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README
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README
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@ -248,7 +248,7 @@ by ScummVM (yet):
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Other Humongous Entertainment games
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Please be aware that the engine may contain bugs and unimplemented features
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Please be aware that the engines may contain bugs and unimplemented features
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that sometimes make it impossible to finish the game. Save often, and please
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file a bug report (instructions on submitting bug reports are above) if you
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encounter such a bug in a 'supported' game.
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@ -326,7 +326,7 @@ Most common mistakes which prevents the game from running:
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* You try to feed ScummVM with the FULL ROM and not just the PRG section.
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It is also possible to extract the separate LFL files from the PRG section.
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To do so use the extract_mm_nes utility from the tools package.
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To do so use the 'extract_mm_nes' utility from the tools package.
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3.4) Macintosh games notes:
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@ -366,15 +366,6 @@ Fortunately, ScummVM has no problems running the games entirely from hard disk,
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if you create a directory with the correct combination of files. Usually, when
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a file appears on more than one CD you can pick either of them.
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These instructions are written for the PC versions (which in some case is the
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only version) of the games. Windows and DOS use case-insensitive file systems,
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so if one CD has a file called MONKEY.DAT and another has a file called
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monkey.dat, they are the same files. These instructions give file names in all
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lower-case names, even if that's not always how they appear on the CDs. In
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fact, on case-sensitive file systems you will have to make sure that all
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filenames use either all upper- or all lower-case letters for ScummVM to be
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able to find the files.
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3.6) The Curse of Monkey Island notes:
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---- ---------------------------------
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@ -403,9 +394,9 @@ Viewing these cutscenes requires a version of ScummVM compiled with both
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FLAC and zlib support.
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For systems that are too slow to handle the decoding of FLAC audio,
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the audio for these cutscenes is provided separately as OGG Vorbis audio
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too. Viewing these cutscenes with OGG Vorbis audio requires a version of
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ScummVM compiled with both libVorbis and zlib support.
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the audio for these cutscenes is also provided separately as OGG Vorbis audio.
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Viewing these cutscenes with OGG Vorbis audio requires a version of ScummVM
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compiled with both libVorbis and zlib support.
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The cutscenes should be placed in the main game data directory. Note that
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currently this requires either copying the game to hard disk or burning
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@ -711,12 +702,6 @@ Use at your own risk!
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5.0) Running ScummVM:
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---- ----------------
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Before you run the engine, you need to put the game's data files in a
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directory. The filenames must not be in mixed case on *nix systems
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(for example, these are valid names: "monkey2.000", "MONKEY2.000", while
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this is a bad one: "Monkey2.000"). If you use a game with speech, the file
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monster.sou must reside in the same directory as the data files.
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Please note that by default, ScummVM will save games in the directory
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it is executed from, so you should refrain from running it from more than
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one location. Further information, including how to specify a specific save
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