changing AudioDataType -> SoundType, so now the constant names match the name of the data type / the SoundMixer method names
svn-id: r17052
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13b8f678fc
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0ec193b4be
30 changed files with 84 additions and 84 deletions
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@ -143,7 +143,7 @@ bool BaseAnimationState::init(const char *name, void *audioArg) {
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bgSoundStream = createAudioStream(name, audioArg);
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if (bgSoundStream != NULL) {
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_snd->playInputStream(SoundMixer::kSFXAudioDataType, &bgSound, bgSoundStream, -1, 255, 0, false);
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_snd->playInputStream(SoundMixer::kSFXSoundType, &bgSound, bgSoundStream, -1, 255, 0, false);
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} else {
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warning("Cutscene: Could not open Audio Track for %s", name);
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}
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