ADL: Implement hires5 savegames

This commit is contained in:
Walter van Niftrik 2016-12-23 20:56:56 +01:00
parent d1905b35d5
commit 0dc67a0a6e
4 changed files with 171 additions and 69 deletions

View file

@ -676,6 +676,49 @@ bool AdlEngine::hasFeature(EngineFeature f) const {
} }
} }
void AdlEngine::loadState(Common::ReadStream &stream) {
_state.room = stream.readByte();
_state.moves = stream.readByte();
_state.isDark = stream.readByte();
_state.time.hours = stream.readByte();
_state.time.minutes = stream.readByte();
uint32 size = stream.readUint32BE();
if (size != _state.rooms.size())
error("Room count mismatch (expected %i; found %i)", _state.rooms.size(), size);
for (uint i = 0; i < size; ++i) {
_state.rooms[i].picture = stream.readByte();
_state.rooms[i].curPicture = stream.readByte();
_state.rooms[i].isFirstTime = stream.readByte();
}
// NOTE: _state.curPicture is part of the save state in the original engine. We
// reconstruct it instead. This is believed to be safe for at least hires 0-2, but
// this may need to be re-evaluated for later games.
_state.curPicture = getCurRoom().curPicture;
size = stream.readUint32BE();
if (size != _state.items.size())
error("Item count mismatch (expected %i; found %i)", _state.items.size(), size);
Common::List<Item>::iterator item;
for (item = _state.items.begin(); item != _state.items.end(); ++item) {
item->room = stream.readByte();
item->picture = stream.readByte();
item->position.x = stream.readByte();
item->position.y = stream.readByte();
item->state = stream.readByte();
}
size = stream.readUint32BE();
if (size != _state.vars.size())
error("Variable count mismatch (expected %i; found %i)", _state.vars.size(), size);
for (uint i = 0; i < size; ++i)
_state.vars[i] = stream.readByte();
}
Common::Error AdlEngine::loadGameState(int slot) { Common::Error AdlEngine::loadGameState(int slot) {
Common::String fileName = Common::String::format("%s.s%02d", _targetName.c_str(), slot); Common::String fileName = Common::String::format("%s.s%02d", _targetName.c_str(), slot);
Common::InSaveFile *inFile = getSaveFileManager()->openForLoading(fileName); Common::InSaveFile *inFile = getSaveFileManager()->openForLoading(fileName);
@ -708,47 +751,7 @@ Common::Error AdlEngine::loadGameState(int slot) {
Graphics::skipThumbnail(*inFile); Graphics::skipThumbnail(*inFile);
initState(); initState();
loadState(*inFile);
_state.room = inFile->readByte();
_state.moves = inFile->readByte();
_state.isDark = inFile->readByte();
_state.time.hours = inFile->readByte();
_state.time.minutes = inFile->readByte();
uint32 size = inFile->readUint32BE();
if (size != _state.rooms.size())
error("Room count mismatch (expected %i; found %i)", _state.rooms.size(), size);
for (uint i = 0; i < size; ++i) {
_state.rooms[i].picture = inFile->readByte();
_state.rooms[i].curPicture = inFile->readByte();
_state.rooms[i].isFirstTime = inFile->readByte();
}
// NOTE: _state.curPicture is part of the save state in the original engine. We
// reconstruct it instead. This is believed to be safe for at least hires 0-2, but
// this may need to be re-evaluated for later games.
_state.curPicture = getCurRoom().curPicture;
size = inFile->readUint32BE();
if (size != _state.items.size())
error("Item count mismatch (expected %i; found %i)", _state.items.size(), size);
Common::List<Item>::iterator item;
