MADS: Transformed ImageInterEntries to be User Interface UISlots
This commit is contained in:
parent
d57d4b876e
commit
0c8a3a47e2
16 changed files with 383 additions and 330 deletions
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@ -403,7 +403,7 @@ void Animation::update() {
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for (uint idx = 0; idx < scene._spriteSlots.size(); ++idx) {
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if (scene._spriteSlots[idx]._seqIndex >= 0x80)
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scene._spriteSlots[idx]._spriteType = ST_EXPIRED;
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scene._spriteSlots[idx]._SlotType = ST_EXPIRED;
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}
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// Validate the current frame
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@ -445,7 +445,7 @@ void Animation::update() {
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if (paChanged) {
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newIndex = scene._spriteSlots.add();
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scene._spriteSlots[newIndex]._seqIndex = -1;
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scene._spriteSlots[newIndex]._spriteType = ST_FULL_SCREEN_REFRESH;
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scene._spriteSlots[newIndex]._SlotType = ST_FULL_SCREEN_REFRESH;
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}
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// Main frame animation loop - frames get animated by being placed, as necessary, into the
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@ -463,7 +463,7 @@ void Animation::update() {
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int seqIndex = _frameEntries[_oldFrameEntry]._seqIndex - scene._spriteSlots[index]._seqIndex;
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if (seqIndex == 0x80) {
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if (scene._spriteSlots[index] == _frameEntries[_oldFrameEntry]._spriteSlot) {
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scene._spriteSlots[index]._spriteType = ST_NONE;
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scene._spriteSlots[index]._SlotType = ST_NONE;
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spriteSlotIndex = -1;
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}
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}
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@ -479,7 +479,7 @@ void Animation::update() {
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SpriteAsset &spriteSet = *scene._sprites[
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scene._spriteSlots[slotIndex]._spritesIndex];
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slot._spriteType = spriteSet.isBackground() ? ST_BACKGROUND : ST_FOREGROUND;
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slot._SlotType = spriteSet.isBackground() ? ST_BACKGROUND : ST_FOREGROUND;
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}
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break;
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}
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@ -235,7 +235,12 @@ void Game::sectionLoop() {
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_player._priorTimer = _scene._frameStartTime + _player._ticksAmount;
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_player.idle();
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warning("TODO: _selectedObject IF block");
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if (_scene._userInterface._selectedInvIndex >= 0) {
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_scene._userInterface.loadInventoryAnim(
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_objects._inventoryList[_scene._userInterface._selectedInvIndex]);
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} else {
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_scene._userInterface.noInventoryAnim();
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}
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_v1 = 5;
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_scene._roomChanged = false;
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@ -197,7 +197,7 @@ void Scene201::enter() {
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_scene->_sequences.addSubEntry(_globals._spriteIndexes[21], SM_FRAME_INDEX, 12, 70);
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_scene->_sequences.setDepth(_globals._spriteIndexes[21], 1);
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_globals._frameTime = 0;
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_game._player.sub7E53C(Common::Point(157, 143), 8);
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_game._player.startWalking(Common::Point(157, 143), 8);
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_vm->_palette->setEntry(252, 45, 63, 45);
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_vm->_palette->setEntry(253, 20, 45, 20);
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_scene->_kernelMessages.add(Common::Point(0, 0), 0x1110, 2, 0, 120, _game.getQuote(90));
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@ -246,7 +246,7 @@ void Player::update() {
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if (_forceRefresh || (_visible != _priorVisible)) {
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int slotIndex = getSpriteSlot();
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if (slotIndex >= 0)
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scene._spriteSlots[slotIndex]._spriteType = ST_EXPIRED;
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scene._spriteSlots[slotIndex]._SlotType = ST_EXPIRED;
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int newDepth = 1;
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int yp = MAX(_playerPos.y, (int16)(MADS_SCENE_HEIGHT - 1));
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@ -264,7 +264,7 @@ void Player::update() {
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if (_visible) {
