prevent (or rather: make much less likely) some sound output related race conditions

svn-id: r8740
This commit is contained in:
Max Horn 2003-07-04 13:17:56 +00:00
parent 85c467c6a0
commit 0ed8e1ef36

View file

@ -229,6 +229,9 @@ int main(int argc, char *argv[]) {
// Run the game engine
engine->go();
// Stop all sound processing now (this prevents some race conditions later on)
system->clear_sound_proc();
// Free up memory
delete engine;
delete g_gui;