moved to Sound class
svn-id: r4744
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parent
f2faf9063b
commit
105f966c6a
17 changed files with 386 additions and 362 deletions
44
scummvm.cpp
44
scummvm.cpp
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@ -38,7 +38,7 @@
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extern void GraphicsOff(void);
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#endif
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void autosave(Scumm * scumm) /* Not in class to prevent being bound */
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void autosave(Scumm * scumm)
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{
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scumm->_doAutosave = true;
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}
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@ -67,6 +67,7 @@ Scumm::Scumm (void) {
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_newgui = new NewGui(this);
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_bundle = new Bundle(this);
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_timer = new Timer(this);
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_sound = new Sound(this);
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}
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Scumm::~Scumm (void) {
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@ -74,6 +75,7 @@ Scumm::~Scumm (void) {
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delete _newgui;
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delete _bundle;
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delete _timer;
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delete _sound;
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}
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void Scumm::scummInit()
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@ -81,7 +83,7 @@ void Scumm::scummInit()
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int i;
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Actor *a;
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tempMusic=0;
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tempMusic = 0;
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debug(9, "scummInit");
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if (_features & GF_SMALL_HEADER)
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@ -203,13 +205,9 @@ void Scumm::scummInit()
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getGraphicsPerformance();
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#ifdef COMPRESSED_SOUND_FILE
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_current_cache = 0;
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_sound->_current_cache = 0;
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#endif
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_numberBundleMusic = -1;
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_musicBundleBufFinal = NULL;
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_musicBundleBufOutput = NULL;
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_timer->installProcedure(&autosave, 5 * 60 * 1000);
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}
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@ -342,7 +340,7 @@ int Scumm::scummLoop(int delta)
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gdi._cursorActive = 0;
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CHARSET_1();
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drawDirtyScreenParts();
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processSoundQues();
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_sound->processSoundQues();
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camera._last = camera._cur;
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} else {
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walkActors();
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@ -390,7 +388,7 @@ int Scumm::scummLoop(int delta)
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if (!(_features & GF_AFTER_V6))
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playActorSounds();
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processSoundQues();
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_sound->processSoundQues();
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camera._last = camera._cur;
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}
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@ -969,19 +967,19 @@ void Scumm::processKbd()
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runScript(_vars[VAR_UNK_SCRIPT_2], 0, 0, 0);
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} else if (_lastKeyHit == _vars[VAR_TALKSTOP_KEY]) {
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_talkDelay = 0;
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if (_sfxMode == 2)
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if (_sound->_sfxMode == 2)
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stopTalk();
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return;
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} else if (_lastKeyHit == '[') { // [, eg volume down
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_sound_volume_master-=5;
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if (_sound_volume_master < 0)
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_sound_volume_master = 0;
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_imuse->set_master_volume(_sound_volume_master);
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_sound->_sound_volume_master-=5;
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if (_sound->_sound_volume_master < 0)
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_sound->_sound_volume_master = 0;
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_imuse->set_master_volume(_sound->_sound_volume_master);
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} else if (_lastKeyHit == ']') { // ], eg volume down
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_sound_volume_master+=5;
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if (_sound_volume_master > 128)
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_sound_volume_master = 128;
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_imuse->set_master_volume(_sound_volume_master);
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_sound->_sound_volume_master+=5;
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if (_sound->_sound_volume_master > 128)
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_sound->_sound_volume_master = 128;
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_imuse->set_master_volume(_sound->_sound_volume_master);
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} else if (_lastKeyHit == '-') { // -, eg text speed down
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_defaultTalkDelay+=5;
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if (_defaultTalkDelay > 90)
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@ -1373,7 +1371,7 @@ void Scumm::waitForTimer(int msec_delay) {
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}
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}
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#ifdef COMPRESSED_SOUND_FILE
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if (updateMP3CD() == -1)
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if (_sound->updateMP3CD() == -1)
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#endif
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_system->update_cdrom(); /* Loop CD Audio if needed */
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if (_system->get_msecs() >= start_time + msec_delay)
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@ -1502,7 +1500,7 @@ void Scumm::launch()
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if (_gameId == GID_MONKEY)
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_vars[74] = 1225;
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setupSound();
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_sound->setupSound();
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runScript(1, 0, 0, &_bootParam);
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@ -1571,8 +1569,8 @@ Scumm *Scumm::createFromDetector(GameDetector *detector, OSystem *syst)
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scumm->_noSubtitles = detector->_noSubtitles;
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scumm->_cdrom = detector->_cdrom;
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scumm->_defaultTalkDelay = detector->_talkSpeed;
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scumm->_sound_volume_sfx = detector->_sfx_volume;
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scumm->_sound_volume_music = detector->_music_volume;
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scumm->_sound->_sound_volume_sfx = detector->_sfx_volume;
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scumm->_sound->_sound_volume_music = detector->_music_volume;
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{
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IMuse *imuse;
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@ -1587,7 +1585,7 @@ Scumm *Scumm::createFromDetector(GameDetector *detector, OSystem *syst)
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if (detector->_gameTempo != 0)
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imuse->property(IMuse::PROP_TEMPO_BASE, detector->_gameTempo);
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imuse->set_music_volume(scumm->_sound_volume_music);
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imuse->set_music_volume(scumm->_sound->_sound_volume_music);
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scumm->_imuse = imuse;
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}
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