converted DoorData and Zone to Common::Point
svn-id: r26215
This commit is contained in:
parent
919985e4df
commit
0e370a4162
8 changed files with 28 additions and 29 deletions
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@ -138,8 +138,8 @@ Animation *Parallaction::parseAnimation(Script& script, Node *list, char *name)
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vD0->_z = atoi(_tokens[3]);
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}
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if (!scumm_stricmp(_tokens[0], "moveto")) {
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vD0->_zone._moveTo._x = atoi(_tokens[1]);
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vD0->_zone._moveTo._y = atoi(_tokens[2]);
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vD0->_zone._moveTo.x = atoi(_tokens[1]);
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vD0->_zone._moveTo.y = atoi(_tokens[2]);
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}
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fillBuffers(script, true);
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@ -388,14 +388,14 @@ void Parallaction::changeLocation(char *location) {
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_vm->_char._ani._zone._oldTop = -1000;
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_vm->_char._ani.field_50 = 0;
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if (_location._startPosition._x != -1000) {
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_vm->_char._ani._zone._left = _location._startPosition._x;
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_vm->_char._ani._zone._top = _location._startPosition._y;
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if (_location._startPosition.x != -1000) {
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_vm->_char._ani._zone._left = _location._startPosition.x;
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_vm->_char._ani._zone._top = _location._startPosition.y;
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_vm->_char._ani._frame = _location._startFrame;
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_location._startPosition._y = -1000;
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_location._startPosition._x = -1000;
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_location._startPosition.y = -1000;
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_location._startPosition.x = -1000;
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debugC(2, kDebugLocation, "changeLocation: initial position set to x: %i, y: %i, f: %i", _location._startPosition._x, _location._startPosition._y, _location._startFrame);
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debugC(2, kDebugLocation, "changeLocation: initial position set to x: %i, y: %i, f: %i", _location._startPosition.x, _location._startPosition.y, _location._startFrame);
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}
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byte palette[PALETTE_SIZE];
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@ -201,8 +201,8 @@ int Parallaction::init() {
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memset(_locationNames, 0, 120*32);
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_numLocations = 0;
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_location._startPosition._x = -1000;
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_location._startPosition._x = -1000;
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_location._startPosition.x = -1000;
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_location._startPosition.y = -1000;
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_location._startFrame = 0;
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_location._walkNodes._prev = NULL;
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_location._walkNodes._next = NULL;
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@ -260,12 +260,12 @@ void Parallaction::initGame() {
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strcpy(_saveData1, _location._name);
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parseLocation(_location._name);
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if (_location._startPosition._x != -1000) {
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_vm->_char._ani._zone._left = _location._startPosition._x;
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_vm->_char._ani._zone._top = _location._startPosition._y;
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if (_location._startPosition.x != -1000) {
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_vm->_char._ani._zone._left = _location._startPosition.x;
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_vm->_char._ani._zone._top = _location._startPosition.y;
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_vm->_char._ani._frame = _location._startFrame;
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_location._startPosition._y = -1000;
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_location._startPosition._x = -1000;
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_location._startPosition.y = -1000;
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_location._startPosition.x = -1000;
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}
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return;
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@ -614,9 +614,8 @@ Parallaction::InputData *Parallaction::translateInput() {
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// else it will move to the mouse position
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_input._event = kEvWalk;
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_actionAfterWalk = true;
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if (z->_moveTo._y != 0) {
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_input._mousePos.x = z->_moveTo._x;
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_input._mousePos.y = z->_moveTo._y;
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if (z->_moveTo.y != 0) {
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_input._mousePos = z->_moveTo;
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}
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}
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@ -222,7 +222,7 @@ class MidiPlayer;
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struct Location {
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Point _startPosition;
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Common::Point _startPosition;
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uint16 _startFrame;
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Node _walkNodes;
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char _name[100];
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@ -68,10 +68,10 @@ void Parallaction::doLoadGame(uint16 slot) {
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strcat(_vm->_location._name, ".");
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f->readLine(s, 15);
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_location._startPosition._x = atoi(s);
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_location._startPosition.x = atoi(s);
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f->readLine(s, 15);
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_location._startPosition._y = atoi(s);
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_location._startPosition.y = atoi(s);
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f->readLine(s, 15);
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_score = atoi(s);
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@ -419,8 +419,8 @@ uint16 checkDoor() {
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if (z != NULL) {
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if ((z->_flags & kFlagsClosed) == 0) {
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_vm->_location._startPosition._x = z->u.door->_startPos._x;
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_vm->_location._startPosition._y = z->u.door->_startPos._y;
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_vm->_location._startPosition.x = z->u.door->_startPos.x;
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_vm->_location._startPosition.y = z->u.door->_startPos.y;
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_vm->_location._startFrame = z->u.door->_startFrame;
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strcpy( _vm->_location._name, z->u.door->_location );
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@ -83,8 +83,8 @@ void Parallaction::parseZone(Script &script, Node *list, char *name) {
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z->_bottom = atoi(_tokens[4]);
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}
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if (!scumm_stricmp(_tokens[0], "moveto")) {
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z->_moveTo._x = atoi(_tokens[1]);
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z->_moveTo._y = atoi(_tokens[2]);
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z->_moveTo.x = atoi(_tokens[1]);
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z->_moveTo.y = atoi(_tokens[2]);
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}
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if (!scumm_stricmp(_tokens[0], "type")) {
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if (_tokens[2][0] != '\0') {
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@ -299,8 +299,8 @@ void Parallaction::parseZoneTypeBlock(Script &script, Zone *z) {
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}
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if (!scumm_stricmp(_tokens[0], "startpos")) {
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u->door->_startPos._x = atoi(_tokens[1]);
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u->door->_startPos._y = atoi(_tokens[2]);
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u->door->_startPos.x = atoi(_tokens[1]);
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u->door->_startPos.y = atoi(_tokens[2]);
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u->door->_startFrame = atoi(_tokens[3]);
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}
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break;
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@ -97,7 +97,7 @@ struct DoorData { // size = 28
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char* _location;
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Cnv _cnv;
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byte* _background;
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Point _startPos;
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Common::Point _startPos;
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uint16 _startFrame;
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};
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struct HearData { // size = 20
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@ -139,7 +139,7 @@ struct Zone : public Node {
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uint16 field_2E; // unused
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TypeData u;
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Command *_commands;
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Point _moveTo;
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Common::Point _moveTo;
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void getRect(Common::Rect& r) const {
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r.left = _left;
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