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// Player sprite needs to be rendered
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SpriteSlot slot;
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slot._spriteType = ST_FOREGROUND;
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slot._SlotType = ST_FOREGROUND;
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slot._seqIndex = PLAYER_SEQ_INDEX;
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slot._spritesIndex = _spritesStart + _spritesIdx;
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slot._frameNumber = _frameOffset + _frameNum;
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@ -285,7 +285,7 @@ void Player::update() {
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if (equal)
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// Undo the prior expiry of the player sprite
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s2._spriteType = ST_NONE;
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s2._SlotType = ST_NONE;
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else
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slotIndex = -1;
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}
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@ -359,6 +359,16 @@ void Player::setDest(const Common::Point &pt, int facing) {
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}
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}
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void Player::startWalking(const Common::Point &pos, int direction) {
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Scene &scene = _vm->_game->_scene;
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reset();
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scene._action._startWalkFlag = true;
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scene._action._walkFlag = true;
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scene._destPos = pos;
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scene._destFacing = direction;
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}
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void Player::nextFrame() {
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Scene &scene = _vm->_game->_scene;
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@ -528,7 +538,7 @@ int Player::getSpriteSlot() {
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for (uint idx = 0; idx < spriteSlots.size(); ++idx) {
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if (spriteSlots[idx]._seqIndex == PLAYER_SEQ_INDEX &&
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spriteSlots[idx]._spriteType >= ST_NONE)
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spriteSlots[idx]._SlotType >= ST_NONE)
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return idx;
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}
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@ -737,13 +747,4 @@ void Player::startMovement() {
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_v8452E = -_v84530;
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}
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void Player::sub7E53C(Common::Point pos, int direction) {
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Scene &scene = _vm->_game->_scene;
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reset();
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scene._action._startWalkFlag = true;
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scene._action._walkFlag = true;
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scene._destPos = pos;
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scene._destFacing = direction;
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}
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} // End of namespace MADS
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@ -152,9 +152,9 @@ public:
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void setDest(const Common::Point &pt, int facing);
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void nextFrame();
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void startWalking(const Common::Point &pos, int direction);
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void sub7E53C(Common::Point pos, int direction);
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void nextFrame();
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};
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} // End of namespace MADS
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@ -379,7 +379,7 @@ void Scene::doFrame() {
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_kernelMessages.update();
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}
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_imageInterEntries.call(_vm->_game->_abortTimers2 == kTransitionFadeIn ? 0xff : 0,
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_userInterface._uiSlots.call(_vm->_game->_abortTimers2 == kTransitionFadeIn ? 0xff : 0,
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_vm->_game->_abortTimers2);
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// Write any text needed by the interface
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@ -90,7 +90,6 @@ public:
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int _textSpacing;
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Hotspots _hotspots;
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ScreenObjects _screenObjects;
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ImageInterEntries _imageInterEntries;
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DirtyAreas _dirtyAreas;
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int _v1;
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SceneInfo *_sceneInfo;
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@ -136,173 +136,11 @@ void ScreenObjects::proc1() {
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/*------------------------------------------------------------------------*/
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MADSEngine *DirtyArea::_vm = nullptr;
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DirtyArea::DirtyArea() {
