change rate for humongous DIGI sounds to 11025
svn-id: r6644
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1 changed files with 2 additions and 1 deletions
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@ -225,7 +225,8 @@ void Sound::playSound(int soundID) {
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return; // abort
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size = READ_BE_UINT32_UNALIGNED(ptr+4);
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rate = 8000; // FIXME - what value here ?!? 8000 is just a guess
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// FIXME - what value here ?!? 11025 is just a guess based on strings in w32 bin, prev guess 8000
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rate = 11025;
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// Allocate a sound buffer, copy the data into it, and play
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sound = (char*)malloc(size);
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