GRIM: Do not include unneeded headers

This commit is contained in:
Joel Teichroeb 2012-04-04 16:11:05 -07:00
parent 3fc378d386
commit 0dcfaf8fb1
26 changed files with 7 additions and 43 deletions

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@ -33,7 +33,6 @@
#include "engines/grim/debug.h"
#include "engines/grim/actor.h"
#include "engines/grim/grim.h"
#include "engines/grim/colormap.h"
#include "engines/grim/costume.h"
#include "engines/grim/lipsync.h"
#include "engines/grim/movie/movie.h"

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@ -29,7 +29,6 @@
#include "engines/grim/savegame.h"
#include "engines/grim/debug.h"
#include "engines/grim/grim.h"
#include "engines/grim/bitmap.h"
#include "engines/grim/resource.h"
#include "engines/grim/gfx_base.h"

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@ -26,6 +26,8 @@
#include "graphics/pixelformat.h"
#include "common/endian.h"
#include "common/hashmap.h"
#include "common/hash-str.h"
#include "engines/grim/pool.h"

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@ -21,7 +21,6 @@
*/
#include "engines/grim/color.h"
#include "engines/grim/savegame.h"
namespace Grim {

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@ -26,7 +26,6 @@
#include "engines/grim/colormap.h"
#include "engines/grim/costume.h"
#include "engines/grim/textsplit.h"
#include "engines/grim/grim.h"
#include "engines/grim/resource.h"
#include "engines/grim/model.h"
#include "engines/grim/savegame.h"

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@ -24,7 +24,6 @@
#include "engines/obsolete.h"
#include "engines/grim/grim.h"
#include "engines/grim/colormap.h"
#include "engines/grim/savegame.h"
#include "common/system.h"

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@ -33,7 +33,6 @@
#include "engines/grim/set.h"
#include "engines/grim/grim.h"
#include "engines/grim/lipsync.h"
#include "engines/grim/movie/movie.h"

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@ -26,8 +26,6 @@
#include "engines/grim/grim.h"
#include "engines/grim/savegame.h"
#include "engines/grim/font.h"
#include "engines/grim/lua.h"
#include "engines/grim/colormap.h"
#include "engines/grim/resource.h"
#include "engines/grim/gfx_base.h"

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@ -22,7 +22,6 @@
#include "engines/grim/gfx_base.h"
#include "engines/grim/savegame.h"
#include "engines/grim/colormap.h"
namespace Grim {

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@ -38,7 +38,6 @@
#include "engines/grim/material.h"
#include "engines/grim/gfx_opengl.h"
#include "engines/grim/grim.h"
#include "engines/grim/lipsync.h"
#include "engines/grim/bitmap.h"
#include "engines/grim/primitives.h"
#include "engines/grim/model.h"

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@ -32,7 +32,6 @@
#include "engines/grim/font.h"
#include "engines/grim/gfx_tinygl.h"
#include "engines/grim/grim.h"
#include "engines/grim/lipsync.h"
#include "engines/grim/bitmap.h"
#include "engines/grim/primitives.h"
#include "engines/grim/model.h"

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@ -24,7 +24,6 @@
#include "common/stream.h"
#include "engines/grim/resource.h"
#include "engines/grim/colormap.h"
#include "engines/grim/imuse/imuse_sndmgr.h"
#include "engines/grim/imuse/imuse_mcmp_mgr.h"

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@ -27,7 +27,6 @@
#include "engines/grim/debug.h"
#include "engines/grim/keyframe.h"
#include "engines/grim/textsplit.h"
#include "engines/grim/colormap.h"
#include "engines/grim/resource.h"
#include "engines/grim/model.h"

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@ -26,7 +26,6 @@
#include "engines/grim/localize.h"
#include "engines/grim/grim.h"
#include "engines/grim/colormap.h"
#include "engines/grim/resource.h"
namespace Grim {

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@ -30,11 +30,9 @@
#include "engines/grim/debug.h"
#include "engines/grim/lua.h"
#include "engines/grim/actor.h"
#include "engines/grim/lipsync.h"
#include "engines/grim/costume.h"
#include "engines/grim/registry.h"
#include "engines/grim/localize.h"
#include "engines/grim/colormap.h"
#include "engines/grim/grim.h"
#include "engines/grim/savegame.h"
#include "engines/grim/resource.h"

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@ -15,9 +15,6 @@
#include "engines/grim/debug.h"
#include "engines/grim/actor.h"
#include "engines/grim/grim.h"
#include "engines/grim/lipsync.h"
#include "engines/grim/colormap.h"
#include "engines/grim/color.h"
#include "engines/grim/lua/lbuiltin.h"

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@ -33,11 +33,9 @@
#include "engines/grim/debug.h"
#include "engines/grim/lua_v1.h"
#include "engines/grim/actor.h"
#include "engines/grim/lipsync.h"
#include "engines/grim/costume.h"
#include "engines/grim/registry.h"
#include "engines/grim/localize.h"
#include "engines/grim/colormap.h"
#include "engines/grim/grim.h"
#include "engines/grim/savegame.h"
#include "engines/grim/resource.h"

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@ -25,7 +25,6 @@
#include "engines/grim/grim.h"
#include "engines/grim/lua_v1.h"
#include "engines/grim/actor.h"
#include "engines/grim/lipsync.h"
#include "engines/grim/costume.h"
#include "engines/grim/set.h"
#include "engines/grim/model.h"

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@ -29,7 +29,6 @@
#include "engines/grim/grim.h"
#include "engines/grim/lua_v1.h"
#include "engines/grim/resource.h"
#include "engines/grim/colormap.h"
#include "engines/grim/bitmap.h"
#include "engines/grim/primitives.h"
#include "engines/grim/iris.h"

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@ -24,9 +24,7 @@
#include "engines/grim/grim.h"
#include "engines/grim/lua_v1.h"
#include "engines/grim/actor.h"
#include "engines/grim/lipsync.h"
#include "engines/grim/savegame.h"
#include "engines/grim/colormap.h"
#include "engines/grim/set.h"
#include "engines/grim/imuse/imuse.h"

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@ -26,18 +26,16 @@
#define FORBIDDEN_SYMBOL_EXCEPTION_stdin
#include "common/foreach.h"
#include "common/system.h"
#include "engines/grim/grim.h"
#include "engines/grim/lua_v1.h"
#include "engines/grim/localize.h"
#include "engines/grim/actor.h"
#include "engines/grim/lipsync.h"
#include "engines/grim/savegame.h"
#include "engines/grim/colormap.h"
#include "engines/grim/resource.h"
#include "engines/grim/inputdialog.h"
#include "engines/grim/imuse/imuse.h"
#include "engines/grim/textobject.h"
#include "engines/grim/lua/lauxlib.h"

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@ -20,13 +20,8 @@
*
*/
#include "engines/grim/lua/lobject.h"
#include "engines/grim/savegame.h"
#include "engines/grim/font.h"
#include "engines/grim/object.h"
namespace Grim {
int32 Object::s_id = 0;

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@ -22,8 +22,6 @@
#include "engines/grim/objectstate.h"
#include "engines/grim/savegame.h"
#include "engines/grim/grim.h"
#include "engines/grim/colormap.h"
#include "engines/grim/resource.h"
#include "engines/grim/bitmap.h"

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@ -23,9 +23,7 @@
#include "engines/grim/gfx_base.h"
#include "engines/grim/primitives.h"
#include "engines/grim/savegame.h"
#include "engines/grim/colormap.h"
#include "engines/grim/grim.h"
#include "engines/grim/bitmap.h"
#include "engines/grim/color.h"
namespace Grim {

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@ -27,7 +27,6 @@
#include "engines/grim/sector.h"
#include "engines/grim/textsplit.h"
#include "engines/grim/savegame.h"
#include "engines/grim/colormap.h"
#include "engines/grim/set.h"
namespace Grim {

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@ -25,7 +25,6 @@
#include "engines/grim/textobject.h"
#include "engines/grim/savegame.h"
#include "engines/grim/lua.h"
#include "engines/grim/colormap.h"
#include "engines/grim/font.h"
#include "engines/grim/gfx_base.h"
#include "engines/grim/color.h"