converted DoorData and Zone to Common::Point

svn-id: r26215
This commit is contained in:
Nicola Mettifogo 2007-03-18 17:17:21 +00:00
parent 919985e4df
commit 0e370a4162
8 changed files with 28 additions and 29 deletions

View file

@ -138,8 +138,8 @@ Animation *Parallaction::parseAnimation(Script& script, Node *list, char *name)
vD0->_z = atoi(_tokens[3]); vD0->_z = atoi(_tokens[3]);
} }
if (!scumm_stricmp(_tokens[0], "moveto")) { if (!scumm_stricmp(_tokens[0], "moveto")) {
vD0->_zone._moveTo._x = atoi(_tokens[1]); vD0->_zone._moveTo.x = atoi(_tokens[1]);
vD0->_zone._moveTo._y = atoi(_tokens[2]); vD0->_zone._moveTo.y = atoi(_tokens[2]);
} }
fillBuffers(script, true); fillBuffers(script, true);

View file

@ -388,14 +388,14 @@ void Parallaction::changeLocation(char *location) {
_vm->_char._ani._zone._oldTop = -1000; _vm->_char._ani._zone._oldTop = -1000;
_vm->_char._ani.field_50 = 0; _vm->_char._ani.field_50 = 0;
if (_location._startPosition._x != -1000) { if (_location._startPosition.x != -1000) {
_vm->_char._ani._zone._left = _location._startPosition._x; _vm->_char._ani._zone._left = _location._startPosition.x;
_vm->_char._ani._zone._top = _location._startPosition._y; _vm->_char._ani._zone._top = _location._startPosition.y;
_vm->_char._ani._frame = _location._startFrame; _vm->_char._ani._frame = _location._startFrame;
_location._startPosition._y = -1000; _location._startPosition.y = -1000;
_location._startPosition._x = -1000; _location._startPosition.x = -1000;
debugC(2, kDebugLocation, "changeLocation: initial position set to x: %i, y: %i, f: %i", _location._startPosition._x, _location._startPosition._y, _location._startFrame); debugC(2, kDebugLocation, "changeLocation: initial position set to x: %i, y: %i, f: %i", _location._startPosition.x, _location._startPosition.y, _location._startFrame);
} }
byte palette[PALETTE_SIZE]; byte palette[PALETTE_SIZE];

View file

@ -201,8 +201,8 @@ int Parallaction::init() {
memset(_locationNames, 0, 120*32); memset(_locationNames, 0, 120*32);
_numLocations = 0; _numLocations = 0;
_location._startPosition._x = -1000; _location._startPosition.x = -1000;
_location._startPosition._x = -1000; _location._startPosition.y = -1000;
_location._startFrame = 0; _location._startFrame = 0;
_location._walkNodes._prev = NULL; _location._walkNodes._prev = NULL;
_location._walkNodes._next = NULL; _location._walkNodes._next = NULL;
@ -260,12 +260,12 @@ void Parallaction::initGame() {
strcpy(_saveData1, _location._name); strcpy(_saveData1, _location._name);
parseLocation(_location._name); parseLocation(_location._name);
if (_location._startPosition._x != -1000) { if (_location._startPosition.x != -1000) {
_vm->_char._ani._zone._left = _location._startPosition._x; _vm->_char._ani._zone._left = _location._startPosition.x;
_vm->_char._ani._zone._top = _location._startPosition._y; _vm->_char._ani._zone._top = _location._startPosition.y;
_vm->_char._ani._frame = _location._startFrame; _vm->_char._ani._frame = _location._startFrame;
_location._startPosition._y = -1000; _location._startPosition.y = -1000;
_location._startPosition._x = -1000; _location._startPosition.x = -1000;
} }
return; return;
@ -614,9 +614,8 @@ Parallaction::InputData *Parallaction::translateInput() {
// else it will move to the mouse position // else it will move to the mouse position
_input._event = kEvWalk; _input._event = kEvWalk;
_actionAfterWalk = true; _actionAfterWalk = true;
if (z->_moveTo._y != 0) { if (z->_moveTo.y != 0) {
_input._mousePos.x = z->_moveTo._x; _input._mousePos = z->_moveTo;
_input._mousePos.y = z->_moveTo._y;
} }
} }

