ADL: Implement hires5 savegames
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d1905b35d5
commit
0dc67a0a6e
4 changed files with 171 additions and 69 deletions
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@ -676,6 +676,49 @@ bool AdlEngine::hasFeature(EngineFeature f) const {
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}
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}
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void AdlEngine::loadState(Common::ReadStream &stream) {
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_state.room = stream.readByte();
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_state.moves = stream.readByte();
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_state.isDark = stream.readByte();
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_state.time.hours = stream.readByte();
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_state.time.minutes = stream.readByte();
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uint32 size = stream.readUint32BE();
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if (size != _state.rooms.size())
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error("Room count mismatch (expected %i; found %i)", _state.rooms.size(), size);
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for (uint i = 0; i < size; ++i) {
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_state.rooms[i].picture = stream.readByte();
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_state.rooms[i].curPicture = stream.readByte();
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_state.rooms[i].isFirstTime = stream.readByte();
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}
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// NOTE: _state.curPicture is part of the save state in the original engine. We
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// reconstruct it instead. This is believed to be safe for at least hires 0-2, but
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// this may need to be re-evaluated for later games.
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_state.curPicture = getCurRoom().curPicture;
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size = stream.readUint32BE();
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if (size != _state.items.size())
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error("Item count mismatch (expected %i; found %i)", _state.items.size(), size);
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Common::List<Item>::iterator item;
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for (item = _state.items.begin(); item != _state.items.end(); ++item) {
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item->room = stream.readByte();
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item->picture = stream.readByte();
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item->position.x = stream.readByte();
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item->position.y = stream.readByte();
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item->state = stream.readByte();
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}
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size = stream.readUint32BE();
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if (size != _state.vars.size())
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error("Variable count mismatch (expected %i; found %i)", _state.vars.size(), size);
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for (uint i = 0; i < size; ++i)
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_state.vars[i] = stream.readByte();
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}
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Common::Error AdlEngine::loadGameState(int slot) {
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Common::String fileName = Common::String::format("%s.s%02d", _targetName.c_str(), slot);
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Common::InSaveFile *inFile = getSaveFileManager()->openForLoading(fileName);
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@ -708,47 +751,7 @@ Common::Error AdlEngine::loadGameState(int slot) {
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Graphics::skipThumbnail(*inFile);
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initState();
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_state.room = inFile->readByte();
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_state.moves = inFile->readByte();
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_state.isDark = inFile->readByte();
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_state.time.hours = inFile->readByte();
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_state.time.minutes = inFile->readByte();
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uint32 size = inFile->readUint32BE();
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if (size != _state.rooms.size())
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error("Room count mismatch (expected %i; found %i)", _state.rooms.size(), size);
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for (uint i = 0; i < size; ++i) {
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_state.rooms[i].picture = inFile->readByte();
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_state.rooms[i].curPicture = inFile->readByte();
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_state.rooms[i].isFirstTime = inFile->readByte();
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}
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// NOTE: _state.curPicture is part of the save state in the original engine. We
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// reconstruct it instead. This is believed to be safe for at least hires 0-2, but
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// this may need to be re-evaluated for later games.
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_state.curPicture = getCurRoom().curPicture;
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size = inFile->readUint32BE();
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if (size != _state.items.size())
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error("Item count mismatch (expected %i; found %i)", _state.items.size(), size);
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Common::List<Item>::iterator item;
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for (item = _state.items.begin(); item != _state.items.end(); ++item) {
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item->room = inFile->readByte();
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item->picture = inFile->readByte();
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item->position.x = inFile->readByte();
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item->position.y = inFile->readByte();
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item->state = inFile->readByte();
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}
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size = inFile->readUint32BE();
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if (size != _state.vars.size())
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error("Variable count mismatch (expected %i; found %i)", _state.vars.size(), size);
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for (uint i = 0; i < size; ++i)
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_state.vars[i] = inFile->readByte();
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loadState(*inFile);
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if (inFile->err() || inFile->eos())
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error("Failed to load game '%s'", fileName.c_str());
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@ -765,6 +768,35 @@ bool AdlEngine::canLoadGameStateCurrently() {
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return _canRestoreNow;
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}
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void AdlEngine::saveState(Common::WriteStream &stream) {
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stream.writeByte(_state.room);
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stream.writeByte(_state.moves);
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stream.writeByte(_state.isDark);
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stream.writeByte(_state.time.hours);
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stream.writeByte(_state.time.minutes);
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stream.writeUint32BE(_state.rooms.size());
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for (uint i = 0; i < _state.rooms.size(); ++i) {
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stream.writeByte(_state.rooms[i].picture);
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stream.writeByte(_state.rooms[i].curPicture);
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stream.writeByte(_state.rooms[i].isFirstTime);
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}
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stream.writeUint32BE(_state.items.size());
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Common::List<Item>::const_iterator item;
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for (item = _state.items.begin(); item != _state.items.end(); ++item) {
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stream.writeByte(item->room);
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stream.writeByte(item->picture);
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stream.writeByte(item->position.x);
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stream.writeByte(item->position.y);
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stream.writeByte(item->state);
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}
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stream.writeUint32BE(_state.vars.size());
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for (uint i = 0; i < _state.vars.size(); ++i)
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stream.writeByte(_state.vars[i]);
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}
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Common::Error AdlEngine::saveGameState(int slot, const Common::String &desc) {
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Common::String fileName = Common::String::format("%s.s%02d", _targetName.c_str(), slot);
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Common::OutSaveFile *outFile = getSaveFileManager()->openForSaving(fileName);
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@ -802,34 +834,7 @@ Common::Error AdlEngine::saveGameState(int slot, const Common::String &desc) {
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outFile->writeUint32BE(playTime);
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_display->saveThumbnail(*outFile);
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outFile->writeByte(_state.room);
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outFile->writeByte(_state.moves);
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outFile->writeByte(_state.isDark);
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outFile->writeByte(_state.time.hours);
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outFile->writeByte(_state.time.minutes);
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outFile->writeUint32BE(_state.rooms.size());
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for (uint i = 0; i < _state.rooms.size(); ++i) {
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outFile->writeByte(_state.rooms[i].picture);
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outFile->writeByte(_state.rooms[i].curPicture);
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outFile->writeByte(_state.rooms[i].isFirstTime);
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}
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outFile->writeUint32BE(_state.items.size());
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Common::List<Item>::const_iterator item;
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for (item = _state.items.begin(); item != _state.items.end(); ++item) {
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outFile->writeByte(item->room);
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outFile->writeByte(item->picture);
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outFile->writeByte(item->position.x);
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outFile->writeByte(item->position.y);
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outFile->writeByte(item->state);
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}
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outFile->writeUint32BE(_state.vars.size());
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for (uint i = 0; i < _state.vars.size(); ++i)
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outFile->writeByte(_state.vars[i]);
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saveState(*outFile);
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outFile->finalize();
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if (outFile->err()) {
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