XEEN: Fix crash on startup loading xeen.ccs data
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3 changed files with 11 additions and 5 deletions
3
NEWS.md
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NEWS.md
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@ -11,6 +11,9 @@ For a more comprehensive changelog of the latest experimental code, see:
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- Fixed black screen while entering save game name.
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- OpenGL without shaders is preferred as default for Grim Fandango.
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Xeen:
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- Fix crash on startup loading constants from xeen.ccs
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#### 2.5.0 "Twenty years ago today..." (2021-10-09)
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New games:
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@ -1310,7 +1310,7 @@ void LangConstants::writeConstants(Common::String num, CCArchive &cc) {
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void writeConstants(CCArchive &cc) {
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EN eng;
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eng.writeConstants(Common::String::format("_%i", Common::EN_ANY), cc);
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eng.writeConstants(Common::String::format("_%i", 7 /*Common::EN_ANY */), cc);
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RU ru;
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ru.writeConstants(Common::String::format("_%i", Common::RU_RUS), cc);
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ru.writeConstants(Common::String::format("_%i", 26 /* Common::RU_RUS */), cc);
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}
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@ -60,8 +60,11 @@ Resources::Resources() {
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}
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void Resources::loadData() {
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Common::Language lang = g_vm->getLanguage();
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ResFile file("CONSTANTS_", _buffer, lang);
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int langId = 7; // English
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if (g_vm->getLanguage() == Common::RU_RUS)
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langId = 26;
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ResFile file("CONSTANTS_", _buffer, langId);
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file.syncString(CLOUDS_CREDITS);
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file.syncString(DARK_SIDE_CREDITS);
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file.syncString(SWORDS_CREDITS1);
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@ -425,7 +428,7 @@ void Resources::loadData() {
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file.syncStrings(CLOUDS_MONSTERS, 91);
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file.syncStrings(CLOUDS_SPELLS, 77);
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ResFile keys("CONSTKEYS_", _buffer, lang);
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ResFile keys("CONSTKEYS_", _buffer, langId);
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keys.syncNumber(KeyConstants.DialogsCharInfo.KEY_ITEM);
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keys.syncNumber(KeyConstants.DialogsCharInfo.KEY_QUICK);
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keys.syncNumber(KeyConstants.DialogsCharInfo.KEY_EXCHANGE);
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