View file

@ -222,7 +222,7 @@ class MidiPlayer;
struct Location { struct Location {
Point _startPosition; Common::Point _startPosition;
uint16 _startFrame; uint16 _startFrame;
Node _walkNodes; Node _walkNodes;
char _name[100]; char _name[100];

View file

@ -68,10 +68,10 @@ void Parallaction::doLoadGame(uint16 slot) {
strcat(_vm->_location._name, "."); strcat(_vm->_location._name, ".");
f->readLine(s, 15); f->readLine(s, 15);
_location._startPosition._x = atoi(s); _location._startPosition.x = atoi(s);
f->readLine(s, 15); f->readLine(s, 15);
_location._startPosition._y = atoi(s); _location._startPosition.y = atoi(s);
f->readLine(s, 15); f->readLine(s, 15);
_score = atoi(s); _score = atoi(s);

View file

@ -419,8 +419,8 @@ uint16 checkDoor() {
if (z != NULL) { if (z != NULL) {
if ((z->_flags & kFlagsClosed) == 0) { if ((z->_flags & kFlagsClosed) == 0) {
_vm->_location._startPosition._x = z->u.door->_startPos._x; _vm->_location._startPosition.x = z->u.door->_startPos.x;
_vm->_location._startPosition._y = z->u.door->_startPos._y; _vm->_location._startPosition.y = z->u.door->_startPos.y;
_vm->_location._startFrame = z->u.door->_startFrame; _vm->_location._startFrame = z->u.door->_startFrame;
strcpy( _vm->_location._name, z->u.door->_location ); strcpy( _vm->_location._name, z->u.door->_location );

View file

@ -83,8 +83,8 @@ void Parallaction::parseZone(Script &script, Node *list, char *name) {
z->_bottom = atoi(_tokens[4]); z->_bottom = atoi(_tokens[4]);
} }
if (!scumm_stricmp(_tokens[0], "moveto")) { if (!scumm_stricmp(_tokens[0], "moveto")) {
z->_moveTo._x = atoi(_tokens[1]); z->_moveTo.x = atoi(_tokens[1]);
z->_moveTo._y = atoi(_tokens[2]); z->_moveTo.y = atoi(_tokens[2]);
} }
if (!scumm_stricmp(_tokens[0], "type")) { if (!scumm_stricmp(_tokens[0], "type")) {
if (_tokens[2][0] != '\0') { if (_tokens[2][0] != '\0') {
@ -299,8 +299,8 @@ void Parallaction::parseZoneTypeBlock(Script &script, Zone *z) {
} }
if (!scumm_stricmp(_tokens[0], "startpos")) { if (!scumm_stricmp(_tokens[0], "startpos")) {
u->door->_startPos._x = atoi(_tokens[1]); u->door->_startPos.x = atoi(_tokens[1]);
u->door->_startPos._y = atoi(_tokens[2]); u->door->_startPos.y = atoi(_tokens[2]);
u->door->_startFrame = atoi(_tokens[3]); u->door->_startFrame = atoi(_tokens[3]);
} }
break; break;

View file

@ -97,7 +97,7 @@ struct DoorData { // size = 28
char* _location; char* _location;
Cnv _cnv; Cnv _cnv;
byte* _background; byte* _background;
Point _startPos; Common::Point _startPos;
uint16 _startFrame; uint16 _startFrame;
}; };
struct HearData { // size = 20 struct HearData { // size = 20
@ -139,7 +139,7 @@ struct Zone : public Node {
uint16 field_2E; // unused uint16 field_2E; // unused
TypeData u; TypeData u;
Command *_commands; Command *_commands;
Point _moveTo; Common::Point _moveTo;
void getRect(Common::Rect& r) const { void getRect(Common::Rect& r) const {
r.left = _left; r.left = _left;