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_active = false;
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_textActive = false;
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}
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void DirtyArea::setArea(int width, int height, int maxWidth, int maxHeight) {
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if (_bounds.left % 2) {
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--_bounds.left;
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++width;
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}
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if (_bounds.left < 0)
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_bounds.left = 0;
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else if (_bounds.left > maxWidth)
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_bounds.left = maxWidth;
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int right = _bounds.left + width;
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if (right < 0)
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right = 0;
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if (right > maxWidth)
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right = maxWidth;
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_bounds.right = right;
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_bounds2.left = _bounds.width() / 2;
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_bounds2.right = _bounds.left + (_bounds.width() + 1) / 2 - 1;
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if (_bounds.top < 0)
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_bounds.top = 0;
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else if (_bounds.top > maxHeight)
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_bounds.top = maxHeight;
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int bottom = _bounds.top + height;
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if (bottom < 0)
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bottom = 0;
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if (bottom > maxHeight)
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bottom = maxHeight;
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_bounds.bottom = bottom;
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_bounds2.top = _bounds.height() / 2;
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_bounds2.bottom = _bounds.top + (_bounds.height() + 1) / 2 - 1;
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_active = true;
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}
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void DirtyArea::setSpriteSlot(const SpriteSlot *spriteSlot) {
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int width, height;
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Scene &scene = _vm->_game->_scene;
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if (spriteSlot->_spriteType == ST_FULL_SCREEN_REFRESH) {
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// Special entry to refresh the entire screen
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_bounds.left = 0;
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_bounds.top = 0;
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width = MADS_SCREEN_WIDTH;
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height = MADS_SCENE_HEIGHT;
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} else {
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// Standard sprite slots
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_bounds.left = spriteSlot->_position.x - scene._posAdjust.x;
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_bounds.top = spriteSlot->_position.y - scene._posAdjust.y;
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SpriteAsset &spriteSet = *scene._sprites[spriteSlot->_spritesIndex];
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MSprite *frame = spriteSet.getFrame(((spriteSlot->_frameNumber & 0x7fff) - 1) & 0x7f);
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if (spriteSlot->_scale == -1) {
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width = frame->w;
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height = frame->h;
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} else {
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width = frame->w * spriteSlot->_scale / 100;
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height = frame->h * spriteSlot->_scale / 100;
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_bounds.left -= width / 2;
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_bounds.top += -(height - 1);
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}
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}
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setArea(width, height, MADS_SCREEN_WIDTH, MADS_SCENE_HEIGHT);
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}
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void DirtyArea::setTextDisplay(const TextDisplay *textDisplay) {
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_bounds.left = textDisplay->_bounds.left;
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_bounds.top = textDisplay->_bounds.top;
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setArea(textDisplay->_bounds.width(), textDisplay->_bounds.height(),
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MADS_SCREEN_WIDTH, MADS_SCENE_HEIGHT);
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}
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/*------------------------------------------------------------------------*/
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DirtyAreas::DirtyAreas(MADSEngine *vm) : _vm(vm) {
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DirtyArea::_vm = vm;
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for (int i = 0; i < DIRTY_AREAS_SIZE; ++i) {
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DirtyArea rec;
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rec._active = false;
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push_back(rec);
