EMI: reuse and semi implement few opcodes
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parent
b45bc4df09
commit
0cf157132a
2 changed files with 53 additions and 5 deletions
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@ -484,6 +484,14 @@ void L1_ScreenShot() {
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}
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void L1_SetGamma() {
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lua_Object levelObj = lua_getparam(1);
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if (!lua_isnumber(levelObj))
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return;
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int level = (int)lua_getnumber(levelObj);
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// FIXME: func(level)
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warning("L1_SetGamma, implement opcode, level: %d", level);
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}
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void L1_Display() {
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@ -36,8 +36,52 @@
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namespace Grim {
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void L2_EnableVoiceFX() {
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lua_Object stateObj = lua_getparam(1);
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bool state = false;
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if (!lua_isnil(stateObj))
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state = true;
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// FIXME: func(state);
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warning("L2_EnableVoiceFX: implement opcode, state: %d", (int)state);
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}
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void L2_SetGroupVolume() {
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lua_Object groupObj = lua_getparam(1);
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lua_Object volumeObj = lua_getparam(2);
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if (!lua_isnumber(groupObj))
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return;
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int group = lua_getnumber(groupObj);
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int volume = 100;
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if (lua_isnumber(volumeObj))
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volume = (int)lua_getnumber(volumeObj);
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// FIXME: func(group, volume);
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warning("L2_SetGroupVolume: implement opcode, group: %d, volume %d", group, volume);
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}
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void L2_EnableAudioGroup() {
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lua_Object groupObj = lua_getparam(1);
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lua_Object stateObj = lua_getparam(2);
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if (!lua_isnumber(groupObj))
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return;
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int group = lua_getnumber(groupObj);
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bool state = false;
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if (!lua_isnil(stateObj))
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state = true;
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// FIXME: func(group, state);
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warning("L2_EnableAudioGroup: implement opcode, group: %d, state %d", group, (int)state);
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}
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void L2_ImSelectSet() {
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lua_Object qualityObj = lua_getparam(1);
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if (lua_isnumber(qualityObj)) {
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int quality = (int)lua_getnumber(qualityObj);
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// FIXME: func(quality);
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@ -224,7 +268,6 @@ STUB_FUNC2(L2_ImGetMusicVol)
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STUB_FUNC2(L2_ImSetState)
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STUB_FUNC2(L2_ImSetSequence)
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STUB_FUNC2(L2_LoadBundle)
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STUB_FUNC2(L2_SetGamma)
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STUB_FUNC2(L2_SetActorWalkDominate)
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STUB_FUNC2(L2_RenderModeUser)
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STUB_FUNC2(L2_DimScreen)
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@ -352,11 +395,8 @@ STUB_FUNC2(L2_StopAllSounds)
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STUB_FUNC2(L2_LoadSound)
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STUB_FUNC2(L2_FreeSound)
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STUB_FUNC2(L2_PlayLoadedSound)
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STUB_FUNC2(L2_SetGroupVolume)
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STUB_FUNC2(L2_GetSoundVolume)
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STUB_FUNC2(L2_SetSoundVolume)
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STUB_FUNC2(L2_EnableAudioGroup)
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STUB_FUNC2(L2_EnableVoiceFX)
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STUB_FUNC2(L2_PlaySoundFrom)
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STUB_FUNC2(L2_PlayLoadedSoundFrom)
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STUB_FUNC2(L2_SetReverb)
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@ -497,7 +537,7 @@ struct luaL_reg monkeyMainOpcodes[] = {
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{ "ImSetState", L2_ImSetState },
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{ "ImSetSequence", L2_ImSetSequence },
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{ "LoadBundle", L2_LoadBundle },
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{ "SetGamma", L2_SetGamma },
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{ "SetGamma", L1_SetGamma },
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{ "SetActorWalkDominate", L2_SetActorWalkDominate },
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{ "RenderModeUser", L2_RenderModeUser },
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{ "DimScreen", L2_DimScreen },
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