partly implemented game objects
svn-id: r16595
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b4b2e52df7
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0ccf59faee
10 changed files with 238 additions and 138 deletions
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@ -529,7 +529,7 @@ void Interface::removeFromInventory(int sprite) {
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void Interface::drawInventory() {
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if (_panelMode != kPanelMain)
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return;
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/*
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SURFACE *back_buf = _vm->_gfx->getBackBuffer();
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// TODO: Inventory scrolling
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@ -560,7 +560,7 @@ void Interface::drawInventory() {
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}
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col = 0;
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}
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}
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}*/
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}
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int Interface::inventoryTest(const Point& imousePt, int *ibutton) {
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