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}
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}
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void DirtyAreas::merge(int startIndex, int count) {
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if (startIndex >= count)
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return;
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for (int outerCtr = startIndex - 1, idx = 0; idx < count; ++outerCtr, ++idx) {
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if (!(*this)[outerCtr]._active)
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continue;
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for (int innerCtr = outerCtr + 1; innerCtr < count; ++innerCtr) {
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if (!(*this)[innerCtr]._active || !intersects(outerCtr, innerCtr))
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continue;
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if ((*this)[outerCtr]._textActive && (*this)[innerCtr]._textActive)
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mergeAreas(outerCtr, innerCtr);
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}
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}
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}
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/**
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* Returns true if two dirty areas intersect
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*/
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bool DirtyAreas::intersects(int idx1, int idx2) {
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return (*this)[idx1]._bounds2.intersects((*this)[idx2]._bounds2);
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}
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void DirtyAreas::mergeAreas(int idx1, int idx2) {
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DirtyArea &da1 = (*this)[idx1];
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DirtyArea &da2 = (*this)[idx2];
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da1._bounds.extend(da2._bounds);
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da1._bounds2.left = da1._bounds.width() / 2;
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da1._bounds2.right = da1._bounds.left + (da1._bounds.width() + 1) / 2 - 1;
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da1._bounds2.top = da1._bounds.height() / 2;
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da1._bounds2.bottom = da1._bounds.top + (da1._bounds.height() + 1) / 2 - 1;
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da2._active = false;
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da1._textActive = true;
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}
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void DirtyAreas::copy(MSurface *srcSurface, MSurface *destSurface, const Common::Point &posAdjust) {
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for (uint i = 0; i < size(); ++i) {
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const Common::Rect &srcBounds = (*this)[i]._bounds;
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Common::Rect bounds(srcBounds.left + posAdjust.x, srcBounds.top + posAdjust.y,
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srcBounds.right + posAdjust.x, srcBounds.bottom + posAdjust.y);
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if ((*this)[i]._active && bounds.isValidRect()) {
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srcSurface->copyTo(destSurface, bounds, Common::Point(bounds.left, bounds.top));
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}
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}
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}
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void DirtyAreas::copyToScreen(const Common::Point &posAdjust) {
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for (uint i = 0; i < size(); ++i) {
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const Common::Rect &srcBounds = (*this)[i]._bounds;
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Common::Rect bounds(srcBounds.left + posAdjust.x, srcBounds.top + posAdjust.y,
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srcBounds.right + posAdjust.x, srcBounds.bottom + posAdjust.y);
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if ((*this)[i]._active && (*this)[i]._bounds.isValidRect()) {
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_vm->_screen.copyRectToScreen(bounds);
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}
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}
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}
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void DirtyAreas::reset() {
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for (uint i = 0; i < size(); ++i)
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(*this)[i]._active = false;
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void SceneNode::load(Common::SeekableReadStream *f) {
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_walkPos.x = f->readSint16LE();
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_walkPos.y = f->readSint16LE();
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for (int i = 0; i < MAX_ROUTE_NODES; ++i)
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_indexes[i] = f->readUint16LE();
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}
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/*------------------------------------------------------------------------*/
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@ -108,61 +108,6 @@ public:
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void check(bool scanFlag);
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};
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class DirtyArea {
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private:
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static MADSEngine *_vm;
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friend class DirtyAreas;
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public:
