changing AudioDataType -> SoundType, so now the constant names match the name of the data type / the SoundMixer method names

svn-id: r17052
This commit is contained in:
Max Horn 2005-03-09 18:12:54 +00:00
parent 13b8f678fc
commit 0ec193b4be
30 changed files with 84 additions and 84 deletions

View file

@ -143,7 +143,7 @@ bool BaseAnimationState::init(const char *name, void *audioArg) {
bgSoundStream = createAudioStream(name, audioArg);
if (bgSoundStream != NULL) {
_snd->playInputStream(SoundMixer::kSFXAudioDataType, &bgSound, bgSoundStream, -1, 255, 0, false);
_snd->playInputStream(SoundMixer::kSFXSoundType, &bgSound, bgSoundStream, -1, 255, 0, false);
} else {
warning("Cutscene: Could not open Audio Track for %s", name);
}