for (item = _state.items.begin(); item != _state.items.end(); ++item) {
item->room = inFile->readByte();
item->picture = inFile->readByte();
item->position.x = inFile->readByte();
item->position.y = inFile->readByte();
item->state = inFile->readByte();
}
size = inFile->readUint32BE();
if (size != _state.vars.size())
error("Variable count mismatch (expected %i; found %i)", _state.vars.size(), size);
for (uint i = 0; i < size; ++i)
_state.vars[i] = inFile->readByte();
if (inFile->err() || inFile->eos()) if (inFile->err() || inFile->eos())
error("Failed to load game '%s'", fileName.c_str()); error("Failed to load game '%s'", fileName.c_str());
@ -765,6 +768,35 @@ bool AdlEngine::canLoadGameStateCurrently() {
return _canRestoreNow; return _canRestoreNow;
} }
void AdlEngine::saveState(Common::WriteStream &stream) {
stream.writeByte(_state.room);
stream.writeByte(_state.moves);
stream.writeByte(_state.isDark);
stream.writeByte(_state.time.hours);
stream.writeByte(_state.time.minutes);
stream.writeUint32BE(_state.rooms.size());
for (uint i = 0; i < _state.rooms.size(); ++i) {
stream.writeByte(_state.rooms[i].picture);
stream.writeByte(_state.rooms[i].curPicture);
stream.writeByte(_state.rooms[i].isFirstTime);
}
stream.writeUint32BE(_state.items.size());
Common::List<Item>::const_iterator item;
for (item = _state.items.begin(); item != _state.items.end(); ++item) {
stream.writeByte(item->room);
stream.writeByte(item->picture);
stream.writeByte(item->position.x);
stream.writeByte(item->position.y);
stream.writeByte(item->state);
}
stream.writeUint32BE(_state.vars.size());
for (uint i = 0; i < _state.vars.size(); ++i)
stream.writeByte(_state.vars[i]);
}
Common::Error AdlEngine::saveGameState(int slot, const Common::String &desc) { Common::Error AdlEngine::saveGameState(int slot, const Common::String &desc) {
Common::String fileName = Common::String::format("%s.s%02d", _targetName.c_str(), slot); Common::String fileName = Common::String::format("%s.s%02d", _targetName.c_str(), slot);
Common::OutSaveFile *outFile = getSaveFileManager()->openForSaving(fileName); Common::OutSaveFile *outFile = getSaveFileManager()->openForSaving(fileName);
@ -802,34 +834,7 @@ Common::Error AdlEngine::saveGameState(int slot, const Common::String &desc) {
outFile->writeUint32BE(playTime); outFile->writeUint32BE(playTime);
_display->saveThumbnail(*outFile); _display->saveThumbnail(*outFile);
saveState(*outFile);
outFile->writeByte(_state.room);
outFile->writeByte(_state.moves);
outFile->writeByte(_state.isDark);
outFile->writeByte(_state.time.hours);
outFile->writeByte(_state.time.minutes);
outFile->writeUint32BE(_state.rooms.size());
for (uint i = 0; i < _state.rooms.size(); ++i) {
outFile->writeByte(_state.rooms[i].picture);
outFile->writeByte(_state.rooms[i].curPicture);
outFile->writeByte(_state.rooms[i].isFirstTime);
}
outFile->writeUint32BE(_state.items.size());
Common::List<Item>::const_iterator item;
for (item = _state.items.begin(); item != _state.items.end(); ++item) {
outFile->writeByte(item->room);
outFile->writeByte(item->picture);
outFile->writeByte(item->position.x);
outFile->writeByte(item->position.y);
outFile->writeByte(item->state);
}
outFile->writeUint32BE(_state.vars.size());
for (uint i = 0; i < _state.vars.size(); ++i)
outFile->writeByte(_state.vars[i]);
outFile->finalize(); outFile->finalize();
if (outFile->err()) { if (outFile->err()) {