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Common::Rect _bounds;
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Common::Rect _bounds2;
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bool _textActive;
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bool _active;
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DirtyArea();
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void setArea(int width, int height, int maxWidth, int maxHeight);
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void setSpriteSlot(const SpriteSlot *spriteSlot);
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/**
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* Set up a dirty area for a text display
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*/
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void setTextDisplay(const TextDisplay *textDisplay);
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};
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class DirtyAreas: public Common::Array<DirtyArea> {
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private:
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MADSEngine *_vm;
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public:
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DirtyAreas(MADSEngine *vm);
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/**
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* Merge together any designated dirty areas that overlap
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* @param startIndex 1-based starting dirty area starting index
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* @param count Number of entries to process
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*/
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void merge(int startIndex, int count);
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bool intersects(int idx1, int idx2);
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void mergeAreas(int idx1, int idx2);
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/**
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* Copy the data specified by the dirty rect list between surfaces
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* @param srcSurface Source surface
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* @param destSurface Dest surface
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* @param posAdjust Position adjustment
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*/
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void copy(MSurface *srcSurface, MSurface *destSurface, const Common::Point &posAdjust);
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/**
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* Use the lsit of dirty areas to copy areas of the screen surface to
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* the physical screen
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* @param posAdjust Position adjustment */
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void copyToScreen(const Common::Point &posAdjust);
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void reset();
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};
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class SceneLogic {
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protected:
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MADSEngine *_vm;
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@ -28,6 +28,179 @@
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namespace MADS {
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MADSEngine *DirtyArea::_vm = nullptr;
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DirtyArea::DirtyArea() {
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_active = false;
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_textActive = false;
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}
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void DirtyArea::setArea(int width, int height, int maxWidth, int maxHeight) {
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if (_bounds.left % 2) {
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--_bounds.left;
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++width;
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}
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if (_bounds.left < 0)
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_bounds.left = 0;
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else if (_bounds.left > maxWidth)
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_bounds.left = maxWidth;
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int right = _bounds.left + width;
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if (right < 0)
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right = 0;
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if (right > maxWidth)
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right = maxWidth;
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_bounds.right = right;
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_bounds2.left = _bounds.width() / 2;
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_bounds2.right = _bounds.left + (_bounds.width() + 1) / 2 - 1;
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if (_bounds.top < 0)
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_bounds.top = 0;
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else if (_bounds.top > maxHeight)
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_bounds.top = maxHeight;
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int bottom = _bounds.top + height;
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if (bottom < 0)
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bottom = 0;
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if (bottom > maxHeight)
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bottom = maxHeight;
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_bounds.bottom = bottom;
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_bounds2.top = _bounds.height() / 2;
