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svn-id: r12534
This commit is contained in:
Travis Howell 2004-01-20 11:16:17 +00:00
parent 11c8ff9544
commit 0d8566c0b6

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@ -442,8 +442,9 @@ void ScummEngine::drawString(int a) {
// FIXME: The following code is a bit nasty. It is used for the
// Highway surfing game in Sam&Max; there, _blitAlso is set to
// true when writing the highscore numbers. It is also used for
// parts of the DOTT intro. Maybe it is also being used in
// other places.
// parts of the DOTT intro. It is also used for scores in bowling
// mini game in fbear and for names in load/save screen of all
// HE games. Maybe it is also being used in other places.
// A better name for _blitAlso might be _imprintOnBackground
if (_string[a].no_talk_anim == false) {
// Sam and Max seems to blitAlso 32 a lot, which does