ADL: move debug channels to metaEngineDetection
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24e7c01c19
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0cfdf7bb6e
2 changed files with 10 additions and 1 deletions
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@ -30,6 +30,7 @@
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#include "adl/detection.h"
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#include "adl/disk.h"
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#include "adl/disk_image_helpers.h"
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#include "adl/adl.h"
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namespace Adl {
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@ -41,6 +42,11 @@ namespace Adl {
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#define GAMEOPTION_NTSC GUIO_GAMEOPTIONS4
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#define GAMEOPTION_MONO_TEXT GUIO_GAMEOPTIONS5
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static const DebugChannelDef debugFlagList[] = {
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{Adl::kDebugChannelScript, "Script", "Trace script execution"},
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DEBUG_CHANNEL_END
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};
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static const ADExtraGuiOptionsMap optionsList[] = {
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{
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GAMEOPTION_NTSC,
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@ -338,6 +344,10 @@ public:
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return "Copyright (C) Sierra On-Line";
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}
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const DebugChannelDef *getDebugChannels() const override {
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return debugFlagList;
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}
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ADDetectedGames detectGame(const Common::FSNode &parent, const FileMap &allFiles, Common::Language language, Common::Platform platform, const Common::String &extra) const override;
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bool addFileProps(const FileMap &allFiles, Common::String fname, FilePropertiesMap &filePropsMap) const;
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