OPENGL: Make shader/framebuffer part of pipeline state.

This commit is contained in:
Johannes Schickel 2016-01-04 11:38:21 +01:00
parent 0b46af2f0e
commit 0fe580d10c
8 changed files with 126 additions and 69 deletions

View file

@ -22,9 +22,29 @@
#include "backends/graphics/opengl/pipeline.h"
#include "backends/graphics/opengl/shader.h"
#include "backends/graphics/opengl/framebuffer.h"
namespace OpenGL {
Pipeline::Pipeline()
: _activeFramebuffer(nullptr) {
}
Framebuffer *Pipeline::setFramebuffer(Framebuffer *framebuffer) {
Framebuffer *oldFramebuffer = _activeFramebuffer;
if (oldFramebuffer) {
oldFramebuffer->deactivate();
}
_activeFramebuffer = framebuffer;
if (_activeFramebuffer) {
_activeFramebuffer->activate();
setProjectionMatrix(_activeFramebuffer->getProjectionMatrix());
}
return oldFramebuffer;
}
#if !USE_FORCED_GLES2
void FixedPipeline::activate() {
GL_CALL(glDisable(GL_LIGHTING));
@ -51,9 +71,21 @@ void FixedPipeline::setDrawCoordinates(const GLfloat *vertices, const GLfloat *t
GL_CALL(glTexCoordPointer(2, GL_FLOAT, 0, texCoords));
GL_CALL(glVertexPointer(2, GL_FLOAT, 0, vertices));
}
void FixedPipeline::setProjectionMatrix(const GLfloat *projectionMatrix) {
GL_CALL(glMatrixMode(GL_PROJECTION));
GL_CALL(glLoadMatrixf(projectionMatrix));
GL_CALL(glMatrixMode(GL_MODELVIEW));
GL_CALL(glLoadIdentity());
}
#endif // !USE_FORCED_GLES2
#if !USE_FORCED_GLES
ShaderPipeline::ShaderPipeline()
: _activeShader(nullptr) {
}
void ShaderPipeline::activate() {
GL_CALL(glEnableVertexAttribArray(kPositionAttribLocation));
GL_CALL(glEnableVertexAttribArray(kTexCoordAttribLocation));
@ -63,6 +95,17 @@ void ShaderPipeline::activate() {
}
}
Shader *ShaderPipeline::setShader(Shader *shader) {
Shader *oldShader = _activeShader;
_activeShader = shader;
if (_activeShader && _activeFramebuffer) {
_activeShader->activate(_activeFramebuffer->getProjectionMatrix());
}
return oldShader;
}
void ShaderPipeline::setColor(GLfloat r, GLfloat g, GLfloat b, GLfloat a) {
GL_CALL(glVertexAttrib4f(kColorAttribLocation, r, g, b, a));
}
@ -71,6 +114,12 @@ void ShaderPipeline::setDrawCoordinates(const GLfloat *vertices, const GLfloat *
GL_CALL(glVertexAttribPointer(kTexCoordAttribLocation, 2, GL_FLOAT, GL_FALSE, 0, texCoords));
GL_CALL(glVertexAttribPointer(kPositionAttribLocation, 2, GL_FLOAT, GL_FALSE, 0, vertices));
}
void ShaderPipeline::setProjectionMatrix(const GLfloat *projectionMatrix) {
if (_activeShader) {
_activeShader->activate(projectionMatrix);
}
}
#endif // !USE_FORCED_GLES
} // End of namespace OpenGL