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_bounds2.bottom = _bounds.top + (_bounds.height() + 1) / 2 - 1;
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_active = true;
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}
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void DirtyArea::setSpriteSlot(const SpriteSlot *spriteSlot) {
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int width, height;
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Scene &scene = _vm->_game->_scene;
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if (spriteSlot->_SlotType == ST_FULL_SCREEN_REFRESH) {
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// Special entry to refresh the entire screen
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_bounds.left = 0;
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_bounds.top = 0;
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width = MADS_SCREEN_WIDTH;
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height = MADS_SCENE_HEIGHT;
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}
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else {
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// Standard sprite slots
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_bounds.left = spriteSlot->_position.x - scene._posAdjust.x;
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_bounds.top = spriteSlot->_position.y - scene._posAdjust.y;
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SpriteAsset &spriteSet = *scene._sprites[spriteSlot->_spritesIndex];
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MSprite *frame = spriteSet.getFrame(((spriteSlot->_frameNumber & 0x7fff) - 1) & 0x7f);
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|
||||
if (spriteSlot->_scale == -1) {
|
||||
width = frame->w;
|
||||
height = frame->h;
|
||||
}
|
||||
else {
|
||||
width = frame->w * spriteSlot->_scale / 100;
|
||||
height = frame->h * spriteSlot->_scale / 100;
|
||||
|
||||
_bounds.left -= width / 2;
|
||||
_bounds.top += -(height - 1);
|
||||
}
|
||||
}
|
||||
|
||||
setArea(width, height, MADS_SCREEN_WIDTH, MADS_SCENE_HEIGHT);
|
||||
}
|
||||
|
||||
void DirtyArea::setTextDisplay(const TextDisplay *textDisplay) {
|
||||
_bounds.left = textDisplay->_bounds.left;
|
||||
_bounds.top = textDisplay->_bounds.top;
|
||||
|
||||
setArea(textDisplay->_bounds.width(), textDisplay->_bounds.height(),
|
||||
MADS_SCREEN_WIDTH, MADS_SCENE_HEIGHT);
|
||||
}
|
||||
|
||||
/*------------------------------------------------------------------------*/
|
||||
|
||||
DirtyAreas::DirtyAreas(MADSEngine *vm) : _vm(vm) {
|
||||
DirtyArea::_vm = vm;
|
||||
|
||||
for (int i = 0; i < DIRTY_AREAS_SIZE; ++i) {
|
||||
DirtyArea rec;
|
||||
rec._active = false;
|
||||
push_back(rec);
|
||||
}
|
||||
}
|
||||
|
||||
void DirtyAreas::merge(int startIndex, int count) {
|
||||
if (startIndex >= count)
|
||||
return;
|
||||
|
||||
for (int outerCtr = startIndex - 1, idx = 0; idx < count; ++outerCtr, ++idx) {
|
||||
if (!(*this)[outerCtr]._active)
|
||||
continue;
|
||||
|
||||
for (int innerCtr = outerCtr + 1; innerCtr < count; ++innerCtr) {
|
||||
if (!(*this)[innerCtr]._active || !intersects(outerCtr, innerCtr))
|
||||
continue;
|
||||
|
||||
if ((*this)[outerCtr]._textActive && (*this)[innerCtr]._textActive)
|
||||
mergeAreas(outerCtr, innerCtr);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns true if two dirty areas intersect
|
||||
*/
|
||||
bool DirtyAreas::intersects(int idx1, int idx2) {
|
||||
return (*this)[idx1]._bounds2.intersects((*this)[idx2]._bounds2);
|
||||
}
|
||||
|
||||
void DirtyAreas::mergeAreas(int idx1, int idx2) {
|
||||
DirtyArea &da1 = (*this)[idx1];
|
||||
DirtyArea &da2 = (*this)[idx2];
|
||||
|
||||
da1._bounds.extend(da2._bounds);
|
||||
|
||||
da1._bounds2.left = da1._bounds.width() / 2;
|
||||
da1._bounds2.right = da1._bounds.left + (da1._bounds.width() + 1) / 2 - 1;
|
||||
da1._bounds2.top = da1._bounds.height() / 2;
|
||||
da1._bounds2.bottom = da1._bounds.top + (da1._bounds.height() + 1) / 2 - 1;
|
||||
|
||||
da2._active = false;
|
||||
da1._textActive = true;
|
||||
}
|
||||
|
||||
void DirtyAreas::copy(MSurface *srcSurface, MSurface *destSurface, const Common::Point &posAdjust) {
|
||||
for (uint i = 0; i < size(); ++i) {
|
||||
const Common::Rect &srcBounds = (*this)[i]._bounds;
|
||||
|
||||
Common::Rect bounds(srcBounds.left + posAdjust.x, srcBounds.top + posAdjust.y,
|
||||
srcBounds.right + posAdjust.x, srcBounds.bottom + posAdjust.y);
|
||||
|
||||
if ((*this)[i]._active && bounds.isValidRect()) {
|
||||
srcSurface->copyTo(destSurface, bounds, Common::Point(bounds.left, bounds.top));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void DirtyAreas::copyToScreen(const Common::Point &posAdjust) {
|
||||
for (uint i = 0; i < size(); ++i) {
|
||||
const Common::Rect &srcBounds = (*this)[i]._bounds;
|
||||
|
||||
Common::Rect bounds(srcBounds.left + posAdjust.x, srcBounds.top + posAdjust.y,
|
||||
srcBounds.right + posAdjust.x, srcBounds.bottom + posAdjust.y);
|
||||
|
||||
if ((*this)[i]._active && (*this)[i]._bounds.isValidRect()) {
|
||||
_vm->_screen.copyRectToScreen(bounds);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void DirtyAreas::reset() {
|
||||
for (uint i = 0; i < size(); ++i)
|
||||
(*this)[i]._active = false;
|
||||
}
|
||||
|
||||
/*------------------------------------------------------------------------*/
|
||||
|
||||
ScreenSurface::ScreenSurface() {
|
||||
_dataP = nullptr;
|
||||
}
|
||||
|
|
|
@ -45,6 +45,64 @@ enum ScreenTransition {
|
|||
kVertTransition7, kCenterVertTransition
|
||||
};
|
||||
|
||||
class SpriteSlot;
|
||||
class TextDisplay;
|
||||
|
||||
class DirtyArea {
|
||||
private:
|
||||
static MADSEngine *_vm;
|
||||
friend class DirtyAreas;
|
||||
public:
|
||||
Common::Rect _bounds;
|
||||
Common::Rect _bounds2;
|
||||
bool _textActive;
|
||||
bool _active;
|
||||
|
||||
DirtyArea();
|
||||
|
||||
void setArea(int width, int height, int maxWidth, int maxHeight);
|
||||
|
||||
void setSpriteSlot(const SpriteSlot *spriteSlot);
|
||||
|
||||
/**
|
||||
* Set up a dirty area for a text display
|
||||
*/
|
||||
void setTextDisplay(const TextDisplay *textDisplay);
