FULLPIPE: Implement sceneHandlerIntro()

This commit is contained in:
Eugene Sandulenko 2013-10-28 00:49:26 +02:00
parent 09128132c7
commit 0d4055fe7f
4 changed files with 81 additions and 2 deletions

View file

@ -1422,8 +1422,57 @@ void sceneIntro_initScene(Scene *sc) {
g_fullpipe->_modalObject = new ModalIntro;
}
int sceneHandlerIntro(ExCommand *cmd) {
warning("STUB: sceneHandlerIntro()");
void sceneHandlerIntro_part1() {
g_fullpipe->_currentScene = g_fullpipe->accessScene(SC_INTRO1);
chainQueue(QU_INTR_FINISH, 0);
}
void sceneHandlerIntro_part2() {
g_fullpipe->_currentScene = g_fullpipe->accessScene(SC_INTRO2);
chainQueue(QU_IN2_DO, 0);
}
int sceneHandlerIntro(ExCommand *ex) {
if (ex->_messageKind != 17)
return 0;
switch (ex->_messageNum) {
case MSG_INTR_ENDINTRO:
g_vars->sceneIntro_playing = 0;
return 0;
case MSG_INTR_SWITCHTO1:
sceneHandlerIntro_part1();
return 0;
case MSG_INTR_GETUPMAN:
g_vars->sceneIntro_needSleep = 0;
g_vars->sceneIntro_needGetup = 1;
return 0;
case MSG_INTR_SWITCHTO2:
sceneHandlerIntro_part2();
return 0;
case 33:
// fall trhough
break;
default:
return 0;
}
if (g_vars->sceneIntro_needSleep) {
if (!g_vars->sceneIntro_aniin1man->_movement && g_vars->sceneIntro_aniin1man->_statics->_staticsId == ST_IN1MAN_SLEEP)
g_vars->sceneIntro_aniin1man->startAnim(MV_IN1MAN_SLEEP, 0, -1);
} else if (g_vars->sceneIntro_needGetup && !g_vars->sceneIntro_aniin1man->_movement &&
g_vars->sceneIntro_aniin1man->_statics->_staticsId == ST_IN1MAN_SLEEP) {
g_vars->sceneIntro_needGetup = 0;
chainQueue(QU_INTR_GETUPMAN, 0);
}
g_fullpipe->startSceneTrack();
return 0;
}