OPENGL: Make shader/framebuffer part of pipeline state.

This commit is contained in:
Johannes Schickel 2016-01-04 11:38:21 +01:00
parent 0b46af2f0e
commit 0fe580d10c
8 changed files with 126 additions and 69 deletions

View file

@ -81,6 +81,7 @@ protected:
void applyViewport();
GLfloat _projectionMatrix[4*4];
void applyProjectionMatrix();
private:
bool _isActive;