|
||||
};
|
||||
|
||||
class DirtyAreas : public Common::Array<DirtyArea> {
|
||||
private:
|
||||
MADSEngine *_vm;
|
||||
public:
|
||||
DirtyAreas(MADSEngine *vm);
|
||||
|
||||
/**
|
||||
* Merge together any designated dirty areas that overlap
|
||||
* @param startIndex 1-based starting dirty area starting index
|
||||
* @param count Number of entries to process
|
||||
*/
|
||||
void merge(int startIndex, int count);
|
||||
|
||||
bool intersects(int idx1, int idx2);
|
||||
void mergeAreas(int idx1, int idx2);
|
||||
|
||||
/**
|
||||
* Copy the data specified by the dirty rect list between surfaces
|
||||
* @param srcSurface Source surface
|
||||
* @param destSurface Dest surface
|
||||
* @param posAdjust Position adjustment
|
||||
*/
|
||||
void copy(MSurface *srcSurface, MSurface *destSurface, const Common::Point &posAdjust);
|
||||
|
||||
/**
|
||||
* Use the lsit of dirty areas to copy areas of the screen surface to
|
||||
* the physical screen
|
||||
* @param posAdjust Position adjustment */
|
||||
void copyToScreen(const Common::Point &posAdjust);
|
||||
|
||||
void reset();
|
||||
};
|
||||
|
||||
class ScreenSurface : public MSurface {
|
||||
private:
|
||||
/**
|
||||
|
|
|
@ -178,7 +178,7 @@ void SequenceList::setSpriteSlot(int seqIndex, SpriteSlot &spriteSlot) {
|
|||
SequenceEntry &timerEntry = _entries[seqIndex];
|
||||
SpriteAsset &spriteSet = *scene._sprites[timerEntry._spritesIndex];
|
||||
|
||||
spriteSlot._spriteType = spriteSet.isBackground() ? ST_BACKGROUND : ST_FOREGROUND;
|
||||
spriteSlot._SlotType = spriteSet.isBackground() ? ST_BACKGROUND : ST_FOREGROUND;
|
||||
spriteSlot._seqIndex = seqIndex;
|
||||
spriteSlot._spritesIndex = timerEntry._spritesIndex;
|
||||
spriteSlot._frameNumber = (timerEntry._flipped ? 0x8000 : 0) | timerEntry._frameIndex;
|
||||
|
|
|
@ -139,7 +139,7 @@ byte MSprite::getTransparencyIndex() const {
|
|||
MADSEngine *SpriteSlot::_vm = nullptr;
|
||||
|
||||
SpriteSlot::SpriteSlot() {
|
||||
_spriteType = ST_NONE;
|
||||
_SlotType = ST_NONE;
|
||||
_seqIndex = 0;
|
||||
_spritesIndex = 0;
|
||||
_frameNumber = 0;
|
||||
|
@ -147,8 +147,8 @@ SpriteSlot::SpriteSlot() {
|
|||
_scale = 0;
|
||||
}
|
||||
|
||||
SpriteSlot::SpriteSlot(SpriteType type, int seqIndex) {
|
||||
_spriteType = type;
|
||||
SpriteSlot::SpriteSlot(SlotType type, int seqIndex) {
|
||||
_SlotType = type;
|
||||
_seqIndex = seqIndex;
|
||||
_spritesIndex = 0;
|
||||
_frameNumber = 0;
|
||||
|
@ -208,11 +208,11 @@ void SpriteSlots::setDirtyAreas() {
|
|||
Scene &scene = _vm->_game->_scene;
|
||||
|
||||
for (uint i = 0; i < size(); ++i) {
|
||||
if ((*this)[i]._spriteType >= ST_NONE) {
|
||||
if ((*this)[i]._SlotType >= ST_NONE) {
|
||||
scene._dirtyAreas[i].setSpriteSlot(&(*this)[i]);
|
||||
|
||||
scene._dirtyAreas[i]._textActive = ((*this)[i]._spriteType <= ST_NONE) ? 0 : 1;
|
||||
(*this)[i]._spriteType = ST_NONE;
|
||||
scene._dirtyAreas[i]._textActive = ((*this)[i]._SlotType <= ST_NONE) ? 0 : 1;
|
||||
(*this)[i]._SlotType = ST_NONE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -247,14 +247,14 @@ void SpriteSlots::drawBackground() {
|
|||
SpriteSlot &spriteSlot = (*this)[i];
|
||||
DirtyArea &dirtyArea = scene._dirtyAreas[i];
|
||||
|
||||
if (spriteSlot._spriteType >= ST_NONE) {
|
||||
if (spriteSlot._SlotType >= ST_NONE) {
|
||||
// Foreground sprite, so we can ignore it
|
||||
dirtyArea._active = false;
|
||||
} else {
|
||||
dirtyArea._active = true;
|
||||
dirtyArea.setSpriteSlot(&spriteSlot);
|
||||
|
||||
if (spriteSlot._spriteType == ST_BACKGROUND) {
|
||||
if (spriteSlot._SlotType == ST_BACKGROUND) {
|
||||
// Background object, so need to draw it
|
||||
assert(spriteSlot._frameNumber > 0);
|
||||
SpriteAsset *asset = scene._sprites[spriteSlot._spritesIndex];
|
||||
|
@ -304,7 +304,7 @@ void SpriteSlots::drawForeground(MSurface *s) {
|
|||
// Get a list of sprite object depths for active objects
|
||||
for (uint i = 0; i < size(); ++i) {
|
||||
SpriteSlot &spriteSlot = (*this)[i];
|
||||
if (spriteSlot._spriteType >= ST_NONE) {
|
||||
if (spriteSlot._SlotType >= ST_NONE) {
|
||||
DepthEntry rec(16 - spriteSlot._depth, i);
|
||||
depthList.push_back(rec);
|
||||
}
|
||||
|
@ -367,7 +367,7 @@ void SpriteSlots::drawForeground(MSurface *s) {
|
|||
|
||||
void SpriteSlots::cleanUp() {
|
||||
for (int i = (int)size() - 1; i >= 0; --i) {
|
||||
if ((*this)[i]._spriteType < ST_NONE)
|
||||
if ((*this)[i]._SlotType < ST_NONE)
|
||||
remove_at(i);
|
||||
}
|
||||
}
|
||||
|
@ -391,6 +391,7 @@ int SpriteSets::add(SpriteAsset *asset, int idx) {
|
|||
}
|
||||
|
||||
int SpriteSets::addSprites(const Common::String &resName, int flags) {
|
||||
++_assetCount;
|
||||
return add(new SpriteAsset(_vm, resName, flags));
|
||||
}
|
||||
|
||||
|
@ -398,52 +399,17 @@ void SpriteSets::clear() {
|
|||
for (uint i = 0; i < size(); ++i)
|
||||
delete (*this)[i];
|
||||
|
||||
_assetCount = 0;
|
||||
Common::Array<SpriteAsset *>::clear();
|
||||
}
|
||||
|
||||
/*------------------------------------------------------------------------*/
|
||||
void SpriteSets::remove(int idx) {
|
||||
if (idx >= 0) {
|
||||
delete (*this)[idx];
|
||||
(*this)[idx] = nullptr;
|
||||
|
||||
ImageInterEntry::ImageInterEntry() {
|
||||
_field0 = 0;
|
||||
_field2 = 0;
|
||||
_field3 = 0;
|
||||
_field4 = 0;
|
||||
_field6 = 0;
|
||||
_field8 = 0;
|
||||
--_assetCount;
|
||||
}
|
||||
|
||||
/*------------------------------------------------------------------------*/
|
||||
|
||||
void ImageInterEntries::add(int v1, int v2) {
|
||||
ImageInterEntry ie;
|
||||
ie._field0 = -2;
|
||||
ie._field2 = -1;
|
||||
|
||||
push_back(ie);
|
||||
}
|
||||
|
||||
void ImageInterEntries::add(int v1, int v2, int v3, int v4) {
|
||||
assert(size() < 50);
|
||||
|
||||
ImageInterEntry ie;
|
||||
ie._field0 = -3;
|
||||
ie._field2 = 201;
|
||||
ie._field6 = v1;
|
||||
ie._field8 = v2;
|
||||
ie._field4 = v3;
|
||||
ie._field3 = v4;
|
||||
|
||||
push_back(ie);
|
||||
}
|
||||
|
||||
ImageInterEntry &ImageInterEntries::add() {
|
||||
resize(size() + 1);
|
||||
return (*this)[size() - 1];
|
||||
}
|
||||
|
||||
|
||||
void ImageInterEntries::call(int v1, int v2) {
|
||||
