void setup(int dirtyAreaIndex); void setup(int dirtyAreaIndex);
bool operator==(const SpriteSlotSubset &other) const; bool operator==(const SpriteSlotSubset &other) const;
@ -200,10 +200,12 @@ class SpriteSets : public Common::Array<SpriteAsset *> {
private: private:
MADSEngine *_vm; MADSEngine *_vm;
public: public:
int _assetCount;
/** /**
* Constructor * Constructor
*/ */
SpriteSets(MADSEngine *vm) : _vm(vm) {} SpriteSets(MADSEngine *vm) : _vm(vm), _assetCount(0) {}
/** /**
* Destructor * Destructor
@ -224,27 +226,11 @@ public:
* Adds a sprite asset to the list by name * Adds a sprite asset to the list by name
*/ */
int addSprites(const Common::String &resName, int flags = 0); int addSprites(const Common::String &resName, int flags = 0);
};
class ImageInterEntry { /**
public: * Remove an asset from the list
int _field0; */
int _field2; void remove(int idx);
int _field3;
int _field4;
int _field6;
int _field8;
ImageInterEntry();
};
class ImageInterEntries: public Common::Array<ImageInterEntry> {
public:
void add(int v1, int v2);
void add(int v1, int v2, int v3, int v4);
ImageInterEntry &add();
void call(int v1, int v2);
}; };
} // End of namespace MADS } // End of namespace MADS

View file

@ -27,16 +27,47 @@
namespace MADS { namespace MADS {
void SceneNode::load(Common::SeekableReadStream *f) { UISlot::UISlot() {
_walkPos.x = f->readSint16LE(); _slotType = ST_NONE;
_walkPos.y = f->readSint16LE(); _field2 = 0;
for (int i = 0; i < MAX_ROUTE_NODES; ++i) _field3 = 0;
_indexes[i] = f->readUint16LE(); _field4 = 0;
_field6 = 0;
_field8 = 0;
}
/*------------------------------------------------------------------------*/
void UISlots::fullRefresh() {
UISlot slot;
slot._slotType = ST_FULL_SCREEN_REFRESH;
slot._field2 = -1;
push_back(slot);
}
void UISlots::add(int v1, int v2, int v3, int v4) {
assert(size() < 50);
UISlot ie;
ie._slotType = -3;
ie._field2 = 201;
ie._field6 = v1;
ie._field8 = v2;
ie._field4 = v3;
ie._field3 = v4;
push_back(ie);
}
void UISlots::call(int v1, int v2) {
debug("TODO: UISlots::call");
} }
/*------------------------------------------------------------------------*/ /*------------------------------------------------------------------------*/
UserInterface::UserInterface(MADSEngine *vm) : _vm(vm) { UserInterface::UserInterface(MADSEngine *vm) : _vm(vm) {
_invSpritesIndex = -1;
_category = CAT_NONE; _category = CAT_NONE;
_screenObjectsCount = 0; _screenObjectsCount = 0;
_inventoryTopIndex = 0; _inventoryTopIndex = 0;
@ -99,8 +130,8 @@ void UserInterface::setup(int id) {
} }
scene._screenObjects._v832EC = id; scene._screenObjects._v832EC = id;
scene._imageInterEntries.clear(); scene._userInterface._uiSlots.clear();
scene._imageInterEntries.add(-2, 0xff); scene._userInterface._uiSlots.fullRefresh();
_vm->_game->_ticksExpiry = _vm->_events->getFrameCounter(); _vm->_game->_ticksExpiry = _vm->_events->getFrameCounter();
_v1A = -1; _v1A = -1;
_v1E = -1; _v1E = -1;
@ -110,7 +141,7 @@ void UserInterface::setup(int id) {
copyTo(&_surface); copyTo(&_surface);
if (_vm->_game->_v1 == 5) if (_vm->_game->_v1 == 5)
scene._imageInterEntries.call(0, 0); scene._userInterface._uiSlots.call(0, 0);
scene._action.clear(); scene._action.clear();
drawTextElements(); drawTextElements();
@ -400,5 +431,27 @@ void UserInterface::drawTalkList() {
warning("TODO: drawTalkList"); warning("TODO: drawTalkList");
} }
void UserInterface::loadInventoryAnim(int objectId) {
}
void UserInterface::noInventoryAnim() {
Scene &scene = _vm->_game->_scene;
if (_invSpritesIndex >= 0) {
scene._sprites.remove(_invSpritesIndex);
_vm->_game->_ticksExpiry = _vm->_events->getFrameCounter();
_invSpritesIndex = -1;
}
if (!scene._screenObjects._v832EC)
refresh();
}
void UserInterface::refresh() {
Scene &scene = _vm->_game->_scene;
scene._userInterface._uiSlots.clear();
// scene._userInterface._uiSlots.new()
}
} // End of namespace MADS } // End of namespace MADS

View file

@ -36,9 +36,31 @@ enum ScrCategory {
CAT_12 = 12 CAT_12 = 12
}; };
class UISlot {
public:
int _slotType;
int _field2;
int _field3;
int _field4;
int _field6;
int _field8;
UISlot();
};
class UISlots : public Common::Array<UISlot> {
public:
void add(int v1, int v2, int v3, int v4);
void fullRefresh();
void call(int v1, int v2);
};
class UserInterface : public MSurface { class UserInterface : public MSurface {
private: private:
MADSEngine *_vm; MADSEngine *_vm;
int _invSpritesIndex;
/** /**
* Loads the elements of the user interface * Loads the elements of the user interface
@ -84,6 +106,8 @@ private:
* Draw a UI textual element * Draw a UI textual element
*/ */
void writeVocab(ScrCategory category, int id); void writeVocab(ScrCategory category, int id);
void refresh();
public: public:
ScrCategory _category; ScrCategory _category;
int _screenObjectsCount; int _screenObjectsCount;
@ -99,6 +123,7 @@ public:
int _v1A; int _v1A;
int _v1C; int _v1C;
int _v1E; int _v1E;
UISlots _uiSlots;
public: public:
/** /**
* Constructor * Constructor
@ -120,6 +145,10 @@ public:
void drawTextElements(); void drawTextElements();
void setBounds(const Common::Rect &r); void setBounds(const Common::Rect &r);
void loadInventoryAnim(int objectId);
void noInventoryAnim();
}; };
} // End of namespace MADS } // End of namespace MADS