Hmm, need to talkchannel that bundleSound play, because we still don't parse bundle lipsync data correctly and that'll result in

infinite talking/redraw

svn-id: r5194
This commit is contained in:
James Brown 2002-10-20 05:41:30 +00:00
parent 62b2a464a7
commit 0f16641556

View file

@ -3191,7 +3191,7 @@ void Scumm::decodeParseString2(int m, int n)
}
pointer[j] = 0;
_sound->playBundleSound(pointer);
_sound->_talkChannel = _sound->playBundleSound(pointer);
_messagePtr = (byte*)&transText;
switch (m) {