debug("TODO: ImageInterEntries::call");
|
||||
}
|
||||
|
||||
} // End of namespace MADS
|
||||
|
|
|
@ -30,7 +30,7 @@
|
|||
|
||||
namespace MADS {
|
||||
|
||||
enum SpriteType {
|
||||
enum SlotType {
|
||||
ST_NONE = 0, ST_FOREGROUND = 1, ST_BACKGROUND = -4,
|
||||
ST_FULL_SCREEN_REFRESH = -2, ST_EXPIRED = -1
|
||||
};
|
||||
|
@ -129,11 +129,11 @@ private:
|
|||
static MADSEngine *_vm;
|
||||
friend class SpriteSlots;
|
||||
public:
|
||||
SpriteType _spriteType;
|
||||
SlotType _SlotType;
|
||||
int _seqIndex;
|
||||
public:
|
||||
SpriteSlot();
|
||||
SpriteSlot(SpriteType type, int seqIndex);
|
||||
SpriteSlot(SlotType type, int seqIndex);
|
||||
|
||||
void setup(int dirtyAreaIndex);
|
||||
bool operator==(const SpriteSlotSubset &other) const;
|
||||
|
@ -200,10 +200,12 @@ class SpriteSets : public Common::Array<SpriteAsset *> {
|
|||
private:
|
||||
MADSEngine *_vm;
|
||||
public:
|
||||
int _assetCount;
|
||||
|
||||
/**
|
||||
* Constructor
|
||||
*/
|
||||
SpriteSets(MADSEngine *vm) : _vm(vm) {}
|
||||
SpriteSets(MADSEngine *vm) : _vm(vm), _assetCount(0) {}
|
||||
|
||||
/**
|
||||
* Destructor
|
||||
|
@ -224,27 +226,11 @@ public:
|
|||
* Adds a sprite asset to the list by name
|
||||
*/
|
||||
int addSprites(const Common::String &resName, int flags = 0);
|
||||
};
|
||||
|
||||
class ImageInterEntry {
|
||||
public:
|
||||
int _field0;
|
||||
int _field2;
|
||||
int _field3;
|
||||
int _field4;
|
||||
int _field6;
|
||||
int _field8;
|
||||
|
||||
ImageInterEntry();
|
||||
};
|
||||
|
||||
class ImageInterEntries: public Common::Array<ImageInterEntry> {
|
||||
public:
|
||||
void add(int v1, int v2);
|
||||
void add(int v1, int v2, int v3, int v4);
|
||||
ImageInterEntry &add();
|
||||
|
||||
void call(int v1, int v2);
|
||||
/**
|
||||
* Remove an asset from the list
|
||||
*/
|
||||
void remove(int idx);
|
||||
};
|
||||
|
||||
} // End of namespace MADS
|
||||
|
|
|
@ -27,16 +27,47 @@
|
|||
|
||||
namespace MADS {
|
||||
|
||||
void SceneNode::load(Common::SeekableReadStream *f) {
|
||||
_walkPos.x = f->readSint16LE();
|
||||
_walkPos.y = f->readSint16LE();
|
||||
for (int i = 0; i < MAX_ROUTE_NODES; ++i)
|
||||
_indexes[i] = f->readUint16LE();
|
||||
UISlot::UISlot() {
|
||||
_slotType = ST_NONE;
|
||||
_field2 = 0;
|
||||
_field3 = 0;
|
||||
_field4 = 0;
|
||||
_field6 = 0;
|
||||
_field8 = 0;
|
||||
}
|
||||
|
||||
/*------------------------------------------------------------------------*/
|
||||
|
||||
void UISlots::fullRefresh() {
|
||||
UISlot slot;
|
||||
slot._slotType = ST_FULL_SCREEN_REFRESH;
|
||||
slot._field2 = -1;
|
||||
|
||||
push_back(slot);
|
||||
}
|
||||
|
||||
void UISlots::add(int v1, int v2, int v3, int v4) {
|
||||
assert(size() < 50);
|
||||
|
||||
UISlot ie;
|
||||
ie._slotType = -3;
|
||||
ie._field2 = 201;
|
||||
ie._field6 = v1;
|
||||
ie._field8 = v2;
|
||||
ie._field4 = v3;
|
||||
ie._field3 = v4;
|
||||
|
||||
push_back(ie);
|
||||
}
|
||||
|
||||
void UISlots::call(int v1, int v2) {
|
||||
debug("TODO: UISlots::call");
|
||||
}
|
||||
|
||||
/*------------------------------------------------------------------------*/
|
||||
|
||||
UserInterface::UserInterface(MADSEngine *vm) : _vm(vm) {
|
||||
_invSpritesIndex = -1;
|
||||
_category = CAT_NONE;
|
||||
_screenObjectsCount = 0;
|
||||
_inventoryTopIndex = 0;
|
||||
|
@ -99,8 +130,8 @@ void UserInterface::setup(int id) {
|
|||
}
|
||||
scene._screenObjects._v832EC = id;
|
||||
|
||||
scene._imageInterEntries.clear();
|
||||
scene._imageInterEntries.add(-2, 0xff);
|
||||
scene._userInterface._uiSlots.clear();
|
||||
scene._userInterface._uiSlots.fullRefresh();
|
||||
_vm->_game->_ticksExpiry = _vm->_events->getFrameCounter();
|
||||
_v1A = -1;
|
||||
_v1E = -1;
|
||||
|
@ -110,7 +141,7 @@ void UserInterface::setup(int id) {
|
|||
copyTo(&_surface);
|
||||
|
||||
if (_vm->_game->_v1 == 5)
|
||||
scene._imageInterEntries.call(0, 0);
|
||||
scene._userInterface._uiSlots.call(0, 0);
|
||||
|
||||
scene._action.clear();
|
||||
drawTextElements();
|
||||
|
@ -400,5 +431,27 @@ void UserInterface::drawTalkList() {
|
|||
warning("TODO: drawTalkList");
|
||||
}
|
||||
|
||||
void UserInterface::loadInventoryAnim(int objectId) {
|
||||
|
||||
}
|
||||
|
||||
void UserInterface::noInventoryAnim() {
|
||||
Scene &scene = _vm->_game->_scene;
|
||||
|
||||
if (_invSpritesIndex >= 0) {
|
||||
scene._sprites.remove(_invSpritesIndex);
|
||||
_vm->_game->_ticksExpiry = _vm->_events->getFrameCounter();
|
||||
_invSpritesIndex = -1;
|
||||
}
|
||||
|
||||
if (!scene._screenObjects._v832EC)
|
||||
refresh();
|
||||
}
|
||||
|
||||
void UserInterface::refresh() {
|
||||
Scene &scene = _vm->_game->_scene;
|
||||
scene._userInterface._uiSlots.clear();
|
||||
// scene._userInterface._uiSlots.new()
|
||||
}
|
||||
|
||||
} // End of namespace MADS
|
||||
|
|
|
@ -36,9 +36,31 @@ enum ScrCategory {
|
|||
CAT_12 = 12
|
||||
};
|
||||
|
||||
class UISlot {
|
||||
public:
|
||||
int _slotType;
|
||||
int _field2;
|
||||
int _field3;
|
||||
int _field4;
|
||||
int _field6;
|
||||
int _field8;
|
||||
|
||||
UISlot();
|
||||
};
|
||||
|
||||
class UISlots : public Common::Array<UISlot> {
|
||||
public:
|
||||
void add(int v1, int v2, int v3, int v4);
|
||||
void fullRefresh();
|
||||
|
||||
void call(int v1, int v2);
|
||||
};
|
||||
|
||||
|
||||
class UserInterface : public MSurface {
|
||||
private:
|
||||
MADSEngine *_vm;
|
||||
int _invSpritesIndex;
|
||||
|
||||
/**
|
||||
* Loads the elements of the user interface
|
||||
|
@ -84,6 +106,8 @@ private:
|
|||
* Draw a UI textual element
|
||||
*/
|
||||
void writeVocab(ScrCategory category, int id);
|
||||
|
||||
void refresh();
|
||||
public:
|
||||
ScrCategory _category;
|
||||
int _screenObjectsCount;
|
||||
|
@ -99,6 +123,7 @@ public:
|
|||
int _v1A;
|
||||
int _v1C;
|
||||
int _v1E;
|
||||
UISlots _uiSlots;
|
||||
public:
|
||||
/**
|
||||
* Constructor
|
||||
|
@ -120,6 +145,10 @@ public:
|
|||
void drawTextElements();
|
||||
|
||||
void setBounds(const Common::Rect &r);
|
||||
|
||||
void loadInventoryAnim(int objectId);
|
||||
|
||||
void noInventoryAnim();
|
||||
};
|
||||
|
||||
} // End of namespace MADS
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue