Added support fir hi-res games to standard PalmOS 5 devices (BS, TOuche, ...)
Added aspect ratio selection too svn-id: r25131
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6 changed files with 165 additions and 187 deletions
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@ -48,109 +48,30 @@ void OSystem_PalmOS5::render_1x(RectangleType &r, PointType &p) {
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RctSetRectangle(&r, 0, 0, _screenWidth, _screenHeight - o);
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}
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void OSystem_PalmOS5::render_landscape(RectangleType &r, PointType &p) {
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void OSystem_PalmOS5::render_landscapeAny(RectangleType &r, PointType &p) {
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Coord x, y, o = 0;
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int16 *dst = _workScreenP;
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if (_overlayVisible) {
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int16 *src = _overlayP;
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for (y = 0; y < 100; y++) {
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// draw 2 lines
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for (x = 0; x < 320; x++) {
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*dst++ = *src++;
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*dst++ = *src;
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*dst++ = *src++;
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for (y = 0; y < _screenDest.h; y++) {
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int16 *src = _overlayP + *(_scaleTableY + y);
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for (x = 0; x < _screenDest.w; x++) {
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*dst++ = *(src + *(_scaleTableX + x));
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}
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// copy the second to the next line
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MemMove(dst, dst - 480, 480 * 2);
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dst += 480;
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}
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} else {
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byte *src = _offScreenP;
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o = _current_shake_pos;
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for (y = 0; y < 100; y++) {
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// draw 2 lines
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for (x = 0; x < 320; x++) {
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*dst++ = _nativePal[*src++];
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*dst++ = _nativePal[*src];
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*dst++ = _nativePal[*src++];
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for (y = 0; y < _screenDest.h; y++) {
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byte *src = _offScreenP + *(_scaleTableY + y);
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for (x = 0; x < _screenDest.w; x++) {
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*dst++ = *(_nativePal + *(src + *(_scaleTableX + x)));
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}
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// copy the second to the next line
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MemMove(dst, dst - 480, 480 * 2);
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dst += 480;
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}
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}
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p.x = _screenOffset.x;
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p.y = _screenOffset.y + o;
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RctSetRectangle(&r, 0, 0, 480, 300 - o);
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RctSetRectangle(&r, 0, 0, _screenDest.w, _screenDest.h - o);
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}
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void OSystem_PalmOS5::render_portrait(RectangleType &r, PointType &p) {
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Coord x, y, o = 0;
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int16 *dst = _workScreenP;
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if (_overlayVisible) {
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int16 *src = _overlayP + 320 - 1;
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int16 *src2 = src;
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for (x = 0; x < 160; x++) {
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for (y = 0; y < 100; y++) {
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*dst++ = *src;
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src += 320;
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*dst++ = *src;
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*dst++ = *src;
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src += 320;
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}
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src = --src2;
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for (y = 0; y < 100; y++) {
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*dst++ = *src;
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src += 320;
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*dst++ = *src;
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*dst++ = *src;
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src += 320;
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}
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src = --src2;
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MemMove(dst, dst - 300, 300 * 2); // 300 = 200 x 1.5
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dst += 300;
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}
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} else {
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byte *src = _offScreenP + 320 - 1;
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byte *src2 = src;
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o = _current_shake_pos;
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for (x = 0; x < 160; x++) {
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for (y = 0; y < 100; y++) {
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*dst++ = _nativePal[*src];
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src += 320;
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*dst++ = _nativePal[*src];
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*dst++ = _nativePal[*src];
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src += 320;
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}
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src = --src2;
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for (y = 0; y < 100; y++) {
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*dst++ = _nativePal[*src];
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src += 320;
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*dst++ = _nativePal[*src];
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*dst++ = _nativePal[*src];
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src += 320;
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}
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src = --src2;
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MemMove(dst, dst - 300, 300 * 2); // 300 = 200 x 1.5
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dst += 300;
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}
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}
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p.y = _screenOffset.x;
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p.x = _screenOffset.y + o;
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RctSetRectangle(&r, 0, 0, 300 - o, 480);
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}
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