Hmm, need to talkchannel that bundleSound play, because we still don't parse bundle lipsync data correctly and that'll result in
infinite talking/redraw svn-id: r5194
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@ -3191,7 +3191,7 @@ void Scumm::decodeParseString2(int m, int n)
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}
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pointer[j] = 0;
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_sound->playBundleSound(pointer);
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_sound->_talkChannel = _sound->playBundleSound(pointer);
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_messagePtr = (byte*)&transText;
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switch (m) {
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