ADL: move debug channels to metaEngineDetection

This commit is contained in:
ysj1173886760 2021-05-15 16:35:41 +08:00 committed by Eugene Sandulenko
parent 24e7c01c19
commit 0cfdf7bb6e
2 changed files with 10 additions and 1 deletions

View file

@ -30,6 +30,7 @@
#include "adl/detection.h"
#include "adl/disk.h"
#include "adl/disk_image_helpers.h"
#include "adl/adl.h"
namespace Adl {
@ -41,6 +42,11 @@ namespace Adl {
#define GAMEOPTION_NTSC GUIO_GAMEOPTIONS4
#define GAMEOPTION_MONO_TEXT GUIO_GAMEOPTIONS5
static const DebugChannelDef debugFlagList[] = {
{Adl::kDebugChannelScript, "Script", "Trace script execution"},
DEBUG_CHANNEL_END
};
static const ADExtraGuiOptionsMap optionsList[] = {
{
GAMEOPTION_NTSC,
@ -338,6 +344,10 @@ public:
return "Copyright (C) Sierra On-Line";
}
const DebugChannelDef *getDebugChannels() const override {
return debugFlagList;
}
ADDetectedGames detectGame(const Common::FSNode &parent, const FileMap &allFiles, Common::Language language, Common::Platform platform, const Common::String &extra) const override;
bool addFileProps(const FileMap &allFiles, Common::String fname, FilePropertiesMap &filePropsMap) const;