View file

@ -42,6 +42,7 @@
namespace Common { namespace Common {
class ReadStream; class ReadStream;
class WriteStream;
class SeekableReadStream; class SeekableReadStream;
class File; class File;
struct Event; struct Event;
@ -235,6 +236,8 @@ protected:
Common::Error loadGameState(int slot); Common::Error loadGameState(int slot);
Common::Error saveGameState(int slot, const Common::String &desc); Common::Error saveGameState(int slot, const Common::String &desc);
virtual void loadState(Common::ReadStream &stream);
virtual void saveState(Common::WriteStream &stream);
Common::String readString(Common::ReadStream &stream, byte until = 0) const; Common::String readString(Common::ReadStream &stream, byte until = 0) const;
Common::String readStringAt(Common::SeekableReadStream &stream, uint offset, byte until = 0) const; Common::String readStringAt(Common::SeekableReadStream &stream, uint offset, byte until = 0) const;
void openFile(Common::File &file, const Common::String &name) const; void openFile(Common::File &file, const Common::String &name) const;

View file

@ -36,6 +36,98 @@ AdlEngine_v4::~AdlEngine_v4() {
delete _itemPicIndex; delete _itemPicIndex;
} }
void AdlEngine_v4::loadState(Common::ReadStream &stream) {
_state.room = stream.readByte();
_state.region = stream.readByte();
_state.prevRegion = stream.readByte();
uint32 size = stream.readUint32BE();
if (size != _state.regions.size())
error("Region count mismatch (expected %i; found %i)", _state.regions.size(), size);
Common::Array<Region>::iterator region;
for (region = _state.regions.begin(); region != _state.regions.end(); ++region) {
size = stream.readUint32BE();
if (size != region->rooms.size())
error("Room count mismatch (expected %i; found %i)", region->rooms.size(), size);
Common::Array<RoomState>::iterator room;
for (room = region->rooms.begin(); room != region->rooms.end(); ++room) {
room->picture = stream.readByte();
room->isFirstTime = stream.readByte();
}
size = stream.readUint32BE();
if (size != region->vars.size())
error("Variable count mismatch (expected %i; found %i)", region->vars.size(), size);
for (uint i = 0; i < region->vars.size(); ++i)
region->vars[i] = stream.readByte();
}
size = stream.readUint32BE();
if (size != _state.items.size())
error("Item count mismatch (expected %i; found %i)", _state.items.size(), size);
Common::List<Item>::iterator item;
for (item = _state.items.begin(); item != _state.items.end(); ++item) {
item->room = stream.readByte();
item->region = stream.readByte();
item->state = stream.readByte();
}
size = stream.readUint32BE();
const uint expectedSize = _state.vars.size() - getRegion(1).vars.size();
if (size != expectedSize)
error("Variable count mismatch (expected %i; found %i)", expectedSize, size);
for (uint i = getRegion(1).vars.size(); i < size; ++i)
_state.vars[i] = stream.readByte();
if (stream.err() || stream.eos())
return;
loadRegion(_state.region);
restoreRoomState(_state.room);
_roomOnScreen = _picOnScreen = 0;
}
void AdlEngine_v4::saveState(Common::WriteStream &stream) {
backupVars();
backupRoomState(_state.room);
stream.writeByte(_state.room);
stream.writeByte(_state.region);
stream.writeByte(_state.prevRegion);
stream.writeUint32BE(_state.regions.size());
Common::Array<Region>::const_iterator region;
for (region = _state.regions.begin(); region != _state.regions.end(); ++region) {
stream.writeUint32BE(region->rooms.size());
Common::Array<RoomState>::const_iterator room;
for (room = region->rooms.begin(); room != region->rooms.end(); ++room) {
stream.writeByte(room->picture);
stream.writeByte(room->isFirstTime);
}
stream.writeUint32BE(region->vars.size());
for (uint i = 0; i < region->vars.size(); ++i)
stream.writeByte(region->vars[i]);
}
stream.writeUint32BE(_state.items.size());
Common::List<Item>::const_iterator item;
for (item = _state.items.begin(); item != _state.items.end(); ++item) {
stream.writeByte(item->room);
stream.writeByte(item->region);
stream.writeByte(item->state);
}
stream.writeUint32BE(_state.vars.size() - getRegion(1).vars.size());
for (uint i = getRegion(1).vars.size(); i < _state.vars.size(); ++i)
stream.writeByte(_state.vars[i]);
}
Common::String AdlEngine_v4::loadMessage(uint idx) const { Common::String AdlEngine_v4::loadMessage(uint idx) const {
Common::String str = AdlEngine_v3::loadMessage(idx); Common::String str = AdlEngine_v3::loadMessage(idx);

View file

@ -49,6 +49,8 @@ protected:
AdlEngine_v4(OSystem *syst, const AdlGameDescription *gd); AdlEngine_v4(OSystem *syst, const AdlGameDescription *gd);
// AdlEngine // AdlEngine
virtual void loadState(Common::ReadStream &stream);
virtual void saveState(Common::WriteStream &stream);
virtual Common::String loadMessage(uint idx) const; virtual Common::String loadMessage(uint idx) const;
virtual Common::String getItemDescription(const Item &item) const; virtual Common::String getItemDescription(const Item &item) const;
virtual void switchRegion(byte region); virtual void switchRegion(byte region);