FULLPIPE: Implement sceneHandlerIntro()
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parent
09128132c7
commit
0d4055fe7f
4 changed files with 81 additions and 2 deletions
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@ -35,12 +35,17 @@ namespace Fullpipe {
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#define MSG_ENABLESAVES 5202
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#define MSG_HMRKICK_METAL 4764
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#define MSG_HMRKICK_STUCCO 4765
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#define MSG_INTR_ENDINTRO 5139
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#define MSG_INTR_GETUPMAN 5135
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#define MSG_INTR_SWITCHTO1 5145
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#define MSG_INTR_SWITCHTO2 5134
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#define MSG_MANSHADOWSOFF 5196
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#define MSG_MANSHADOWSON 5197
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#define MSG_RESTARTGAME 4767
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#define MSG_SC1_SHOWOSK 1019
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#define MSG_SC1_SHOWOSK2 468
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#define MSG_SC1_UTRUBACLICK 1100
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#define MV_IN1MAN_SLEEP 5111
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#define MV_MAN_GOLADDER 451
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#define MV_MAN_GOLADDER2 2844
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#define MV_MAN_LOOKUP 4773
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@ -93,6 +98,9 @@ namespace Fullpipe {
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#define PIC_SC1_OSK 1018
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#define PIC_SC1_OSK2 2932
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#define PIC_SCD_SEL 734
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#define QU_IN2_DO 5144
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#define QU_INTR_FINISH 5138
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#define QU_INTR_GETUPMAN 5136
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#define SC_1 301
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#define SC_10 653
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#define SC_11 654
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@ -147,6 +155,7 @@ namespace Fullpipe {
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#define SC_TITLES 5166
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#define SND_CMN_031 3516
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#define SND_CMN_070 5199
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#define ST_IN1MAN_SLEEP 5112
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#define ST_LBN_0N 2832
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#define ST_LBN_0P 2833
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#define ST_LBN_1N 2753
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@ -756,4 +756,23 @@ void updateGlobalMessageQueue(int id, int objid) {
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}
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}
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bool chainQueue(int queueId, int flags) {
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MessageQueue *mq = g_fullpipe->_currentScene->getMessageQueueById(queueId);
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if (!mq)
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return false;
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MessageQueue *nmq = new MessageQueue(mq, 0, 0);
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nmq->_flags |= flags;
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if (!mq->chain(0)) {
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delete mq;
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return false;
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}
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return true;
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}
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} // End of namespace Fullpipe
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@ -173,6 +173,8 @@ void processMessages();
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void updateGlobalMessageQueue(int id, int objid);
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void clearGlobalMessageQueueList1();
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bool chainQueue(int queueId, int flags);
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} // End of namespace Fullpipe
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#endif /* FULLPIPE_MESSAGEQUEUE_H */
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@ -1422,8 +1422,57 @@ void sceneIntro_initScene(Scene *sc) {
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g_fullpipe->_modalObject = new ModalIntro;
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}
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int sceneHandlerIntro(ExCommand *cmd) {
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warning("STUB: sceneHandlerIntro()");
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void sceneHandlerIntro_part1() {
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g_fullpipe->_currentScene = g_fullpipe->accessScene(SC_INTRO1);
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chainQueue(QU_INTR_FINISH, 0);
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}
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void sceneHandlerIntro_part2() {
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g_fullpipe->_currentScene = g_fullpipe->accessScene(SC_INTRO2);
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chainQueue(QU_IN2_DO, 0);
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}
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int sceneHandlerIntro(ExCommand *ex) {
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if (ex->_messageKind != 17)
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return 0;
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switch (ex->_messageNum) {
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case MSG_INTR_ENDINTRO:
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g_vars->sceneIntro_playing = 0;
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return 0;
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case MSG_INTR_SWITCHTO1:
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sceneHandlerIntro_part1();
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return 0;
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case MSG_INTR_GETUPMAN:
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g_vars->sceneIntro_needSleep = 0;
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g_vars->sceneIntro_needGetup = 1;
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return 0;
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case MSG_INTR_SWITCHTO2:
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sceneHandlerIntro_part2();
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return 0;
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case 33:
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// fall trhough
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break;
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default:
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return 0;
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}
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if (g_vars->sceneIntro_needSleep) {
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if (!g_vars->sceneIntro_aniin1man->_movement && g_vars->sceneIntro_aniin1man->_statics->_staticsId == ST_IN1MAN_SLEEP)
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g_vars->sceneIntro_aniin1man->startAnim(MV_IN1MAN_SLEEP, 0, -1);
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} else if (g_vars->sceneIntro_needGetup && !g_vars->sceneIntro_aniin1man->_movement &&
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g_vars->sceneIntro_aniin1man->_statics->_staticsId == ST_IN1MAN_SLEEP) {
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g_vars->sceneIntro_needGetup = 0;
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chainQueue(QU_INTR_GETUPMAN, 0);
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}
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g_fullpipe->startSceneTrack();
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return 0;
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}
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