EMI: reuse and semi implement few opcodes
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2 changed files with 53 additions and 5 deletions
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@ -484,6 +484,14 @@ void L1_ScreenShot() {
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}
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void L1_SetGamma() {
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lua_Object levelObj = lua_getparam(1);
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if (!lua_isnumber(levelObj))
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return;
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int level = (int)lua_getnumber(levelObj);
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// FIXME: func(level)
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warning("L1_SetGamma, implement opcode, level: %d", level);
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}
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void L1_Display() {
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