From 0d28bfad192c8f011d662ff9c95b53712b883391 Mon Sep 17 00:00:00 2001 From: Dries Harnie Date: Sun, 28 Jul 2013 22:39:13 +0200 Subject: [PATCH] EMI: Properly set modelview matrix for overworld --- engines/grim/gfx_opengl.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/engines/grim/gfx_opengl.cpp b/engines/grim/gfx_opengl.cpp index ced3c018e96..bea05d2e393 100644 --- a/engines/grim/gfx_opengl.cpp +++ b/engines/grim/gfx_opengl.cpp @@ -422,8 +422,7 @@ void GfxOpenGL::startActorDraw(const Math::Vector3d &pos, float scale, const Mat glFrustum(-right, right, -top, top, 1, 3276.8f); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); - glScalef(-1.0, 1.0, -1.0); - glRotatef(180, 0, 0, -1); + glScalef(1.0, 1.0, -1.0); glTranslatef(pos.x(), pos.y(), pos.z()); } else { Math::Vector3d relPos = (pos - _currentPos);